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3494 products

  • Blade of Creation [MRC - 172]

    Mercurial Heart Blade of Creation [MRC - 172]

    39 in stock

    Rarity: Rare Number: 172 Description: [Class Bonus] This card costs 1 less to activate for each token you control. Cleave (Attack all units a chosen opponent controls. This attack can’t be intercepted.) Card Type: Attack Card Subtype: Guardian;Warrior;Sword Element: Neos Class: Guardian;Warrior Reserve Cost: 7 Power: 4

    39 in stock

    $0.50

  • Alchemical Scripture [MRC - 031]

    Mercurial Heart Alchemical Scripture [MRC - 031]

    11 in stock

    Rarity: Rare Number: 031 Description: At the beginning of your end phase, if you control four or more tokens, draw a card into your memory. Card Type: Regalia;Item Card Subtype: Cleric;Book Element: Neos Class: Cleric Memory Cost: 1 Flavor Text: “The theoretics of consumptive alchemy suggest that the energy density of soul matter can be condensed into a hypothetical jewel of limitless potential.”

    11 in stock

    $0.75

  • Reprogram [MRC - 067]

    Mercurial Heart Reprogram [MRC - 067]

    81 in stock

    Rarity: Common Number: 067 Description: Up to one target ally gets -1 power until end of turn. If that ally is an Automaton, put two debuff counters on it instead. (Allies get -1 power and -1 life for each debuff counter on them.) Floating Memory Card Type: Action Card Subtype: Cleric;Skill Element: Norm Class: Cleric Reserve Cost: 2 Speed: Fast

    81 in stock

    $0.75 - $9.75

  • Manufacture Cell [MRC - 059]

    Mercurial Heart Manufacture Cell [MRC - 059]

    87 in stock

    Rarity: Common Number: 059 Description: Summon a Powercell token rested. If you control an Automaton, draw a card. Card Type: Action Card Subtype: Cleric;Automaton;Craft Element: Norm Class: Cleric Reserve Cost: 2 Speed: Fast Flavor Text: “Stop by any of our local retail branches today!” — Gearstride Automatics Advertisement

    87 in stock

    $0.50

  • Sharpen Blade [MRC - 071]

    Mercurial Heart Sharpen Blade [MRC - 071]

    91 in stock

    Rarity: Common Number: 071 Description: Target Dagger weapon gets +2 power until end of turn. [Class Bonus] Put a preparation counter on your champion. (Apply this effect only if your champion’s class matches this card’s class.) Card Type: Action Card Subtype: Assassin;Skill Element: Norm Class: Assassin Reserve Cost: 2 Speed: Slow Flavor Text: The glint of steel begets the sheen of blood.

    91 in stock

    $0.50

  • Cell Assembler [MRC - 043]

    Mercurial Heart Cell Assembler [MRC - 043]

    86 in stock

    Rarity: Common Number: 043 Description: On Enter: You may pay (2). If you do, summon a Powercell token rested. Card Type: Ally Card Subtype: Guardian;Automaton Element: Norm Class: Guardian Reserve Cost: 2 Power: 2 Flavor Text: “Krustal’s freeze got you locked in your castle? With the latest line of assemblers, you’ll never go cold!” — Gearstride Automatics Advertisement

    86 in stock

    $0.25

  • Synthetic Strike [MRC - 075]

    Mercurial Heart Synthetic Strike [MRC - 075]

    41 in stock

    Rarity: Common Number: 075 Description: As long as the attacker is attacking an Automaton unit, Synthetic Strike gets +1 power. Card Type: Attack Card Subtype: Guardian;Sword Element: Norm Class: Guardian Reserve Cost: 2 Power: 3 Flavor Text: Malice cuts true.

    41 in stock

    $0.25

  • Hub of Innovation [MRC - 055]

    Mercurial Heart Hub of Innovation [MRC - 055]

    87 in stock

    Rarity: Common Number: 055 Description: On Enter: Draw a card into your memory. Card Type: Domain Card Subtype: Guardian;Crossroads Element: Norm Class: Guardian Reserve Cost: 3 Flavor Text: At the crossroads of commerce, settlements rapidly expand and the exchange of thoughts flourishes.

