New Loot
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Mercurial Heart Blade of Creation [MRC - 172]
Rarity: Rare Number: 172 Description: [Class Bonus] This card costs 1 less to activate for each token you control. Cleave (Attack all units a chosen opponent controls. This attack can’t be intercepted.) Card Type: Attack Card Subtype: Guardian;Warrior;Sword Element: Neos Class: Guardian;Warrior Reserve Cost: 7 Power: 4
$0.50
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Mercurial Heart Alchemical Scripture [MRC - 031]
Rarity: Rare Number: 031 Description: At the beginning of your end phase, if you control four or more tokens, draw a card into your memory. Card Type: Regalia;Item Card Subtype: Cleric;Book Element: Neos Class: Cleric Memory Cost: 1 Flavor Text: “The theoretics of consumptive alchemy suggest that the energy density of soul matter can be condensed into a hypothetical jewel of limitless potential.”
$0.75
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Mercurial Heart Reprogram [MRC - 067]
Rarity: Common Number: 067 Description: Up to one target ally gets -1 power until end of turn. If that ally is an Automaton, put two debuff counters on it instead. (Allies get -1 power and -1 life for each debuff counter on them.) Floating Memory Card Type: Action Card Subtype: Cleric;Skill Element: Norm Class: Cleric Reserve Cost: 2 Speed: Fast
$0.75 - $9.75
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Mercurial Heart Manufacture Cell [MRC - 059]
Rarity: Common Number: 059 Description: Summon a Powercell token rested. If you control an Automaton, draw a card. Card Type: Action Card Subtype: Cleric;Automaton;Craft Element: Norm Class: Cleric Reserve Cost: 2 Speed: Fast Flavor Text: “Stop by any of our local retail branches today!” — Gearstride Automatics Advertisement
$0.50
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Mercurial Heart Sharpen Blade [MRC - 071]
Rarity: Common Number: 071 Description: Target Dagger weapon gets +2 power until end of turn. [Class Bonus] Put a preparation counter on your champion. (Apply this effect only if your champion’s class matches this card’s class.) Card Type: Action Card Subtype: Assassin;Skill Element: Norm Class: Assassin Reserve Cost: 2 Speed: Slow Flavor Text: The glint of steel begets the sheen of blood.
$0.50
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Mercurial Heart Cell Assembler [MRC - 043]
Rarity: Common Number: 043 Description: On Enter: You may pay (2). If you do, summon a Powercell token rested. Card Type: Ally Card Subtype: Guardian;Automaton Element: Norm Class: Guardian Reserve Cost: 2 Power: 2 Flavor Text: “Krustal’s freeze got you locked in your castle? With the latest line of assemblers, you’ll never go cold!” — Gearstride Automatics Advertisement
$0.25
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Mercurial Heart Synthetic Strike [MRC - 075]
Rarity: Common Number: 075 Description: As long as the attacker is attacking an Automaton unit, Synthetic Strike gets +1 power. Card Type: Attack Card Subtype: Guardian;Sword Element: Norm Class: Guardian Reserve Cost: 2 Power: 3 Flavor Text: Malice cuts true.
$0.25
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Mercurial Heart Hub of Innovation [MRC - 055]
Rarity: Common Number: 055 Description: On Enter: Draw a card into your memory. Card Type: Domain Card Subtype: Guardian;Crossroads Element: Norm Class: Guardian Reserve Cost: 3 Flavor Text: At the crossroads of commerce, settlements rapidly expand and the exchange of thoughts flourishes.
$0.50 - $3.75
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Mercurial Heart Imperial Spy [MRC - 056]
Rarity: Common Number: 056 Description: [Class Bonus] Stealth (This unit can’t be targeted by attacks unless permitted by true sight.) On Kill: Put a preparation counter on your champion. Card Type: Ally Card Subtype: Assassin;Human Element: Norm Class: Assassin Reserve Cost: 3 Power: 2 Flavor Text: “Observe first. If necessary, terminate.” — Imperial Missive
$0.50
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Mercurial Heart Purification [MRC - 065]
Rarity: Common Number: 065 Description: Recover 2. Then choose up to two Curse cards from your champion’s lineage and discard them. For each card discarded this way, recover 2. Card Type: Action Card Subtype: Cleric;Spell Element: Norm Class: Cleric Reserve Cost: 1 Speed: Slow Flavor Text: Let go of your hatred. Discard your malice. Only then will you find peace.
