Rarity: Super Rare
Number: 179
Description: As long as a Human ally you controlled has died this turn, this card costs 2 less to activate and you may activate it as though it had fast activation.
Ambush, Retort 2
Card Type: Ally;Unique
Card Subtype: Human
Element: Wind
Class: Guardian
Reserve Cost: 5
Power: 2
Life: 4
Rarity: Ultra Rare
Number: 025
Description: Hindered (This object enters the field rested.)
[REST]: Empower 2. Activate this ability only if your Shifting Currents face East or West.
[REST]: Banish Ebbing Tide: Empower X, where X is the amount of water element cards in your graveyard. Activate this ability only at slow speed and only if your Shifting Currents face North or South.
Card Type: Item;Regalia
Card Subtype: Fan
Element: Water
Class: Mage
Memory Cost: 1
Rarity: Rare
Number: 209
Description: Activate this card only during an opponent's end phase.
Your champion's first attack during your next turn gets +3 power. If your champion hasn't taken damage this turn, draw two cards into your memory.
Card Type: Action
Card Subtype: Skill
Element: Exia
Class: Warrior
Reserve Cost: 2
Speed: Fast
Rarity: Rare
Number: 204
Description: [Class Bonus] [Damage 25+] This card costs 1 less to activate. (Apply this effect only if there are twenty-five or more damage counters on your champion.)
Choose a card name. Until end of turn, if damage would be dealt to your champion by a source with that name, prevent that damage.
Card Type: Action
Card Subtype: Reaction;Skill
Element: Exia
Class: Warrior
Reserve Cost: 3
Speed: Fast
Rarity: Rare
Number: 211
Description: The next time your champion would take damage this turn, double that damage.
[Damage 40+] (2), Banish this card from your graveyard: Wake up your champion.
Card Type: Action
Card Subtype: Skill
Element: Exia
Class: Warrior
Reserve Cost: 1
Speed: Fast
Flavor Text: My harshest trial will forge my brightest life!
Rarity: Rare
Number: 210
Description: [Damage 25+] This card costs 2 less to activate. (Apply this effect only if there are twenty-five or more damage counters on your champion.)
Recover 8. (To recover, remove that many damage counters from your champion.)
Card Type: Action
Card Subtype: Skill
Element: Exia
Class: Warrior;Cleric
Reserve Cost: 2
Speed: Slow
Rarity: Uncommon
Number: 206
Description: Draw a card.
[Damage 20+] The next card you activate this turn costs 1 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)
Card Type: Action
Card Subtype: Cleric;Spell
Element: Exia
Class: Cleric
Memory Cost: 0
Speed: Fast
Flavor Text: Seeing red.
Rarity: Uncommon
Number: 202
Description: [Class Bonus] Bloodbond Bladesworn gets +1 power for every ten damage counters on your champion.
Whenever Bloodbond Bladesworn is dealt damage, deal that much damage to your champion.
Card Type: Ally
Card Subtype: Human
Element: Exia
Class: Warrior
Reserve Cost: 3
Power: 3
Life: 6
Flavor Text: An eye for an eye.
Rarity: Common
Number: 162
Description: The next time damage would be dealt to your champion this turn, prevent all but 1 of that damage.
[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Action
Card Subtype: Reaction;Spell
Element: Water
Class: Cleric;Mage
Reserve Cost: 3
Speed: Fast
Rarity: Common
Number: 149
Description: [Class Bonus] [Level 3+] Draw a card into your memory. (Apply this effect only if your champion is level 3 or higher.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Action
Card Subtype: Spell
Element: Water
Class: Mage
Reserve Cost: 2
Speed: Fast
Rarity: Uncommon
Number: 157
Description: As long as you have three or more water element cards in your graveyard, this card costs 2 less to activate.
Negate target card activation unless its controller pays (2). Banish the card that had its activation negated this way.
Card Type: Action
Card Subtype: Reaction;Spell
Element: Water
Class: Cleric
Reserve Cost: 3
Speed: Fast
Rarity: Uncommon
Number: 130
Description: [Class Bonus] This card costs 1 less to activate.
[Level 1+] Deal 2 damage to up to one target unit.
[Level 3+] Deal 2 damage to up to one target unit.