    87 in stock

    $0.50 - $3.75

  • Imperial Spy [MRC - 056]

    Mercurial Heart Imperial Spy [MRC - 056]

    86 in stock

    Rarity: Common Number: 056 Description: [Class Bonus] Stealth (This unit can’t be targeted by attacks unless permitted by true sight.) On Kill: Put a preparation counter on your champion. Card Type: Ally Card Subtype: Assassin;Human Element: Norm Class: Assassin Reserve Cost: 3 Power: 2 Flavor Text: “Observe first. If necessary, terminate.” — Imperial Missive

    86 in stock

    $0.50

  • Purification [MRC - 065]

    Mercurial Heart Purification [MRC - 065]

    85 in stock

    Rarity: Common Number: 065 Description: Recover 2. Then choose up to two Curse cards from your champion’s lineage and discard them. For each card discarded this way, recover 2. Card Type: Action Card Subtype: Cleric;Spell Element: Norm Class: Cleric Reserve Cost: 1 Speed: Slow Flavor Text: Let go of your hatred. Discard your malice. Only then will you find peace.

    85 in stock

    $0.50

  • Tristan, Hired Blade [MRC - 005]

    Mercurial Heart Tristan, Hired Blade [MRC - 005]

    45 in stock

    Rarity: Common Number: 005 Description: Tristan Lineage On Enter: If Tristan has two or more preparation counters on her, draw a card. Then if Tristan has four or more preparation counters on her, draw an additional card. Card Type: Champion Card Subtype: Assassin;Human Element: Norm Class: Assassin Memory Cost: 2 Level: 2 Life: 22

    45 in stock

    $0.50

  • Tristan, Underhanded [MRC - 004]

    Mercurial Heart Tristan, Underhanded [MRC - 004]

    45 in stock

    Rarity: Common Number: 004 Description: On Enter: You may put a preparation counter on Tristan. If you don’t, you gain agility 3 for this turn. (Agility 3 — Return three cards from your memory to your hand at the beginning of the end phase.) Card Type: Champion Card Subtype: Assassin;Human Element: Norm Class: Assassin Memory Cost: 1 Level: 1 Life: 19 Flavor Text: “Consider it done. Just worry about my payment.”

    45 in stock

    $0.50

  • City Protector [MRC - 046]

    Mercurial Heart City Protector [MRC - 046]

    53 in stock

    Rarity: Uncommon Number: 046 Description: Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.) On Foster: Summon an Automaton Drone token. Card Type: Ally Card Subtype: Guardian;Human Element: Norm Class: Guardian Reserve Cost: 3 Power: 2 Flavor Text: The people’s protector, serving with a smile.

    53 in stock

    $0.50

  • Charged Hunter [MRC - 044]

    Mercurial Heart Charged Hunter [MRC - 044]

    54 in stock

    Rarity: Uncommon Number: 044 Description: Ranged 2 (As long as this unit is distant, its attacks get +2 power.) [Class Bonus] On Enter: If you control another Automaton ally or a Powercell, Charged Hunter becomes distant. (Units stay distant until the end of their controller’s turn.) Card Type: Ally Card Subtype: Ranger;Automaton Element: Norm Class: Ranger Reserve Cost: 3 Power: 2

    54 in stock

    $0.50

  • Tonic of Remembrance [MRC - 076]

    Mercurial Heart Tonic of Remembrance [MRC - 076]

    54 in stock

    Rarity: Uncommon Number: 076 Description: Brew — One Catalyst, One Adjuvant [Class Bonus] Banish Tonic of Remembrance: Return up to three cards from your memory to your hand. Card Type: Item Card Subtype: Cleric;Potion Element: Norm Class: Cleric Reserve Cost: 3 Flavor Text: An ancient tincture that conjures up warm nostalgia.

    54 in stock

    $0.50 - $1.50

  • Buried Grief [MRC - 042]

    Mercurial Heart Buried Grief [MRC - 042]

    55 in stock

    Rarity: Uncommon Number: 042 Description: Draw two cards, then put a card from your hand on top of your deck. Card Type: Action Card Subtype: Cleric;Skill Element: Norm Class: Cleric Reserve Cost: 3 Speed: Slow Flavor Text: Claude knelt before their graves grief-stricken. Everything he did and everyone he loved had turned against him. When would the nightmare end?