$0.50
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Mercurial Heart Tristan, Hired Blade [MRC - 005]
Rarity: Common Number: 005 Description: Tristan Lineage On Enter: If Tristan has two or more preparation counters on her, draw a card. Then if Tristan has four or more preparation counters on her, draw an additional card. Card Type: Champion Card Subtype: Assassin;Human Element: Norm Class: Assassin Memory Cost: 2 Level: 2 Life: 22
$0.50
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Mercurial Heart Tristan, Underhanded [MRC - 004]
Rarity: Common Number: 004 Description: On Enter: You may put a preparation counter on Tristan. If you don’t, you gain agility 3 for this turn. (Agility 3 — Return three cards from your memory to your hand at the beginning of the end phase.) Card Type: Champion Card Subtype: Assassin;Human Element: Norm Class: Assassin Memory Cost: 1 Level: 1 Life: 19 Flavor Text: “Consider it done. Just worry about my payment.”
$0.50
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Mercurial Heart City Protector [MRC - 046]
Rarity: Uncommon Number: 046 Description: Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.) On Foster: Summon an Automaton Drone token. Card Type: Ally Card Subtype: Guardian;Human Element: Norm Class: Guardian Reserve Cost: 3 Power: 2 Flavor Text: The people’s protector, serving with a smile.
$0.50
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Mercurial Heart Charged Hunter [MRC - 044]
Rarity: Uncommon Number: 044 Description: Ranged 2 (As long as this unit is distant, its attacks get +2 power.) [Class Bonus] On Enter: If you control another Automaton ally or a Powercell, Charged Hunter becomes distant. (Units stay distant until the end of their controller’s turn.) Card Type: Ally Card Subtype: Ranger;Automaton Element: Norm Class: Ranger Reserve Cost: 3 Power: 2
$0.50
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Mercurial Heart Tonic of Remembrance [MRC - 076]
Rarity: Uncommon Number: 076 Description: Brew — One Catalyst, One Adjuvant [Class Bonus] Banish Tonic of Remembrance: Return up to three cards from your memory to your hand. Card Type: Item Card Subtype: Cleric;Potion Element: Norm Class: Cleric Reserve Cost: 3 Flavor Text: An ancient tincture that conjures up warm nostalgia.
$0.50 - $1.50
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Mercurial Heart Buried Grief [MRC - 042]
Rarity: Uncommon Number: 042 Description: Draw two cards, then put a card from your hand on top of your deck. Card Type: Action Card Subtype: Cleric;Skill Element: Norm Class: Cleric Reserve Cost: 3 Speed: Slow Flavor Text: Claude knelt before their graves grief-stricken. Everything he did and everyone he loved had turned against him. When would the nightmare end?
$0.50
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Mercurial Heart Mechanical Hare [MRC - 060]
Rarity: Uncommon Number: 060 Description: [Class Bonus] On Enter: Put a buff counter on Mechanical Hare. As long as Mechanical Hare has two or more buff counters on it, it has “On Attack: Banish up to two target cards in a single graveyard." Card Type: Ally Card Subtype: Tamer;Automaton;Animal Element: Norm Class: Tamer Reserve Cost: 2 Power: 0
$0.50 - $1.50
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Mercurial Heart Hide in Bush [MRC - 054]
Rarity: Uncommon Number: 054 Description: Brew — Four Herbs (You may sacrifice the listed objects rather than pay this card’s reserve cost.) Your champion gains stealth until end of turn. (This champion can’t be targeted by attacks unless permitted by true sight.) Card Type: Action Card Subtype: Cleric;Skill;Reaction Element: Norm Class: Cleric Reserve Cost: 5 Speed: Fast
$0.50
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Mercurial Heart Automaton Beastkeeper [MRC - 037]
Rarity: Uncommon Number: 037 Description: [Class Bonus] On Enter: You may return a Beast ally card from your graveyard to your memory. Card Type: Ally Card Subtype: Tamer;Automaton Element: Norm Class: Tamer Reserve Cost: 4 Power: 1 Flavor Text: Relentless ferocity never stays buried long. The thread of life calls back the untamed wilds from the brink.
