Alchemist Revolution Singles

207 products

  • Krustallan Archer [ALC - 137]

    Alchemical Revolution Krustallan Archer [ALC - 137]

    Out of stock

    Rarity: Uncommon Number: 137 Description: [Class Bonus] Ranged 3 (As long as this unit is distant, its attacks get +2 power.) On Attack: You may banish a card with floating memory from your graveyard. If you do, draw a card and Krustallan Archer becomes distant. Card Type: Ally Card Subtype: Ranger;Human Element: Water Class: Ranger Reserve Cost: 2 Power: 1 Life: 2

    Out of stock

    $0.50

  • Escape the Wreckage [ALC - 053]

    Alchemical Revolution Escape the Wreckage [ALC - 053]

    21 in stock

    Rarity: Common Number: 053 Description: Return target ally you control to your memory. If you do, draw a card into your memory. Card Type: Action Card Subtype: Skill Element: Norm Class: Ranger Reserve Cost: 3 Speed: Fast Flavor Text: A sudden and dangerous rescue in enemy lands.

    21 in stock

    $0.50

  • Tactical Retreat [ALC - 149]

    Alchemical Revolution Tactical Retreat [ALC - 149]

    Out of stock

    Rarity: Uncommon Number: 149 Description: Target unit becomes distant. If that unit is defending, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.) [Class Bonus] Floating Memory Card Type: Action Card Subtype: Ranger;Skill;Reaction Element: Water Class: Ranger Reserve Cost: 3 Speed: Fast

    Out of stock

    $0.50

  • Academy Guide [ALC - 042]

    Alchemical Revolution Academy Guide [ALC - 042]

    2 in stock

    Rarity: Super Rare Number: 042 Description: Champion cards you materialize cost 1 less to materialize. Card Type: Ally Card Subtype: Cleric;Animal;Human Element: Norm Class: Cleric Reserve Cost: 3 Power: 1 Life: 3 Flavor Text: Contained within each exquisite tome is knowledge of the past and limitless potential for our future.

    2 in stock

    $39.75

  • False Step [ALC - 206]

    Alchemical Revolution False Step [ALC - 206]

    1 in stock

    Rarity: Rare Number: 206 Description: If damage would be dealt to your champion this turn, prevent 2 of that damage. Your champion becomes distant. Then you may pay (2). If you do, allies you control also become distant. Card Type: Action Card Subtype: Ranger;Skill;Reaction Element: Umbra Class: Ranger Reserve Cost: 1 Speed: Fast Flavor Text: The gliding shadows obfuscate and disorientate.

    1 in stock

    $0.75

  • Spirit of Fire [ALC - 001]

    Alchemical Revolution Spirit of Fire [ALC - 001]

    15 in stock

    Rarity: Common Number: 001 Description: On Enter: Draw seven cards. Card Type: Champion Card Subtype: Spirit Element: Fire Class: Spirit Memory Cost: 0 Level: 0 Life: 15 Flavor Text: The leyline within Flagma flares to life once more, bathing intrepid souls in a fiery vortex of might.

    15 in stock

    $0.25

  • Veteran Blazebearer [ALC - 120]

    Alchemical Revolution Veteran Blazebearer [ALC - 120]

    3 in stock

    Rarity: Uncommon Number: 120 Description: On Enter: Veteran Blazebearer gains taunt until the beginning of your next turn. [Class Bonus] Steadfast (This ally can retaliate while rested and doesn't rest to do so.) Card Type: Ally Card Subtype: Guardian;Human Element: Fire Class: Guardian Reserve Cost: 3 Power: 2 Life: 3 Flavor Text: Blast furnace machinery refurbished for battle.

    3 in stock

    $0.50

  • Rococo, Explosive Maven [ALC - 118]

    Alchemical Revolution Rococo, Explosive Maven [ALC - 118]

    4 in stock

    Rarity: Super Rare Number: 118 Description: On Enter: If your Influence is four or less, deal 2 damage to target champion. (A player's influence is equal to the total amount of cards in their hand and memory) Card Type: Ally;Unique Card Subtype: Automaton Element: Fire Class: Ranger Reserve Cost: 1 Power: 1 Life: 1 Flavor Text: "Grandpa always said it's best to have a blast!"

