Products
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Final Fantasy TCG Arkasodara [20 - 20-064C]
Rarity: Common Number: 20-064C Description: When Arkasodara enters the field, choose 1 dull Forward. If your opponent doesn't pay 3, break it. Card Type: Backup Element: Earth Cost: 3 Job: Standard Unit Category: XIV
$0.14
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Mercurial Heart Alter Edition Armed and Dangerous [MH Alter]
Rarity: Uncommon Number: 193 Description: Draw a card for each of up to two Gun weapons you control. Card Type: Action Card Subtype: Ranger;Skill Element: Norm Class: Ranger Reserve Cost: 3 Speed: Slow Flavor Text: Having guns of this caliber requires a strict maintenance routine. Hm? What do you mean you weren't talking about my muscles!
$0.75
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Distorted Reflections Armed Squallguard [DTR1E - 170]
Rarity: Common Number: 170 Description: As long as you have one or more attack omens, Armed Squallguard gets +1 power. As long as you have one or more ally omens, Armed Squallguard gets +1 life. Card Type: Ally Card Subtype: Guardian;Human Element: Wind Class: Guardian Reserve Cost: 3 Power: 2 Life: 2 Flavor Text: “There's always something in Wonderland's shadows.”
$0.50 - $5.50
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Secret Lair Drop Series Armiger Unleashed - Forge Anew (Rainbow Foil) [7002]
Rarity: R #: 7002 Creature Type or Sub Type: Enchantment Rules Text Contains: When this enchantment enters, return target Equipment card from your graveyard to the battlefield. During your turn, you may activate equip abilities any time you could cast an instant. You may pay 0 rather than pay the equip cost of the first equip ability you activate during each of your turns.
$15.60
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Alchemical Revolution Armored Valkyrie [ALC - 153]
Rarity: Common Number: 153 Description: Steadfast (This ally can retaliate while rested and doesn't rest to do so.) [Class Bonus] As long as Armored Valkyrie is retaliating, it gets +2 power. (Apply this effect only if your champion's class matches this card's class.) Card Type: Ally Card Subtype: Automaton Element: Wind Class: Guardian Reserve Cost: 3 Power: 2 Life: 2
$0.50
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Final Fantasy TCG Armourer [20 - 20-023C]
Rarity: Common Number: 20-023C Description: If you control 3 or more Ice Backups, the cost required to cast Armourer is reduced by 2. Card Type: Backup Element: Ice Cost: 2 Job: Standard Unit Category: XIV
$1.08
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Final Fantasy TCG Armstrong [25 - 25-001C]
Rarity: Common Number: 25-001C Description: Dull, discard 1 Fire card: Choose 1 Forward opponent controls. Deal it 5000 damage. Fire, put Armstrong into the Break Zone: Choose 1 Forward opponent controls. Deal it 7000 damage. Card Type: Monster Element: Fire Cost: 2 Job: Mobile Artillery Category: IX
$0.09 - $1.00
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Mortal Ambition Arrow Trap [AMB1E - 167]
Rarity: Uncommon Number: 167 Description: Prepare 1 (You may remove a preparation counter from your champion as you activate this card.) Return target attacking ally to its owner's hand. Class Bonus: If Arrow Trap was prepared, destroy that ally instead. Card Type: Action Card Subtype: Reaction;Skill Element: Wind Class: Assassin;Ranger Reserve Cost: 2 Speed: Fast
$0.50
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Dawn of Ashes 1st Edition Arrow Trap [DOA 1st - 199]
Rarity: Uncommon Number: 199 Description: Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)Return target attacking ally to its owner's hand. Class Bonus: If Arrow Trap was prepared, destroy that ally instead. Card Type: Action Card Subtype: Reaction;Skill Element: Wind Class: Assassin;Ranger Reserve Cost: 2 Speed: Fast
$0.75
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Dawn of Ashes Alter Edition Arrow Trap [DOA Alter - 199]
Rarity: Uncommon Number: 199 Description: Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)Return target attacking ally to its owner's hand. Class Bonus: If Arrow Trap was prepared, destroy that ally instead. Card Type: Action Card Subtype: Reaction;Skill Element: Wind Class: Assassin;Ranger Reserve Cost: 2 Speed: Fast
$0.50
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Tristan, Shadowdancer Re:Collection Lite Arrow Trap [SHDLTE - 020]
Rarity: Uncommon Number: 020 Description: reprint, new art Card Type: Action Card Subtype: Skill;Reaction Element: Wind Class: Assassin Reserve Cost: 2 Speed: Fast
$1.50
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Mercurial Heart Arsenal Keeper [MRC - 080]
Rarity: Common Number: 080 Description: [Class Bonus] On Enter: You may have Arsenal Keeper deal 2 damage to your champion. If you do, put a durability counter on a weapon you control. (Apply this effect only if your champion’s class matches this card’s class.) Card Type: Ally Card Subtype: Warrior;Human Element: Fire Class: Warrior Reserve Cost: 3 Power: 2
$0.25
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Abyssal Heaven Art of War [HVN - 011]