$0.50
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Mercurial Heart Critical Recovery [MRC - 047]
Rarity: Rare Number: 047 Description: Remove all temporary damage from target ally. If that ally is an Automaton, put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them.) Card Type: Action Card Subtype: Cleric;Spell;Reaction Element: Norm Class: Cleric Reserve Cost: 2 Speed: Fast Flavor Text: With his penultimate act, Claude used up the rest of his strength, willing Rose back from the brink.
$0.50
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Mercurial Heart Harvester Mk II [MRC - 053]
Rarity: Rare Number: 053 Description: Automaton allies you control have “On Death: Summon a Powercell token.” Card Type: Ally Card Subtype: Guardian;Automaton Element: Norm Class: Guardian Reserve Cost: 3 Power: 1 Flavor Text: “For our loyal Gearstride customers, our Harvester prototype automates maintenance like never before!” — Gearstride Automatics Advertisement
$0.50
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Mercurial Heart Alkahest [MRC - 007]
Rarity: Rare Number: 007 Description: At the beginning of your recollection phase, put an age counter on a Potion item you control. [Level 4+] Banish Alkahest: Destroy target item or weapon with memory cost 0 or reserve cost 4 or less. Card Type: Regalia;Item Card Subtype: Cleric;Solvent Element: Norm Class: Cleric Memory Cost: 0 Flavor Text: The universal solvent and a corrosive solution.
$1.00
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Mercurial Heart Framework Sidearm [MRC - 010]
Rarity: Rare Number: 010 Description: (Gun — Must be loaded to use for an attack and can’t be used with an attack card.) [Class Bonus] You may pay (3) to activate this card from your material deck. Card Type: Regalia;Weapon Card Subtype: Ranger;Gun Element: Norm Class: Ranger Memory Cost: 0 Power: 1 Durability: 1 Flavor Text: A lightweight frame for covert operations.
$0.75
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Mercurial Heart Geldus, Terror of Dorumegia [MRC - 052]
Rarity: Rare Number: 052 Description: Pride 4 [Level 3+] This card costs 2 less to activate. [Class Bonus] On Enter: Geldus gains your choice of spellshroud or taunt until the beginning of your next turn. Card Type: Ally Card Subtype: Tamer;Beast;Bull Element: Norm Class: Tamer Reserve Cost: 6 Power: 5
$0.50 - $7.00
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Mercurial Heart Worn Diary [MRC - 015]
Rarity: Rare Number: 015 Description: [REST]: Put a page counter on Worn Diary for each card in your memory. [REST], Banish Worn Diary: Draw a card. Activate this ability only if there are ten or more page counters on Worn Diary. Card Type: Regalia;Item Card Subtype: Cleric;Book Element: Norm Class: Cleric Memory Cost: 0
$0.50 - $1.50
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Mercurial Heart Dodge Roll [MRC - 048]
Rarity: Common Number: 048 Description: Prevent the next 3 non-combat damage that would be dealt to target unit you control. That unit becomes distant. (Units stay distant until the end of their controller’s turn.) Card Type: Action Card Subtype: Ranger;Skill;Reaction Element: Norm Class: Ranger Reserve Cost: 1 Speed: Fast Flavor Text: Acrobatic. Graceful. Effortless.
$0.50 - $1.25
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Mercurial Heart Vicious Slice [MRC - 078]
Rarity: Common Number: 078 Description: [Class Bonus] As long as the attacker is attacking a Human, Vicious Slice gets +1 power. (Apply this effect only if your champion’s class matches this card’s class.) Card Type: Attack Card Subtype: Assassin;Dagger Element: Norm Class: Assassin Reserve Cost: 1 Power: 2 Flavor Text: Hatred buries deep.
