New Loot
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Dawn of Ashes 1st Edition Hurricane Sweep [DOA 1st - 214]
Rarity: Rare Number: 214 Description: [Class Bonus] Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted.) Card Type: Attack Card Subtype: Sword Element: Wind Class: Warrior Reserve Cost: 5 Power: 1
$1.50
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Dawn of Ashes 1st Edition Scattering Gusts [DOA 1st - 221]
Rarity: Rare Number: 221 Description: Suppress up to two target allies. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)[Class Bonus] Put an enlighten counter on your champion. Card Type: Action Card Subtype: Spell Element: Wind Class: Cleric;Mage Reserve Cost: 4 Speed: Fast
$0.75
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Dawn of Ashes 1st Edition Phalanx Captain [DOA 1st - 216]
Rarity: Rare Number: 216 Description: [Class Bonus] This card costs 1 less to activate for each Human ally you control. (Apply this effect only if your champion's class matches this card's class.)Other Human allies you control get +1 power as long as they're attacking. Card Type: Ally Card Subtype: Human Element: Wind Class: Warrior Reserve Cost: 5 Power: 1 Life: 4
$2.00
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Dawn of Ashes 1st Edition Tactful Sergeant [DOA 1st - 226]
Rarity: Rare Number: 226 Description: On Enter: If your champion has attacked this turn, draw a card into your memory. Card Type: Ally Card Subtype: Human Element: Wind Class: Warrior Reserve Cost: 4 Power: 1 Life: 4 Flavor Text: Those who have seen many battlefields and lived gain a keen eye for the most opportune moments to strike.
$3.50
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Dawn of Ashes 1st Edition Camelot, Impenetrable [DOA 1st - 204]
Rarity: Super Rare Number: 204 Description: Upkeep — Whenever you materialize a card, sacrifice Camelot.Whenever you activate a wind element card, you may negate its activation. If you do, choose an ally and suppress it. Card Type: Domain;Unique Card Subtype: Castle Element: Wind Class: Warrior Reserve Cost: 3 Flavor Text: Blessed by the zephyrs, yet now beset with strife.
$9.50
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Dawn of Ashes 1st Edition Camelot, Impenetrable [DOA 1st - 204]
Rarity: Super Rare Number: 204 Description: Upkeep — Whenever you materialize a card, sacrifice Camelot.Whenever you activate a wind element card, you may negate its activation. If you do, choose an ally and suppress it. Card Type: Domain;Unique Card Subtype: Castle Element: Wind Class: Warrior Reserve Cost: 3 Flavor Text: Blessed by the zephyrs, yet now beset with strife.
$3.16
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Dawn of Ashes 1st Edition Impassioned Tutor [DOA 1st - 143]
Rarity: Uncommon Number: 143 Description: On Attack: Your champion gets +1 level until end of turn. Card Type: Ally Card Subtype: Human Element: Fire Class: Mage Reserve Cost: 2 Power: 1 Life: 3 Flavor Text: Let me show you how it's done!
$0.50
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Dawn of Ashes 1st Edition Strapping Conscript [DOA 1st - 156]
Rarity: Uncommon Number: 156 Description: [Class Bonus] [Level 2+] Strapping Conscript gets +1 power and +1 life. (Apply this effect only if your champion's class matches this card's class, and only if your champion is level 2 or higher.) Card Type: Ally Card Subtype: Human Element: Fire Class: Warrior Reserve Cost: 2 Power: 2 Life: 1 Flavor Text: House Pendragon recruits only the hardiest of pages to train as knights.
$0.75
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Dawn of Ashes 1st Edition Patient Rogue [DOA 1st - 146]
Rarity: Uncommon Number: 146 Description: [Class Bonus] Patient Rogue has stealth as long as it's awake. (This unit can't be targeted by attacks unless permitted by true sight.)At the beginning of your recollection phase, Patient Rogue gets +3 power until end of turn. Card Type: Ally Card Subtype: Human Element: Fire Class: Assassin Reserve Cost: 2 Power: 0 Life: 2
$0.75
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Dawn of Ashes 1st Edition Hasty Messenger [DOA 1st - 139]
Rarity: Uncommon Number: 139 Description: On Attack: You may discard a card. If you do, draw a card. Card Type: Ally Card Subtype: Human Element: Fire Class: Warrior Reserve Cost: 2 Power: 1 Life: 2 Flavor Text: “War is upon us. Spread the word!”
$2.25
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Dawn of Ashes 1st Edition Blitz Mage [DOA 1st - 121]
Rarity: Uncommon Number: 121 Card Type: Ally Card Subtype: Human Element: Fire Class: Mage Reserve Cost: 3 Power: 3 Life: 1 Flavor Text: Some mage circles will lend specialized troops excelling in both swiftness and destructive capability.