    55 in stock

    $0.50

  • Mechanical Hare [MRC - 060]

    Mercurial Heart Mechanical Hare [MRC - 060]

    49 in stock

    Rarity: Uncommon Number: 060 Description: [Class Bonus] On Enter: Put a buff counter on Mechanical Hare. As long as Mechanical Hare has two or more buff counters on it, it has “On Attack: Banish up to two target cards in a single graveyard." Card Type: Ally Card Subtype: Tamer;Automaton;Animal Element: Norm Class: Tamer Reserve Cost: 2 Power: 0

    49 in stock

    $0.50 - $1.50

  • Hide in Bush [MRC - 054]

    Mercurial Heart Hide in Bush [MRC - 054]

    51 in stock

    Rarity: Uncommon Number: 054 Description: Brew — Four Herbs (You may sacrifice the listed objects rather than pay this card’s reserve cost.) Your champion gains stealth until end of turn. (This champion can’t be targeted by attacks unless permitted by true sight.) Card Type: Action Card Subtype: Cleric;Skill;Reaction Element: Norm Class: Cleric Reserve Cost: 5 Speed: Fast

    51 in stock

    $0.50

  • Automaton Beastkeeper [MRC - 037]

    Mercurial Heart Automaton Beastkeeper [MRC - 037]

    52 in stock

    Rarity: Uncommon Number: 037 Description: [Class Bonus] On Enter: You may return a Beast ally card from your graveyard to your memory. Card Type: Ally Card Subtype: Tamer;Automaton Element: Norm Class: Tamer Reserve Cost: 4 Power: 1 Flavor Text: Relentless ferocity never stays buried long. The thread of life calls back the untamed wilds from the brink.

    52 in stock

    $0.50

  • Critical Recovery [MRC - 047]

    Mercurial Heart Critical Recovery [MRC - 047]

    33 in stock

    Rarity: Rare Number: 047 Description: Remove all temporary damage from target ally. If that ally is an Automaton, put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them.) Card Type: Action Card Subtype: Cleric;Spell;Reaction Element: Norm Class: Cleric Reserve Cost: 2 Speed: Fast Flavor Text: With his penultimate act, Claude used up the rest of his strength, willing Rose back from the brink.

    33 in stock

    $0.50

  • Harvester Mk II [MRC - 053]

    Mercurial Heart Harvester Mk II [MRC - 053]

    36 in stock

    Rarity: Rare Number: 053 Description: Automaton allies you control have “On Death: Summon a Powercell token.” Card Type: Ally Card Subtype: Guardian;Automaton Element: Norm Class: Guardian Reserve Cost: 3 Power: 1 Flavor Text: “For our loyal Gearstride customers, our Harvester prototype automates maintenance like never before!” — Gearstride Automatics Advertisement

    36 in stock

    $0.50

  • Alkahest [MRC - 007]

    Mercurial Heart Alkahest [MRC - 007]

    4 in stock

    Rarity: Rare Number: 007 Description: At the beginning of your recollection phase, put an age counter on a Potion item you control. [Level 4+] Banish Alkahest: Destroy target item or weapon with memory cost 0 or reserve cost 4 or less. Card Type: Regalia;Item Card Subtype: Cleric;Solvent Element: Norm Class: Cleric Memory Cost: 0 Flavor Text: The universal solvent and a corrosive solution.

    4 in stock

    $1.00

  • Framework Sidearm [MRC - 010]

    Mercurial Heart Framework Sidearm [MRC - 010]

    9 in stock

    Rarity: Rare Number: 010 Description: (Gun — Must be loaded to use for an attack and can’t be used with an attack card.) [Class Bonus] You may pay (3) to activate this card from your material deck. Card Type: Regalia;Weapon Card Subtype: Ranger;Gun Element: Norm Class: Ranger Memory Cost: 0 Power: 1 Durability: 1 Flavor Text: A lightweight frame for covert operations.