$0.50 - $2.25
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Mercurial Heart Prototype Shield [MRC - 013]
Rarity: Rare Number: 013 Description: Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.) [Class Bonus] If damage would be dealt to linked unit while it’s attacking, prevent 3 of that damage. (This also prevents damage that would be dealt by a retaliating defender.) Card Type: Regalia;Item Card Subtype: Guardian;Shield Element: Norm Class: Guardian Memory Cost: 0
$0.75 - $5.25
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Mercurial Heart Steel Slug [MRC - 014]
Rarity: Rare Number: 014 Description: Renewable (If this card would be banished from the field or an intent, put it into its owner’s material deck instead.) [REST]: Load Steel Slug into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker’s intent.) Card Type: Regalia;Item Card Subtype: Ranger;Bullet Element: Norm Class: Ranger Memory Cost: 1 Power: 3
$0.75 - $6.25
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Mercurial Heart Bandage Wound [MRC - 039]
Rarity: Common Number: 039 Description: Recover 4. (To recover, remove that many damage counters from your champion.) Card Type: Action Card Subtype: Cleric;Skill Element: Norm Class: Cleric Reserve Cost: 2 Speed: Fast Flavor Text: “I have to save her. I can’t lose Rose again!” — Claude, Fated Visionary
$0.25 - $1.50
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Mercurial Heart Retold Fortune [MRC - 068]
Rarity: Common Number: 068 Description: Discard up to one Spell card. If you do, draw a card. [Class Bonus] [Level 2+] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Card Type: Action Card Subtype: Mage;Skill Element: Norm Class: Mage Reserve Cost: 2 Speed: Fast
$0.50 - $8.50
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Mercurial Heart Nurture Crops [MRC - 062]
Rarity: Common Number: 062 Description: Glimpse 2, then gather twice. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.) Card Type: Action Card Subtype: Cleric;Skill Element: Norm Class: Cleric Reserve Cost: 2 Speed: Slow Flavor Text: Expert hands lead to a bountiful harvest.
$0.50 - $1.50
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Mercurial Heart Charged Mannequin [MRC - 045]
Rarity: Common Number: 045 Description: As long as you control a Powercell, Charged Mannequin gets +1 power. Card Type: Ally Card Subtype: Warrior;Automaton Element: Norm Class: Warrior Reserve Cost: 2 Power: 1 Flavor Text: “Silken Street, say hello to your new fashion model! Made to engage with the most exclusive of clientele.” — Gearstride Automatics Advertisement
$0.50 - $2.25
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Mercurial Heart Gearshift Block [MRC - 051]
Rarity: Common Number: 051 Description: [Class Bonus] This card costs 1 less to activate. The next time damage would be dealt to target ally you control this turn, prevent that damage. Card Type: Action Card Subtype: Guardian;Skill;Reaction Element: Norm Class: Guardian Reserve Cost: 3 Speed: Fast Flavor Text: Frozen Krusteel shields deflect most errant bolts.
$0.50 - $1.50
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Mercurial Heart Turbo Charge [MRC - 077]
Rarity: Common Number: 077 Description: As an additional cost to activate this card, sacrifice a Powercell. Draw two cards. Card Type: Action Card Subtype: Cleric;Skill Element: Norm Class: Cleric Reserve Cost: 3 Speed: Slow Flavor Text: “Warning! Overcharging powercells can lead to catastrophic failure. Call a technician for support!” — Gearstride Automatics Manual
$0.50 - $17.50
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Mercurial Heart Novice Healer [MRC - 061]
Rarity: Common Number: 061 Description: [Class Bonus] On Enter: Recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your champion’s class matches this card’s class.) Card Type: Ally Card Subtype: Cleric;Human Element: Norm Class: Cleric Reserve Cost: 3 Power: 2 Flavor Text: Though fresh from training, her passion for service mends even the most garish of wounds.
$0.50 - $2.25
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Mercurial Heart Machined Monstrosity [MRC - 057]
Rarity: Common Number: 057 Description: Pride 4 (This ally won’t obey you unless your champion is level 4 or higher. You can’t attack with, intercept with, or activate abilities of allies that don’t obey you.) [Class Bonus] On Death: Summon a Powercell token rested. Card Type: Ally Card Subtype: Tamer;Automaton;Beast Element: Norm Class: Tamer Reserve Cost: 3 Power: 4
$0.50 - $1.50
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Mercurial Heart Savage Smash [MRC - 070]
Rarity: Common Number: 070 Description: [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion’s class matches this card’s class.) Card Type: Attack Card Subtype: Guardian;Sword Element: Norm Class: Guardian Reserve Cost: 4 Power: 4 Flavor Text: An impact that leaves your brain rattling.
$0.50 - $2.75
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Mercurial Heart Cell Handler [MRC - 084]
Rarity: Rare Number: 084 Description: [Class Bonus] On Enter: Up to one target Animal or Beast ally you control loses pride and gets -1 power until end of turn. If that ally is an Automaton, summon a Powercell token rested. Card Type: Ally Card Subtype: Tamer;Automaton Element: Fire Class: Tamer Reserve Cost: 2 Power: 2
$0.50 - $3.25
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Mercurial Heart Kindling Flare [MRC - 089]
Rarity: Uncommon Number: 089 Description: As an additional cost to activate this card, sacrifice any amount of Herbs. Deal 1+X damage split among any amount of target units where X is the amount of Herbs sacrificed. Card Type: Action Card Subtype: Cleric;Spell Element: Fire Class: Cleric Reserve Cost: 2 Speed: Slow Flavor Text: “Let it all go up in flame.”
