Products
-
Cetus [BP04 - BP04-069EN]
Rarity: Silver Number: BP04-069EN Description: [Evolve] [1]: Evolve this follower. Cost: 5 Attack: 5 Defense: 5 Class: Dragoncraft Card Type: Follower Trait: Marine;Celestial
$0.09
-
Cetus [GFB01 - GFB01b-041EN]
Rarity: Silver Number: GFB01b-041EN Description: [Evolve] [1]: Evolve this follower. Cost: 5 Attack: 5 Defense: 5 Class: Dragoncraft Card Type: Follower Trait: Marine;Celestial
$0.00
-
Chadley [16 - 16-091C]
Rarity: Common Number: 16-091C Description: When Chadley enters the field, place 2 Research Counters on Chadley. T, remove 1 Research Counter from Chadley: Choose 1 Forward in your Break Zone. Add it to your hand. Card Type: Backup Element: Lightning Cost: 4 Job: Scientist Category: VII
$0.09
-
Chadley [20 - 20-098R]
Rarity: Rare Number: 20-098R Description: When Chadley enters the field, you may discard 1 card. When you do so, search for 1 Lightning Summon and add it to your hand. [Dull], discard 1 Summon, put Chadley into the Break Zone: Choose 1 Forward in your Break Zone. Add it to your hand. Card Type: Backup Element: Lightning Cost: 2 Job: Scientist Category: VII
$0.08
-
Chadley [25 - 25-027H]
Rarity: Hero Number: 25-027H Description: When a Forward you control is put from the field into the Break Zone, place 1 Research Counter on Chadley. This effect will trigger only during your opponent's turn and only once per turn. Ice 1 Dull, remove 3 Research Counters from Chadley: Choose 1 Forward of cost 4 or less in your Break Zone. Play it onto the field. You can only use this ability during your turn. Card Type: Backup Element: Ice Cost: 2 Job: Scientist Category: VII
$0.74
-
Chaht, Ringside Announcer (Evolved) [BP06 - BP06-111EN]
Rarity: Silver Number: BP06-111EN Description: On Evolve - Search your deck for an Arena card, reveal it, add it to your hand, then shuffle your deck. Attack: 4 Defense: 4 Class: Neutral Card Type: Follower;Evolved Trait: Arena
$0.26
-
Chaht, Ringside Announcer [BP06 - BP06-110EN]
Rarity: Silver Number: BP06-110EN Description: This card costs 3 less to play if there's a Colosseum on High on your field. ---------- [Evolve] [1]: Evolve this follower. Cost: 3 Attack: 3 Defense: 3 Class: Neutral Card Type: Follower Trait: Arena
$0.20
-
Chain of Calling [BP04 - BP04-044EN]
Rarity: Gold Number: BP04-044EN Description: [Quick]Look a the top 5 cards of your deck. You may reveal a [Runecraft] follower from among them and add it to your hand. Put the remaining cards on the bottom of your deck in any order.Spellchain (10): Recover 1 play point. Cost: 2 Class: Runecraft Card Type: Spell Trait: Mage
$0.65
-
Chalice of Blood [DOA Alter - 027]
Rarity: Rare Number: 027 Description: Banish Chalice of Blood: Draw two cards. Activate this ability only if your champion has twenty or more damage counters on them. Card Type: Item;Regalia Card Subtype: Bauble Element: Norm Class: Cleric Memory Cost: 0 Flavor Text: An offering born of blood is stronger than just an empty prayer.
$5.00
-
Champion's Passion - P32EN (Foil) [CP01 - CP01-P32EN]
Rarity: Premium Number: CP01-P32EN Description: [Fanfare] If there is another Umamusume card on your field, select an enemy follower on the field and deal it 4 damage. At the start of your main phase, select an enemy leader or enemy follower on the field and deal it 4 damage. Cost: 7 Class: Dragoncraft Card Type: Amulet Trait: Umamusume
$1.06
-
Champion's Passion [CP01 - CP01-044EN]
Rarity: Gold Number: CP01-044EN Description: [Fanfare] If there is another Umamusume card on your field, select an enemy follower on the field and deal it 4 damage. At the start of your main phase, select an enemy leader or enemy follower on the field and deal it 4 damage. Cost: 7 Class: Dragoncraft Card Type: Amulet Trait: Umamusume
$0.13
-
Champions from Beyond (Extended Art) [FIC - 101]
Rarity: R #: 101 Creature Type or Sub Type: Enchantment Rules Text Contains: When this enchantment enters, create X 1/1 colorless Hero creature tokens. Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card. Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
$3.50
-
Changban, Heroic Impasse [HVN - 037]
Rarity: Rare Number: 037 Description: On Enter: Put a buff counter on a unique ally you control. Allies you control with one or more buff counters on them have ambush. Upkeep — At the beginning of your recollection phase, if you don't control a unique ally, sacrifice Changban. Card Type: Unique;Domain Card Subtype: Ranger;Crossroads Element: Norm Class: Ranger Reserve Cost: 3
$0.50
-
Channel the Wind [DOA 1st - 205]
Rarity: Common Number: 205 Description: Put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card.)[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Card Type: Action Card Subtype: Spell Element: Wind Class: Mage Reserve Cost: 2 Speed: Slow
$0.75
-
Channel the Wind [DOA Alter - 205]
Rarity: Common Number: 205 Description: Put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card.)[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Card Type: Action Card Subtype: Spell Element: Wind Class: Mage Reserve Cost: 2 Speed: Slow
$0.25
-
Channeling Stone [DOA 1st - 028]
Rarity: Rare Number: 028 Description: Banish Channeling Stone: The next card you activate this turn costs 2 less to activate. Card Type: Item;Regalia Card Subtype: Crystal Element: Norm Class: Mage Memory Cost: 1 Flavor Text: Charged with excess magic, these stones enable apprentice mages to cast powerful spells beyond their capabilities.
