Rarity: Legend
Number: 23-117L
Description: When Chaos enters the field, you may remove 5 Job Chaos in your Break Zone and/or Monsters in your Break Zone from the game. When you do so, your opponent selects 1 Forward they control. Put it into the Break Zone. Your opponent discards 2 cards.
Flare [S], put the top 10 cards of your deck into the Break Zone: Chaos deals your opponent 1 point of damage.
Card Type: Forward
Element: Dark
Cost: 4
Power: 9000
Job: Chaos
Category: I
Rarity: Hero
Number: 1-184H
Description: Chaos can be played onto the field even if you control other Dark Characters.
You can play 2 or more Dark Characters onto the field.
If Chaos is on the field, Chaos can produce CP of any Element.
Card Type: Backup
Element: Dark
Cost: 2
Job: God of Chaos
Category: I;DFF
Rarity: Hero
Number: 11-129H
Description: When Chaos enters the field, choose 1 Forward of cost 5 or more in your Break Zone. You may pay X. When you do so, if its cost is [X], play it onto your field.
[3], remove Chaos from the game: Choose 1 Character opponent controls. Remove it from the game.
Card Type: Backup
Element: Dark
Cost: 1
Job: Chaos
Category: I
Rarity: Hero
Number: 3-071H
Description: EX BURST Choose 1 Forward opponent controls. Break It. If that Forward is put into the Break Zone, your opponent may play 1 Forward from their hand onto the field.
Card Type: Summon
Element: Wind
Cost: 3
Category: XII
Rarity: Common
Number: 8-066C/3-071H
Description: EX BURST Choose 1 Forward opponent controls. Break it. If that Forward is put into the Break Zone, your opponent may play 1 Forward from their hand onto the field.
Card Type: Summon
Element: Wind
Cost: 3
Category: XII
Rarity: Common
Number: 085
Description: [Class Bonus] As long as you control a Powercell, Charged Alchemist gets +1 power and your champion gets +1 level. (Apply this effect only if your champion’s class matches this card’s class.)
Card Type: Ally
Card Subtype: Mage;Automaton
Element: Fire
Class: Mage
Reserve Cost: 2
Power: 2
Flavor Text: “A tutor designed specifically for you!”
— Gearstride Automatics Advert
Rarity: Common
Number: 138
Description: [Class Bonus] On Enter: If you control a Powercell, you gain agility 3 for this turn. (Agility 3 — Return three cards from your memory to your hand at the beginning of the end phase.)
Card Type: Ally
Card Subtype: Assassin;Automaton
Element: Wind
Class: Assassin
Reserve Cost: 3
Power: 2
Flavor Text: Optimized for speed and agility.
Rarity: Uncommon
Number: 195
Description: Command Automaton (An Automaton ally you control performs this attack.)
On Attack: Summon a Powercell token rested. Then each opponent banishes X cards from their graveyard, where X is the amount of Powercells you control.
Card Type: Attack
Card Subtype: Warrior;Automaton;Command
Element: Norm
Class: Warrior
Reserve Cost: 2
Power: 2
Flavor Text: As the automaton army grew, so did their empathy–and with it, their desire for belonging.
Rarity: Uncommon
Number: 086
Description: Ranged 2
[Class Bonus] Whenever you sacrifice a Powercell, draw a card, then discard a card. If a fire element card was discarded, Charged Gunslinger becomes distant.
Card Type: Ally
Card Subtype: Ranger;Automaton
Element: Fire
Class: Ranger
Reserve Cost: 3
Power: 1
Rarity: Uncommon
Number: 044
Description: Ranged 2 (As long as this unit is distant, its attacks get +2 power.) [Class Bonus] On Enter: If you control another Automaton ally or a Powercell, Charged Hunter becomes distant. (Units stay distant until the end of their controller’s turn.)