Rarity: Ultra Rare Number: 011 Description: Divine Relic Players can't declare attacks with allies that entered the field this turn. While paying for a memory cost, you may banish Art of War to pay for 1 of that cost. Card Type: Regalia;Item Card Subtype: Mage;Scripture Element: Norm Class: Mage Memory Cost: 0
$80.50 - $275.25
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Final Fantasy TCG Artemicion [OP3 - 3-122C]
Rarity: Common Number: 3-122C Description: When Artemicion enters the field, place any number of cards from your hand at the bottom of your deck in any order. Then, draw the same number of cards. Card Type: Backup Element: Water Cost: 2 Job: Moogle Category: IX
$2.66
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Dawn of Ashes Alter Edition Arthur, Young Heir [DOA Alter - 118]
Rarity: Super Rare Number: 118 Description: On Enter: You may rest Arthur. If you do, Arthur gains immortality until the beginning of your next turn. (A unit with immortality can't die.)As long as Arthur is rested, other allies you control get +1 power. Card Type: Ally;Unique Card Subtype: Human Element: Fire Class: Warrior Reserve Cost: 4 Power: 2 Life: 3
$44.00
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Dawn of Ashes 1st Edition Artificer's Opus [DOA 1st - 267]
Rarity: Super Rare Number: 267 Description: [Class Bonus] Efficiency (This card costs LV less to activate.)Artificer's Opus enters the field rested.Cleave (This ally attacks all units a chosen opponent controls. Its attacks can't be intercepted.) Card Type: Ally Card Subtype: Construct;Golem Element: Tera Class: Tamer Reserve Cost: 8 Power: 4 Life: 8
$2.25
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Dawn of Ashes Alter Edition Artificer's Opus [DOA Alter - 267]
Rarity: Super Rare Number: 267 Description: [Class Bonus] Efficiency (This card costs LV less to activate.)Artificer's Opus enters the field rested.Cleave (This ally attacks all units a chosen opponent controls. Its attacks can't be intercepted.) Card Type: Ally Card Subtype: Construct;Golem Element: Tera Class: Tamer Reserve Cost: 8 Power: 4 Life: 8
$1.00
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Final Fantasy TCG Ash (Full Art) [24 - 24-055R]
Rarity: Rare Number: 24-055R Description: Brave When Ash is chosen by your opponent's Summon or ability, gain . When Ash blocks or is blocked, Ash gains +3000 power until the end of the turn. Card Type: Forward Element: Earth Cost: 2 Power: 5000 Job: Monk Category: SOPFFO
$2.85
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Mortal Ambition Ash Filcher [AMB1E - 095]
Rarity: Uncommon Number: 095 Description: [Class Bonus] On Attack: You may banish a fire element card from your graveyard. If you do, this attack gets +2 power. (Apply this effect only if your champion's class matches this card's class.) Card Type: Ally Card Subtype: Human Element: Fire Class: Warrior Reserve Cost: 3 Power: 1 Life: 3 Flavor Text: A single blade shining crimson under the moonlight.
$0.50
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Final Fantasy TCG Ash [21 - 21-062H]
Rarity: Hero Number: 21-062H Description: Brave The Forwards with Brave other than Ash you control gain +3000 power. When Ash enters the field, choose 1 Character in your Break Zone. If you control 2 or more Category SOPFFO Forwards, add it to your hand. T: Choose 1 Forward. It gains Brave until the end of the turn. Card Type: Forward Element: Earth Cost: 3 Power: 7000 Job: Monk
$0.24
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Final Fantasy TCG Ash [24 - 24-055R]
Rarity: Rare Number: 24-055R Description: Brave When Ash is chosen by your opponent's Summon or ability, gain . When Ash blocks or is blocked, Ash gains +3000 power until the end of the turn. Card Type: Forward Element: Earth Cost: 2 Power: 5000 Job: Monk Category: SOPFFO
$0.25 - $0.75
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Final Fantasy TCG Ashe (Full Art Reprint) [15 - 10-106L]
Rarity: Legend Number: 10-106L Description: At the beginning of the Attack Phase during each of your turns, select up to 2 of the 4 following actions. "Draw 1 card, then discard 1 card from your hand." "All the Water Forwards you control gain +1000 power until the end of the turn." "Choose 1 Character. Activate it." "Choose 1 Forward of cost 4 or less. It loses all its abilities until the end of the turn." Card Type: Forward Element: Water Cost: 4 Power: 8000 Job: Princess Category: XII
$0.90
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Final Fantasy TCG Ashe (Full Art) [OP12 - 12-037L]
Rarity: Legend Number: 12-037L Description: If you control 6 or more Characters, Ashe gains +2000 power and "Ashe cannot be chosen by your opponent's abilities." At the end of each of your turns, if you have cast 3 or more cards this turn, draw 1 card. Card Type: Forward Element: Wind Cost: 2 Power: 5000 Job: Princess Category: XII
$22.56
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Final Fantasy TCG Ashe EX (Full Art) [18 - 18-086H]
Rarity: Hero Number: 18-086H Description: The cost required to cast Ashe is reduced by 1 for each Water Backup you control. EX BURST When Ashe enters the field, choose 1 Forward. Until the end of the turn, it loses 2000 power for each Water Backup you control. Card Type: Forward Element: Water Cost: 6 Power: 9000 Job: Queen Category: XII
$9.97