$0.75
-
Channeling Stone [DOA Alter - 028]
Rarity: Rare Number: 028 Description: Banish Channeling Stone: The next card you activate this turn costs 2 less to activate. Card Type: Item;Regalia Card Subtype: Crystal Element: Norm Class: Mage Memory Cost: 1 Flavor Text: Charged with excess magic, these stones enable apprentice mages to cast powerful spells beyond their capabilities.
$0.50
-
Chaos (Full Art Reprint) [22 - 16-129L]
Rarity: Legend Number: 16-129L Description: The cost required to cast Chaos is reduced by 2 for each Element among Characters opponent controls. When Chaos enters the field, your opponent selects 1 Forward other than Light or Dark they control. You gain control of it. T, put 1 Character you control owned by your opponent into the Break Zone: Choose 1 Forward. Break it. Card Type: Forward Element: Dark Cost: 10 Power: 8000 Job: Chaos Category: I
$33.04
-
Chaos (Full Art) [23 - 23-117L]
Rarity: Legend Number: 23-117L Description: When Chaos enters the field, you may remove 5 Job Chaos in your Break Zone and/or Monsters in your Break Zone from the game. When you do so, your opponent selects 1 Forward they control. Put it into the Break Zone. Your opponent discards 2 cards. Flare [S], put the top 10 cards of your deck into the Break Zone: Chaos deals your opponent 1 point of damage. Card Type: Forward Element: Dark Cost: 4 Power: 9000 Job: Chaos Category: I
$14.90
-
Chaos (Full Art) [OP11 - 11-129H]
Rarity: Hero Number: 11-129H Description: When Chaos enters the field, choose 1 Forward of cost 5 or more in your Break Zone. You may pay X. When you do so, if its cost is [X], play it onto your field. [3], remove Chaos from the game: Choose 1 Character opponent controls. Remove it from the game. Card Type: Backup Element: Dark Cost: 1 Job: Chaos Category: I
$16.60
-
Chaos (MOBIUS) (Full Art) [OP9 - 9-123L]
Rarity: Legend Number: 9-123L Description: When Chaos (MOBIUS) enters the field, if the cost paid to play Chaos (MOBIUS) included Fire CP, deal 5000 damage to all the Forwards opponent controls. If the cost paid to play Chaos (MOBIUS) included Ice CP, your opponent discards 1 card from his/her hand. If the cost paid to play Chaos (MOBIUS) included Lightning CP, your opponent selects 1 Monster he/she controls. Put it into the Break Zone. Card Type: Forward Element: Dark Cost: 6 Power: 9000 Job: King Category: Mobius
$8.33
-
Chaos (MOBIUS) [OP9 - 9-123L]
Rarity: Legend Number: 9-123L Description: When Chaos (MOBIUS) enters the field, if the cost paid to play Chaos (MOBIUS) included Fire CP, deal 5000 damage to all the Forwards opponent controls. If the cost paid to play Chaos (MOBIUS) included Ice CP, your opponent discards 1 card from his/her hand. If the cost paid to play Chaos (MOBIUS) included Lightning CP, your opponent selects 1 Monster he/she controls. Put it into the Break Zone. Card Type: Forward Element: Dark Cost: 6 Power: 9000 Job: King Category: Mobius
$0.53
-
Chaos [16 - 16-129L]
Rarity: Legend Number: 16-129L Description: The cost required to cast Chaos is reduced by 2 for each Element among Characters opponent controls. When Chaos enters the field, your opponent selects 1 Forward other than Light or Dark they control. You gain control of it. T, put 1 Character you control owned by your opponent into the Break Zone: Choose 1 Forward. Break it. Card Type: Forward Element: Dark Cost: 10 Power: 8000 Job: Chaos Category: I
$14.15
-
Chaos [20 - 20-069H]
Rarity: Hero Number: 20-069H Description: When Chaos enters the field, you may search for 1 Dark Forward of cost 4 or less and play it onto the field. [Y][Y], remove Chaos and 2 Dark Characters in the Break Zone from the game: Choose 1 Forward. Break it. You can only use this ability during your turn and if Chaos is in the Break Zone. Card Type: Forward Element: Earth Cost: 6 Power: 9000 Job: Chaos Category: I;DFF
$0.30