    9 in stock

    $0.75

  • Geldus, Terror of Dorumegia [MRC - 052]

    Mercurial Heart Geldus, Terror of Dorumegia [MRC - 052]

    39 in stock

    Rarity: Rare Number: 052 Description: Pride 4 [Level 3+] This card costs 2 less to activate. [Class Bonus] On Enter: Geldus gains your choice of spellshroud or taunt until the beginning of your next turn. Card Type: Ally Card Subtype: Tamer;Beast;Bull Element: Norm Class: Tamer Reserve Cost: 6 Power: 5

    39 in stock

    $0.50 - $7.00

  • Worn Diary [MRC - 015]

    Mercurial Heart Worn Diary [MRC - 015]

    11 in stock

    Rarity: Rare Number: 015 Description: [REST]: Put a page counter on Worn Diary for each card in your memory. [REST], Banish Worn Diary: Draw a card. Activate this ability only if there are ten or more page counters on Worn Diary. Card Type: Regalia;Item Card Subtype: Cleric;Book Element: Norm Class: Cleric Memory Cost: 0

    11 in stock

    $0.50 - $1.50

  • Dodge Roll [MRC - 048]

    Mercurial Heart Dodge Roll [MRC - 048]

    84 in stock

    Rarity: Common Number: 048 Description: Prevent the next 3 non-combat damage that would be dealt to target unit you control. That unit becomes distant. (Units stay distant until the end of their controller’s turn.) Card Type: Action Card Subtype: Ranger;Skill;Reaction Element: Norm Class: Ranger Reserve Cost: 1 Speed: Fast Flavor Text: Acrobatic. Graceful. Effortless.

    84 in stock

    $0.50 - $1.25

  • Vicious Slice [MRC - 078]

    Mercurial Heart Vicious Slice [MRC - 078]

    46 in stock

    Rarity: Common Number: 078 Description: [Class Bonus] As long as the attacker is attacking a Human, Vicious Slice gets +1 power. (Apply this effect only if your champion’s class matches this card’s class.) Card Type: Attack Card Subtype: Assassin;Dagger Element: Norm Class: Assassin Reserve Cost: 1 Power: 2 Flavor Text: Hatred buries deep.

    46 in stock

    $0.50 - $2.25

  • Prototype Shield [MRC - 013]

    Mercurial Heart Prototype Shield [MRC - 013]

    8 in stock

    Rarity: Rare Number: 013 Description: Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.) [Class Bonus] If damage would be dealt to linked unit while it’s attacking, prevent 3 of that damage. (This also prevents damage that would be dealt by a retaliating defender.) Card Type: Regalia;Item Card Subtype: Guardian;Shield Element: Norm Class: Guardian Memory Cost: 0

    8 in stock

    $0.75 - $5.25

  • Steel Slug [MRC - 014]

    Mercurial Heart Steel Slug [MRC - 014]

    10 in stock

    Rarity: Rare Number: 014 Description: Renewable (If this card would be banished from the field or an intent, put it into its owner’s material deck instead.) [REST]: Load Steel Slug into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker’s intent.) Card Type: Regalia;Item Card Subtype: Ranger;Bullet Element: Norm Class: Ranger Memory Cost: 1 Power: 3

    10 in stock

    $0.75 - $6.25

  • Bandage Wound [MRC - 039]

    Mercurial Heart Bandage Wound [MRC - 039]

    47 in stock

    Rarity: Common Number: 039 Description: Recover 4. (To recover, remove that many damage counters from your champion.) Card Type: Action Card Subtype: Cleric;Skill Element: Norm Class: Cleric Reserve Cost: 2 Speed: Fast Flavor Text: “I have to save her. I can’t lose Rose again!” — Claude, Fated Visionary

    47 in stock

    $0.25 - $1.50

  • Retold Fortune [MRC - 068]

    Mercurial Heart Retold Fortune [MRC - 068]

    83 in stock

    Rarity: Common Number: 068 Description: Discard up to one Spell card. If you do, draw a card. [Class Bonus] [Level 2+] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Card Type: Action Card Subtype: Mage;Skill Element: Norm Class: Mage Reserve Cost: 2 Speed: Fast

    83 in stock

    $0.50 - $8.50

  • Nurture Crops [MRC - 062]

    Mercurial Heart Nurture Crops [MRC - 062]

    75 in stock

    Rarity: Common Number: 062 Description: Glimpse 2, then gather twice. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.) Card Type: Action Card Subtype: Cleric;Skill Element: Norm Class: Cleric Reserve Cost: 2 Speed: Slow Flavor Text: Expert hands lead to a bountiful harvest.