[Level 5+] Deal 2 damage to up to one target unit.
Card Type: Action
Card Subtype: Spell
Element: Water
Class: Mage
Reserve Cost: 3
Speed: Slow
Rarity: Uncommon
Number: 161
Description: Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Deal 2 damage to all rested allies. If your Shifting Currents face South, deal 3 damage to all rested allies you don't control instead.
Card Type: Action
Card Subtype: Spell
Element: Water
Class: Mage
Reserve Cost: 5
Speed: Slow
Rarity: Super Rare
Number: 129
Description: Equestrian — As long as you control a Horse ally, this card costs 3 less to activate.
[Class Bonus] On Attack: You may banish a card with floating memory from your graveyard. If you do, deal 2 damage to each rested unit you don't control.
Card Type: Ally;Unique
Card Subtype: Human
Element: Water
Class: Mage
Reserve Cost: 5
Power: 2
Life: 2
Rarity: Common
Number: 098
Description: Draw two cards, then discard a card. Class Bonus: If a fire element card was discarded, you may choose a unit and deal 2 damage to it. (Apply the additional effect only if your champion's class matches this card's class.)
Card Type: Action
Card Subtype: Spell
Element: Fire
Class: Mage
Reserve Cost: 3
Speed: Fast
Flavor Text: Let me show you my true power.
Rarity: Common
Number: 102
Description: [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Ally
Card Subtype: Human
Element: Fire
Class: Warrior
Reserve Cost: 3
Power: 2
Life: 2
Flavor Text: A phoenix's will. A dragon's claws.
Rarity: Common
Number: 123
Description: Target weapon gets +1 power until end of turn. Put a durability counter on it.
Card Type: Action
Card Subtype: Craft;Skill
Element: Fire
Class: Warrior
Reserve Cost: 1
Speed: Slow
Flavor Text: A weapon grows stronger when tempered in the fiery passions of its bearer.
Rarity: Uncommon
Number: 106
Description: On Attack: You may discard a card. If you do, draw a card.
Card Type: Ally
Card Subtype: Human
Element: Fire
Class: Warrior
Reserve Cost: 2
Power: 1
Life: 2
Flavor Text: The emperor is dead! The throne sits empty!
Rarity: Rare
Number: 099
Description: Polearm Weapon Link (This object enters the field linked to target Polearm weapon. If the link is broken, sacrifice this object.)
Linked weapon gets +2 power.
[Jin Bonus] Linked object has "[REST], Remove a durability counter from this object: Deal 2 damage to target unit."
Card Type: Phantasia
Card Subtype: Spell
Element: Fire
Class: Warrior
Reserve Cost: 1
Rarity: Common
Number: 188
Description: [Class Bonus] This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Whenever you activate a wind element card, deal 1 damage to target champion.
Card Type: Phantasia
Card Subtype: Spell
Element: Wind
Class: Cleric
Reserve Cost: 4
Rarity: Rare
Number: 082
Description: True Sight (This attack can target units with stealth.)
On Champion Hit: Remove three preparation counters from the hit champion.
Card Type: Attack
Card Subtype: Sword
Element: Norm
Class: Warrior
Reserve Cost: 3
Power: 3
Flavor Text: Concussive force swung with terrifying ferocity.
Rarity: Super Rare
Number: 046
Description: [Level 2+] On Enter: If an opponent controls a non-Spirit champion with a card on top of its lineage that wasn't played, level up your champion. (Your champion levels up into a compatible champion card from your material deck. A card was played if it was activated or materialized.)
Card Type: Ally
Card Subtype: Human
Element: Norm
Class: Cleric
Reserve Cost: 3
Power: 1
Life: 3
Rarity: Super Rare
Number: 173
Description: Pride 3 (This ally won't obey you unless your champion is level 3 or higher. You can't attack with, intercept with, or activate abilities of allies that don't obey you.)
As long as you control a wind element unique Human ally, Dilu loses pride and has vigor.
Card Type: Ally;Unique
Card Subtype: Beast;Horse
Element: Wind
Class: Tamer;Ranger
Reserve Cost: 2
Power: 3
Life: 4
Flavor Text: "A beautiful white steed who can outrun fate."
—Liu Bei, Oathkeeper