$0.75
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Dawn of Ashes 1st Edition Reckless Researcher [DOA 1st - 150]
Rarity: Uncommon Number: 150 Description: [Class Bonus] On Enter: You may banish a fire element card from your graveyard. If you do, choose a unit and deal 2 damage to it. (Apply this effect only if your champion's class matches this card's class.) Card Type: Ally Card Subtype: Human Element: Fire Class: Mage Reserve Cost: 3 Power: 1 Life: 1 Flavor Text: Oh no! not again!
$0.50
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Dawn of Ashes 1st Edition Corhazi Courier [DOA 1st - 124]
Rarity: Uncommon Number: 124 Description: Stealth (This unit can't be targeted by attacks unless permitted by true sight.)[Class Bonus] On Hit: Draw a card, then discard a card. If a fire element card was discarded, choose a unit and deal 1 damage to it. Card Type: Ally Card Subtype: Human Element: Fire Class: Assassin Reserve Cost: 3 Power: 1 Life: 2
$0.75
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Dawn of Ashes 1st Edition Energetic Beastbonder [DOA 1st - 131]
Rarity: Uncommon Number: 131 Description: Your champion gets +1 level as long as you control an Animal or Beast ally.[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Card Type: Ally Card Subtype: Human Element: Fire Class: Tamer Reserve Cost: 4 Power: 2 Life: 2
$1.25
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Dawn of Ashes 1st Edition Blazing Direwolf [DOA 1st - 119]
Rarity: Uncommon Number: 119 Description: Pride 5 (This ally won't obey you unless your champion is level 5 or higher.)[Class Bonus] On Attack: Deal 2 damage to target unit. (Apply this effect only if your champion's class matches this card's class.) Card Type: Ally Card Subtype: Beast;Wolf Element: Fire Class: Tamer Reserve Cost: 4 Power: 4 Life: 4
$0.50
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Dawn of Ashes 1st Edition Focused Flames [DOA 1st - 138]
Rarity: Uncommon Number: 138 Description: [Class Bonus] This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)Deal 4 damage to target ally. Card Type: Action Card Subtype: Spell Element: Fire Class: Mage Reserve Cost: 2 Speed: Slow
$0.75
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Dawn of Ashes 1st Edition Purge in Flames [DOA 1st - 149]
Rarity: Uncommon Number: 149 Description: Efficiency (This card costs LV less to activate. LV refers to your champion's level.)Deal 2 damage to all units except for your champion. Class Bonus: Deal 3 damage to those units instead. (Apply the additional effect only if your champion's class matches this card's class.) Card Type: Action Card Subtype: Spell Element: Fire Class: Mage Reserve Cost: 8 Speed: Slow
$0.75
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Dawn of Ashes 1st Edition Embersong [DOA 1st - 129]
Rarity: Uncommon Number: 129 Description: Deal 2 damage to up to one target ally.[Class Bonus] Target ally you control gets +2 power until end of turn. (Apply this effect only if your champion's class matches this card's class.) Card Type: Action Card Subtype: Melody;Skill Element: Fire Class: Warrior;Tamer Reserve Cost: 2 Speed: Slow Flavor Text: A fiery anthem that sets hearts ablaze.
$0.75
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Dawn of Ashes 1st Edition Spurn to Ash [DOA 1st - 155]
Rarity: Uncommon Number: 155 Description: Destroy target regalia with memory cost 1 or less. Card Type: Action Card Subtype: Spell Element: Fire Class: Mage Reserve Cost: 3 Speed: Slow Flavor Text: Immolation is far more simple than creation.
$0.75
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Dawn of Ashes 1st Edition Tempered Steel [DOA 1st - 157]
Rarity: Uncommon Number: 157 Description: Put a durability counter on target weapon you control.Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Card Type: Action Card Subtype: Craft;Skill Element: Fire Class: Warrior;Guardian Reserve Cost: 1 Speed: Slow
$1.50
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Dawn of Ashes 1st Edition Increasing Danger [DOA 1st - 144]
Rarity: Uncommon Number: 144 Description: Draw a card. Each player draws a card into their memory. Card Type: Action Card Subtype: Spell Element: Fire Class: Mage Reserve Cost: 2 Speed: Slow Flavor Text: First, an ember. Then, a blaze.
$1.75
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Dawn of Ashes 1st Edition Fiery Momentum [DOA 1st - 133]
Rarity: Uncommon Number: 133 Description: [Class Bonus] Fiery Momentum gets +1 power for each fire element card in your graveyard. (Apply this effect only if your champion's class matches this card's class.) Card Type: Attack Card Subtype: Sword Element: Fire Class: Warrior Reserve Cost: 3 Power: 2 Flavor Text: The greater the fuel, the greater the flame.
$0.75
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Dawn of Ashes 1st Edition Shout at Your Pets [DOA 1st - 152]
Rarity: Uncommon Number: 152 Description: If you control an Animal or Beast ally, your champion gets +1 level until end of turn.[Class Bonus] You may discard a card. If you do, draw a card. (Apply this effect only if your champion's class matches this card's class.) Card Type: Action Card Subtype: Skill Element: Fire Class: Tamer Reserve Cost: 1 Speed: Fast
$0.75
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Dawn of Ashes 1st Edition Spontaneous Combustion [DOA 1st - 154]
Rarity: Uncommon Number: 154 Description: Deal 4 damage to target ally attacking your champion. Card Type: Action Card Subtype: Reaction;Spell Element: Fire Class: Mage Reserve Cost: 3 Speed: Fast Flavor Text: The closer they are, the easier they are to ignite.