    75 in stock

    $0.50 - $1.50

  • Charged Mannequin [MRC - 045]

    Mercurial Heart Charged Mannequin [MRC - 045]

    58 in stock

    Rarity: Common Number: 045 Description: As long as you control a Powercell, Charged Mannequin gets +1 power. Card Type: Ally Card Subtype: Warrior;Automaton Element: Norm Class: Warrior Reserve Cost: 2 Power: 1 Flavor Text: “Silken Street, say hello to your new fashion model! Made to engage with the most exclusive of clientele.” — Gearstride Automatics Advertisement

    58 in stock

    $0.50 - $2.25

  • Gearshift Block [MRC - 051]

    Mercurial Heart Gearshift Block [MRC - 051]

    81 in stock

    Rarity: Common Number: 051 Description: [Class Bonus] This card costs 1 less to activate. The next time damage would be dealt to target ally you control this turn, prevent that damage. Card Type: Action Card Subtype: Guardian;Skill;Reaction Element: Norm Class: Guardian Reserve Cost: 3 Speed: Fast Flavor Text: Frozen Krusteel shields deflect most errant bolts.

    81 in stock

    $0.50 - $1.50

  • Turbo Charge [MRC - 077]

    Mercurial Heart Turbo Charge [MRC - 077]

    91 in stock

    Rarity: Common Number: 077 Description: As an additional cost to activate this card, sacrifice a Powercell. Draw two cards. Card Type: Action Card Subtype: Cleric;Skill Element: Norm Class: Cleric Reserve Cost: 3 Speed: Slow Flavor Text: “Warning! Overcharging powercells can lead to catastrophic failure. Call a technician for support!” — Gearstride Automatics Manual

    91 in stock

    $0.50 - $17.50

  • Novice Healer [MRC - 061]

    Mercurial Heart Novice Healer [MRC - 061]

    90 in stock

    Rarity: Common Number: 061 Description: [Class Bonus] On Enter: Recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your champion’s class matches this card’s class.) Card Type: Ally Card Subtype: Cleric;Human Element: Norm Class: Cleric Reserve Cost: 3 Power: 2 Flavor Text: Though fresh from training, her passion for service mends even the most garish of wounds.

    90 in stock

    $0.50 - $2.25

  • Machined Monstrosity [MRC - 057]

    Mercurial Heart Machined Monstrosity [MRC - 057]

    85 in stock

    Rarity: Common Number: 057 Description: Pride 4 (This ally won’t obey you unless your champion is level 4 or higher. You can’t attack with, intercept with, or activate abilities of allies that don’t obey you.) [Class Bonus] On Death: Summon a Powercell token rested. Card Type: Ally Card Subtype: Tamer;Automaton;Beast Element: Norm Class: Tamer Reserve Cost: 3 Power: 4

    85 in stock

    $0.50 - $1.50

  • Savage Smash [MRC - 070]

    Mercurial Heart Savage Smash [MRC - 070]

    88 in stock

    Rarity: Common Number: 070 Description: [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion’s class matches this card’s class.) Card Type: Attack Card Subtype: Guardian;Sword Element: Norm Class: Guardian Reserve Cost: 4 Power: 4 Flavor Text: An impact that leaves your brain rattling.

    88 in stock

    $0.50 - $2.75

  • Cell Handler [MRC - 084]

    Mercurial Heart Cell Handler [MRC - 084]

    39 in stock

    Rarity: Rare Number: 084 Description: [Class Bonus] On Enter: Up to one target Animal or Beast ally you control loses pride and gets -1 power until end of turn. If that ally is an Automaton, summon a Powercell token rested. Card Type: Ally Card Subtype: Tamer;Automaton Element: Fire Class: Tamer Reserve Cost: 2 Power: 2

    39 in stock

    $0.50 - $3.25

  • Kindling Flare [MRC - 089]

    Mercurial Heart Kindling Flare [MRC - 089]

    54 in stock

    Rarity: Uncommon Number: 089 Description: As an additional cost to activate this card, sacrifice any amount of Herbs. Deal 1+X damage split among any amount of target units where X is the amount of Herbs sacrificed. Card Type: Action Card Subtype: Cleric;Spell Element: Fire Class: Cleric Reserve Cost: 2 Speed: Slow Flavor Text: “Let it all go up in flame.”

    54 in stock

    $0.50 - $2.00

  • Surge Protector [MRC - 099]

    Mercurial Heart Surge Protector [MRC - 099]

    57 in stock

    Rarity: Uncommon Number: 099 Description: Until end of turn, target Shield item you control gains “If damage would be dealt to your champion, prevent that damage and sacrifice this object instead.” Card Type: Action Card Subtype: Guardian;Skill Element: Fire Class: Guardian Reserve Cost: 2 Speed: Fast Flavor Text: A broken shield is much cheaper to replace than a broken body.