Card Type: Ally
Card Subtype: Ranger;Automaton
Element: Norm
Class: Ranger
Reserve Cost: 3
Power: 2
Rarity: Common
Number: 045
Description: As long as you control a Powercell, Charged Mannequin gets +1 power.
Card Type: Ally
Card Subtype: Warrior;Automaton
Element: Norm
Class: Warrior
Reserve Cost: 2
Power: 1
Flavor Text: “Silken Street, say hello to your new fashion model! Made to engage with the most exclusive of clientele.”
— Gearstride Automatics Advertisement
Rarity: Rare
Number: Re-042C/13-023R
Description: Summons and abilities of your opponent must choose Charlotte if possible.
Damage 3 — Charlotte gains +2000 power and "The damage dealt to Charlotte is reduced by 2000 instead."
Card Type: Forward
Element: Ice
Cost: 2
Power: 5000
Job: Knight
Category: FFBE
Rarity: Rare
Number: 13-023R
Description: Summons and abilities of your opponent must choose Charlotte if possible.
Damage 3 — Charlotte gains +2000 power and "The damage dealt to Charlotte is reduced by 2000 instead."
Card Type: Forward
Element: Ice
Cost: 2
Power: 5000
Job: Knight
Category: FFBE
Rarity: Bronze
Number: BP06-048EN
Description: On Evolve - Select an enemy follower on the field and deal it damage equal to 2 times the number of cards named Charming Gentlemouse on your field.
Attack: 3
Defense: 3
Class: Runecraft
Card Type: Follower;Evolved
Trait: Arcanaform
Rarity: Gold
Number: BP03-042EN
Description: Select an enemy follower on the field. Deal it 4 damage and look at the top 3 cards of your deck. You may reveal a Chess card with a different name from this card from among them and add it to your hand. Put the remaining cards on the bottom of your deck in any order.
Cost: 3
Class: Runecraft
Card Type: Spell
Trait: Chess
Rarity: Gold
Number: BP10-042EN
Description: [Act] Banish this card from your cemetery: Select a Mystic King on your field and give it Storm.
----------
Deal each enemy follower on the field damage equal to the number of Chess cards in your cemetery.
Cost: 3
Class: Runecraft
Card Type: Spell
Trait: Chess
Rarity: Rare
Number: 20-049R
Description: When Chelinka enters the field, you may discard 1 card. When you do so, search for 1 Card Name Yuri of cost 4 or less and play it onto the field.
If Chelinka forms a party, the damage dealt to the Forwards forming this party becomes 0 instead.
Card Type: Forward
Element: Wind
Cost: 3
Power: 7000
Job: Lay Crystal User
Category: DFF;FFCC
Rarity: Rare
Number: 22-046R
Description: If you control 3 or more Category FFCC Characters, the Card Name Yuri you control gains Haste.
Card Type: Forward
Element: Wind
Cost: 2
Power: 5000
Job: Lay Crystal User
Category: FFCC
Rarity: Rare
Number: 11-049R
Description: When Chelinka enters the field, choose 1 Forward. Until the end of the turn, it gains Brave and "This Forward can attack twice in the same turn."
[G][G][Dull]: Return Chelinka to your hand.
Card Type: Backup
Element: Wind
Cost: 3
Job: Lay Crystal User
Category: FFCC
Rarity: Legend
Number: 7-054L
Description: If a Category FFCC Character you control deals damage to a Forward, the damage increases by 1000 instead.
When Chelinka enters the field, deal 1000 damage to all the Forwards opponent controls.
When Chelinka forms a party with Card Name Yuri and attacks, choose 1 Forward or Monster. Break it.
Card Type: Forward
Element: Wind
Cost: 3
Power: 7000
Job: Girl
Category: FFCC
Rarity: Common
Number: 1-031C
Description: When Chemist enters the field, choose 1 Forward. Dull it.
Card Type: Backup
Element: Ice
Cost: 3
Job: Standard Unit
Category: FFT