    4 in stock

    $41.75

  • Perse, Relentless Raptor [ALC - 163]

    Alchemical Revolution Perse, Relentless Raptor [ALC - 163]

    Out of stock

    Rarity: Super Rare Number: 163 Description: Ranged 2 (As long as this unit is distant, its attacks get +2 power.) [REST]: Suppress target ally, item, or weapon. Activate this ability only if Perse is distant. Card Type: Unique;Ally Card Subtype: Ranger;Human Element: Wind Class: Ranger Reserve Cost: 3 Power: 1 Life: 3 Flavor Text: A merciless bounty hunter whose talons never miss.

    Out of stock

    $13.25

  • Rose, Eternal Paragon [ALC - 166]

    Alchemical Revolution Rose, Eternal Paragon [ALC - 166]

    Out of stock

    Rarity: Super Rare Number: 166 Description: Intercept, True Sight [Class Bonus] Fast Activation (You may activate this card at fast speed.) [Level 2+] On Enter: You may change the target of an attack to Rose. If you do, Rose gets +1 Life until end of turn. Card Type: Ally;Unique Card Subtype: Automaton Element: Wind Class: Warrior;Guardian Reserve Cost: 4 Power: 2 Life: 3

    Out of stock

    $19.50

  • Relentless Hexchaser [ALC - 210]

    Alchemical Revolution Relentless Hexchaser [ALC - 210]

    Out of stock

    Rarity: Super Rare Number: 210 Description: Ranged 2 On Enter: If you control a distant unit, Relentless Hexchaser becomes distant. [Element Bonus] (2): Return Relentless Hexchaser from your graveyard to the field rested. Card Type: Ally Card Subtype: Ranger;Human Element: Umbra Class: Ranger Reserve Cost: 2 Power: 2 Life: 2

    Out of stock

    $3.75

  • Shadecursed Hunter [ALC - 211]

    Alchemical Revolution Shadecursed Hunter [ALC - 211]

    10 in stock

    Rarity: Rare Number: 211 Description: Ranged 5, Stealth On Death: Put Shadecursed Hunter on the bottom of your champion's lineage. Inherited Effect: This object has -2 life. Card Type: Ally Card Subtype: Ranger;Curse;Human Element: Umbra Class: Ranger Reserve Cost: 2 Power: 2 Life: 1 Flavor Text: A soul bargained for the thrill of the hunt.

    10 in stock

    $0.50

  • Smash with Obelisk [ALC - 200]

    Alchemical Revolution Smash with Obelisk [ALC - 200]

    15 in stock

    Rarity: Uncommon Number: 200 Description: As an additional cost to activate this card, sacrifice a domain you control. Smash with Obelisk gets +X power where X is the reserve cost of the sacrificed domain. Card Type: Attack Card Subtype: Guardian;Obelisk Element: Neos Class: Guardian Reserve Cost: 3 Power: 6 Flavor Text: Destructive power with the weight of the world.

    15 in stock

    $0.50

  • Neos Sight [ALC - 195]

    Alchemical Revolution Neos Sight [ALC - 195]

    15 in stock

    Rarity: Uncommon Number: 195 Description: Draw a card. If you control eight or more objects, draw a card into your memory. Card Type: Action Card Subtype: Mage;Spell Element: Neos Class: Mage Reserve Cost: 0 Speed: Fast Flavor Text: Strength in numbers.

    15 in stock

    $0.50

  • Assemble the Ancients [ALC - 190]

    Alchemical Revolution Assemble the Ancients [ALC - 190]

    Out of stock

    Rarity: Super Rare Number: 190 Description: Sacrifice any number of domains then summon that many Automaton Drone tokens. Those tokens enter the field rested with an amount of buff counters on it equal to the amount of domains sacrificed this way. Then they gain vigor until end of turn. Card Type: Action Card Subtype: Guardian;Spell Element: Neos Class: Guardian Reserve Cost: 3 Speed: Slow

    Out of stock

    $0.75

  • Summon Sentinels [ALC - 201]

    Alchemical Revolution Summon Sentinels [ALC - 201]