$0.50 - $2.00
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Mercurial Heart Surge Protector [MRC - 099]
Rarity: Uncommon Number: 099 Description: Until end of turn, target Shield item you control gains “If damage would be dealt to your champion, prevent that damage and sacrifice this object instead.” Card Type: Action Card Subtype: Guardian;Skill Element: Fire Class: Guardian Reserve Cost: 2 Speed: Fast Flavor Text: A broken shield is much cheaper to replace than a broken body.
$0.50 - $1.50
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Mercurial Heart Captivating Cutthroat [MRC - 082]
Rarity: Common Number: 082 Description: [Class Bonus] Captivating Cutthroat gets +1 power and has “On Attack: Deal 1 damage to your champion.” (Apply this effect only if your champion’s class matches this card’s class.) Card Type: Ally Card Subtype: Assassin;Human Element: Fire Class: Assassin Reserve Cost: 2 Power: 2 Flavor Text: Distractions in the heat of the moment can be lethal.
$0.50 - $2.50
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Mercurial Heart Charged Alchemist [MRC - 085]
Rarity: Common Number: 085 Description: [Class Bonus] As long as you control a Powercell, Charged Alchemist gets +1 power and your champion gets +1 level. (Apply this effect only if your champion’s class matches this card’s class.) Card Type: Ally Card Subtype: Mage;Automaton Element: Fire Class: Mage Reserve Cost: 2 Power: 2 Flavor Text: “A tutor designed specifically for you!” — Gearstride Automatics Advert
$0.25 - $1.50
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Mercurial Heart Priestess of Flame [MRC - 094]
Rarity: Uncommon Number: 094 Description: [Class Bonus] On Enter: You may have Priestess of Flame deal 3 damage to your champion. If you do, gather twice. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.) Card Type: Ally Card Subtype: Cleric;Human Element: Fire Class: Cleric Reserve Cost: 2 Power: 1
$0.50 - $3.50
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Mercurial Heart Cinderbloom Tender [MRC - 087]
Rarity: Common Number: 087 Description: [Class Bonus] Whenever you gather, deal 1 damage to each champion. (Apply this effect only if your champion’s class matches this card’s class.) Card Type: Ally Card Subtype: Cleric;Automaton Element: Fire Class: Cleric Reserve Cost: 2 Power: 1 Flavor Text: The poisonous sulfur vents of the Oasis often make harvesting herbs a dangerous job for humans.
$0.50 - $2.25
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Mercurial Heart Airship Captain [MRC - 079]
Rarity: Common Number: 079 Description: Whenever a domain enters the field under your control, deal 2 damage to target champion. Card Type: Ally Card Subtype: Warrior;Human Element: Fire Class: Warrior Reserve Cost: 2 Power: 1 Flavor Text: “From the skies, this vast world is ours to explore. Each peak and valley, every kingdom and city, a crown jewel to claim.”
$0.25 - $2.25
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Mercurial Heart Volatile Fusilier [MRC - 103]
Rarity: Uncommon Number: 103 Description: Ranged 2 (As long as this unit is distant, its attacks get +2 power.) [Class Bonus] On Enter: You may have Volatile Fusilier deal 4 damage to your champion. If you do, Volatile Fusilier becomes distant. Card Type: Ally Card Subtype: Ranger;Human Element: Fire Class: Ranger Reserve Cost: 1 Power: 1
$0.50 - $2.00
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Mercurial Heart Powered Sentinel [MRC - 093]
Rarity: Common Number: 093 Description: [Class Bonus] On Enter: Deal 3 damage to your champion and summon a Powercell token rested. (Apply this effect only if your champion’s class matches this card’s class.) Card Type: Ally Card Subtype: Guardian;Automaton Element: Fire Class: Guardian Reserve Cost: 3 Power: 2 Flavor Text: “Ideal for protection! Just keep away from farmland.” — Gearstride Automatics Advertisement
$0.25 - $2.25