$0.50
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Dawn of Ashes 1st Edition Creative Shock [DOA 1st - 125]
Rarity: Uncommon Number: 125 Description: Draw two cards, then discard a card. Class Bonus: If a fire element card was discarded, you may choose a unit and deal 2 damage to it. (Apply the additional effect only if your champion's class matches this card's class.) Card Type: Action Card Subtype: Spell Element: Fire Class: Mage Reserve Cost: 3 Speed: Fast Flavor Text: Varuck holds many fiery insights.
$1.50
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Dawn of Ashes 1st Edition Devastating Blow [DOA 1st - 127]
Rarity: Rare Number: 127 Description: [Class Bonus] [Level 3+] Devastating Blow gets +4 power and can't be retaliated. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 3 or higher.) Card Type: Attack Card Subtype: Sword Element: Fire Class: Warrior;Guardian Reserve Cost: 3 Power: 3 Flavor Text: Such a mighty swing leaves little else to do than hope something remains.
$2.00
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Dawn of Ashes 1st Edition Erupting Rhapsody [DOA 1st - 132]
Rarity: Rare Number: 132 Description: Banish any amount of fire element cards from your graveyard. Your champion gets +1 level until end of turn for each card banished this way.Harmonize — If you've activated a Melody card this turn, choose any amount of units and deal LV damage split among them. Card Type: Action Card Subtype: Harmony;Skill Element: Fire Class: Mage Reserve Cost: 2 Speed: Slow
$4.25
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Dawn of Ashes 1st Edition Disintegrate [DOA 1st - 128]
Rarity: Rare Number: 128 Description: [Class Bonus] Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)Destroy target ally or regalia. Card Type: Action Card Subtype: Spell Element: Fire Class: Mage Reserve Cost: 8 Speed: Slow
$2.00
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Dawn of Ashes 1st Edition Immolation Trap [DOA 1st - 142]
Rarity: Rare Number: 142 Description: [Class Bonus] This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)Destroy target damaged ally. Card Type: Action Card Subtype: Reaction;Skill Element: Fire Class: Assassin Reserve Cost: 2 Speed: Fast Flavor Text: The din of the battlefield can lead to deadly oversight.
$2.00 - $317.50
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Tarkir: Dragonstorm Betor, Kin to All [TDM - 172]
Rarity: M #: 172 Creature Type or Sub Type: Legendary Creature — Spirit Dragon Rules Text Contains: Flying At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
$5.25
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Tarkir: Dragonstorm Craterhoof Behemoth [TDM - 138]
Rarity: M #: 138 Creature Type or Sub Type: Creature — Beast P: 5 T: 5 Rules Text Contains: Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. Flavor: "Some days, you wish you were fighting a dragon." —Eshki Dragonclaw
$15.00
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Tarkir: Dragonstorm Elspeth, Storm Slayer [TDM - 11]
Rarity: M #: 11 Creature Type or Sub Type: Legendary Planeswalker — Elspeth Rules Text Contains: If one or more tokens would be created under your control, twice that many of those tokens are created instead. [+1]: Create a 1/1 white Soldier creature token. [0]: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. [-3]: Destroy target creature an opponent controls with mana value 3 or greater.
$47.00
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Commander Legends: Battle for Baldur's Gate Ancient Brass Dragon (Showcase) [CLB - 389]
Rarity: M #: 389 Creature Type or Sub Type: Creature — Elder Dragon P: 7 T: 6 Rules Text Contains: Flying Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with mana value X or less from graveyards onto the battlefield under your control, where X is the result.
$36.75
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Commander Legends: Battle for Baldur's Gate Ancient Silver Dragon [CLB - 56]
Rarity: M #: 56 Creature Type or Sub Type: Creature — Elder Dragon P: 8 T: 8 Rules Text Contains: Flying Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
$51.75
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Commander Legends: Battle for Baldur's Gate Ancient Bronze Dragon [CLB - 214]
Rarity: M #: 214 Creature Type or Sub Type: Creature — Elder Dragon P: 7 T: 7 Rules Text Contains: Flying Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.
$23.00
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FINAL FANTASY Cecil, Dark Knight [FIN - 91]
Rarity: R #: 91 Creature Type or Sub Type: Legendary Creature — Human Knight P: 2/4 T: 3/4 Rules Text Contains: Deathtouch Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it. // Cecil, Redeemed Paladin Lifelink Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn. Flavor: "I suppose this is my fate as a dark knight. Soon, I won't even feel remorse for my actions." // "This is my battle, one I must fight alone to atone for my wrongs."
$4.50 - $6.75