    12 in stock

    Rarity: Uncommon Number: 201 Description: [Class Bonus] This costs 1 less to activate for each domain you control. Summon two Automaton Drone tokens each with a buff counter on them. Card Type: Action Card Subtype: Guardian;Skill Element: Neos Class: Guardian Reserve Cost: 4 Speed: Slow

    12 in stock

    $0.50

  • Cometfall [ALC - 183]

    Alchemical Revolution Cometfall [ALC - 183]

    2 in stock

    Rarity: Rare Number: 183 Description: Starcalling — (2) (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.) Deal 3 damage to all non-astra element units. Class Bonus: Deal 4 damage to those units instead. Card Type: Action Card Subtype: Cleric;Spell Element: Astra Class: Cleric Reserve Cost: 5 Speed: Slow

    2 in stock

    $0.50

  • Spellshield: Astra [ALC - 187]

    Alchemical Revolution Spellshield: Astra [ALC - 187]

    2 in stock

    Rarity: Rare Number: 187 Description: [Class Bonus] This card costs 2 less to activate. The next time damage would be dealt to your champion this turn, prevent that damage. Glimpse X, where X is the amount of damage prevented this way. Card Type: Action Card Subtype: Cleric;Spell;Reaction Element: Astra Class: Cleric Reserve Cost: 4 Speed: Fast

    2 in stock

    $1.00

  • Arisanna, Lucent Arbiter [ALC - 007]

    Alchemical Revolution Arisanna, Lucent Arbiter [ALC - 007]

    5 in stock

    Rarity: Common Number: 007 Description: Arisanna Lineage (3), [REST]: Reveal the top card of your deck. Negate target card activation if its reserve cost is equal to the reserve cost of the revealed card. Card Type: Champion Card Subtype: Cleric;Human Element: Astra Class: Cleric Memory Cost: 3 Level: 3 Life: 25 Flavor Text: "By the moon's call, you will be judged."

    5 in stock

    $0.50

  • Cosmic Bolt [ALC Alter - 235]

    Alchemical Revolution Alter Edition Cosmic Bolt [ALC Alter - 235]

    7 in stock

    Rarity: Common Number: 235 Description: Starcalling — (2) (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.) Deal 4 damage to target unit plus an additional 2 for each card named Cosmic Bolt in your graveyard and banishment. Card Type: Action Card Subtype: Cleric;Spell Element: Astra Class: Cleric Reserve Cost: 3 Speed: Slow

    7 in stock

    $4.00

  • Diffusive Block [ALC - 129]

    Alchemical Revolution Diffusive Block [ALC - 129]

    49 in stock

    Rarity: Common Number: 129 Description: This card costs 1 less to activate If you control a Shield item. Prevent the next 2 damage that would be dealt to target unit this turn. [Class Bonus] Floating Memory Card Type: Action Card Subtype: Guardian;Skill;Reaction Element: Water Class: Guardian Reserve Cost: 2 Speed: Fast

    49 in stock

    $0.25 - $9.75

  • Hypothermia [ALC - 136]

    Alchemical Revolution Hypothermia [ALC - 136]

    46 in stock

    Rarity: Common Number: 136 Description: Target rested ally gets -4 life until end of turn. Card Type: Action Card Subtype: Cleric;Spell Element: Water Class: Cleric Reserve Cost: 2 Speed: Slow Flavor Text: Rest once, and you may never rise again.

    46 in stock

    $0.25

  • Airship Cruiser [ALC - 121]

    Alchemical Revolution Airship Cruiser [ALC - 121]

    46 in stock

    Rarity: Common Number: 121 Description: Ranged 2 (As long as this unit is distant, its attacks get +2 power.) [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Card Type: Ally Card Subtype: Ranger;Human Element: Water Class: Ranger Reserve Cost: 3 Power: 1 Life: 3

    46 in stock

    $0.25

  • Spirit of Water [ALC - 002]

    Alchemical Revolution Spirit of Water [ALC - 002]

    17 in stock

    Rarity: Common Number: 002 Description: On Enter: Draw seven cards. Card Type: Champion Card Subtype: Spirit Element: Water Class: Spirit Memory Cost: 0 Level: 0 Life: 15 Flavor Text: The leyline buried in Krustal shatters awake again, infusing dauntless souls with freezing clarity.

    17 in stock

    $0.25

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