    57 in stock

    $0.50 - $1.50

  • Captivating Cutthroat [MRC - 082]

    Mercurial Heart Captivating Cutthroat [MRC - 082]

    80 in stock

    Rarity: Common Number: 082 Description: [Class Bonus] Captivating Cutthroat gets +1 power and has “On Attack: Deal 1 damage to your champion.” (Apply this effect only if your champion’s class matches this card’s class.) Card Type: Ally Card Subtype: Assassin;Human Element: Fire Class: Assassin Reserve Cost: 2 Power: 2 Flavor Text: Distractions in the heat of the moment can be lethal.

    80 in stock

    $0.50 - $2.50

  • Charged Alchemist [MRC - 085]

    Mercurial Heart Charged Alchemist [MRC - 085]

    84 in stock

    Rarity: Common Number: 085 Description: [Class Bonus] As long as you control a Powercell, Charged Alchemist gets +1 power and your champion gets +1 level. (Apply this effect only if your champion’s class matches this card’s class.) Card Type: Ally Card Subtype: Mage;Automaton Element: Fire Class: Mage Reserve Cost: 2 Power: 2 Flavor Text: “A tutor designed specifically for you!” — Gearstride Automatics Advert

    84 in stock

    $0.25 - $1.50

  • Priestess of Flame [MRC - 094]

    Mercurial Heart Priestess of Flame [MRC - 094]

    59 in stock

    Rarity: Uncommon Number: 094 Description: [Class Bonus] On Enter: You may have Priestess of Flame deal 3 damage to your champion. If you do, gather twice. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.) Card Type: Ally Card Subtype: Cleric;Human Element: Fire Class: Cleric Reserve Cost: 2 Power: 1

    59 in stock

    $0.50 - $3.50

  • Cinderbloom Tender [MRC - 087]

    Mercurial Heart Cinderbloom Tender [MRC - 087]

    80 in stock

    Rarity: Common Number: 087 Description: [Class Bonus] Whenever you gather, deal 1 damage to each champion. (Apply this effect only if your champion’s class matches this card’s class.) Card Type: Ally Card Subtype: Cleric;Automaton Element: Fire Class: Cleric Reserve Cost: 2 Power: 1 Flavor Text: The poisonous sulfur vents of the Oasis often make harvesting herbs a dangerous job for humans.

    80 in stock

    $0.50 - $2.25

  • Airship Captain [MRC - 079]

    Mercurial Heart Airship Captain [MRC - 079]

    86 in stock

    Rarity: Common Number: 079 Description: Whenever a domain enters the field under your control, deal 2 damage to target champion. Card Type: Ally Card Subtype: Warrior;Human Element: Fire Class: Warrior Reserve Cost: 2 Power: 1 Flavor Text: “From the skies, this vast world is ours to explore. Each peak and valley, every kingdom and city, a crown jewel to claim.”

    86 in stock

    $0.25 - $2.25

  • Volatile Fusilier [MRC - 103]

    Mercurial Heart Volatile Fusilier [MRC - 103]

    58 in stock

    Rarity: Uncommon Number: 103 Description: Ranged 2 (As long as this unit is distant, its attacks get +2 power.) [Class Bonus] On Enter: You may have Volatile Fusilier deal 4 damage to your champion. If you do, Volatile Fusilier becomes distant. Card Type: Ally Card Subtype: Ranger;Human Element: Fire Class: Ranger Reserve Cost: 1 Power: 1

    58 in stock

    $0.50 - $2.00

  • Powered Sentinel [MRC - 093]

    Mercurial Heart Powered Sentinel [MRC - 093]

    81 in stock

    Rarity: Common Number: 093 Description: [Class Bonus] On Enter: Deal 3 damage to your champion and summon a Powercell token rested. (Apply this effect only if your champion’s class matches this card’s class.) Card Type: Ally Card Subtype: Guardian;Automaton Element: Fire Class: Guardian Reserve Cost: 3 Power: 2 Flavor Text: “Ideal for protection! Just keep away from farmland.” — Gearstride Automatics Advertisement

    81 in stock

    $0.25 - $2.25

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