Alchemist Revolution Singles
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Alchemical Revolution Dormant Sacrificial Altar [ALC - 130]
Rarity: Uncommon Number: 130 Description: On Enter: Draw a card into your memory. Sacrifice an Automaton ally and a Human ally: Put the top two cards of your deck into your graveyard. Card Type: Domain Card Subtype: Crossroads Element: Water Class: Cleric Reserve Cost: 2 Flavor Text: The mythological resting place of a voracious titan.
$0.50
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Alchemical Revolution Freezing Round [ALC - 133]
Rarity: Uncommon Number: 133 Description: REST: Load Freezing Round into target unloaded Gun weapon you control. On Champion Hit: That player banishes a card at random from their memory. Return that card to their memory at the beginning of their next end phase. [Class Bonus] Floating Memory Card Type: Item Card Subtype: Bullet Element: Water Class: Ranger Reserve Cost: 2 Power: 2
$0.50
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Alchemical Revolution Flash Freeze [ALC - 131]
Rarity: Uncommon Number: 131 Description: [Class Bonus] This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.) Negate target card activation unless its controller pays [LV]. Banish the card that had its activation negated this way. Card Type: Action Card Subtype: Reaction;Spell Element: Water Class: Cleric Reserve Cost: 4 Speed: Fast
$0.50
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Alchemical Revolution Seasprite Diver [ALC - 145]
Rarity: Uncommon Number: 145 Description: As long as an opponent has four or more cards in their graveyard, this card costs 1 less to activate. On Enter: Banish target card in a graveyard. Card Type: Ally Card Subtype: Ranger;Automaton Element: Water Class: Ranger Reserve Cost: 4 Power: 2 Life: 3 Flavor Text: Some find solace in the ocean among the aquatic.
$0.50
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Alchemical Revolution Cascading Round [ALC - 034]
Rarity: Rare Number: 034 Description: Renewable (If this card would be banished from the field or an intent, put it into its owner's material deck instead.) [REST]: Load Cascading Round into target unloaded Gun weapon you control. On Hit: Put the top card of your deck into your graveyard. Card Type: Regalia;Item Card Subtype: Ranger;Bullet Element: Water Class: Ranger Memory Cost: 0 Power: 2
$0.75
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Alchemical Revolution Alter Edition Surging Undertow [ALC Alter - 232]
Rarity: Rare Number: 232 Description: [Class Bonus] This card costs 2 less to activate. Put the top three cards of your deck into your graveyard. Then if there are three or more water element cards in your graveyard, choose a unit and it becomes distant. Card Type: Action Card Subtype: Ranger;Skill Element: Water Class: Ranger Memory Cost: 4 Speed: Fast
$5.00
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Alchemical Revolution Storm of Thorns [ALC - 147]
Rarity: Rare Number: 147 Description: If damage would be dealt to a unit you control this turn, prevent 1 of that damage. If the damage prevented had a unit as its source, deal 1 damage to that unit. [Class Bonus] Floating Memory Card Type: Action Card Subtype: Guardian;Skill;Reaction Element: Water Class: Guardian Reserve Cost: 2 Speed: Fast
$2.00
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Alchemical Revolution Polkhawk, Bombastic Shot [ALC - 016]
Rarity: Uncommon Number: 016 Description: Ranged 2 (As long as this unit is distant, its attacks get +2 power.) Ranger Reaction cards you activate cost 1 less to activate. Card Type: Champion Card Subtype: Ranger;Human Element: Fire Class: Ranger Memory Cost: 2 Level: 2 Life: 22 Flavor Text: "Liven up! We'll all dance with the flames."
$0.25
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Alchemical Revolution Fanatical Devotee [ALC - 102]
Rarity: Uncommon Number: 102 Description: [Memory 4+] Fanatical Devotee gets +1 power. (Apply this effect only if there are four or more cards in your memory.) [Class Bonus] On Death: You may banish two other fire element cards from your graveyard. When you do, deal 3 damage to target champion. Card Type: Ally Card Subtype: Automaton Element: Fire Class: Cleric;Tamer Reserve Cost: 3 Power: 2 Life: 2
$0.50
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Alchemical Revolution Forgelight Scepter [ALC - 032]
Rarity: Super Rare Number: 032 Description: [Class Bonus] This card costs 1 less to materialize. At the beginning of each opponent's end phase, if that player has an odd amount of cards in their memory, deal 2 unpreventable damage to their champion. Card Type: Item;Regalia Card Subtype: Scepter Element: Fire Class: Cleric
$1.50
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Alchemical Revolution Gloamspire, Black Market [ALC - 111]
Rarity: Super Rare Number: 111 Description: REST: Each player with influence less than seven draws a card into their memory. Activate this ability only at slow speed. Upkeep — At the beginning of your recollection phase, if your influence is eight or greater, sacrifice Gloamspire. Card Type: Domain;Unique Card Subtype: Market Element: Fire Class: Assassin Reserve Cost: 3
$14.25
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Alchemical Revolution Spirit of Wind [ALC - 003]
Rarity: Common Number: 003 Description: On Enter: Draw seven cards. Card Type: Champion Card Subtype: Spirit Element: Wind Class: Spirit Memory Cost: 0 Level: 0 Life: 15 Flavor Text: The leyline encircling Winbless surges forward, invigorating curious souls with a spark of ingenuity.
$0.50
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Alchemical Revolution Fertile Grounds [ALC - 161]
Rarity: Uncommon Number: 161 Description: At the beginning of your recollection phase, summon a token copy of an Herb item you control. Card Type: Phantasia Card Subtype: Cleric;Spell Element: Wind Class: Cleric Reserve Cost: 3 Flavor Text: Rapid advancements in botanical research have led to greenhouse enchantments that can replicate the alchemical structure of common herbal ingredients.
$0.50
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Alchemical Revolution Wildgrowth Elixir [ALC - 173]
Rarity: Uncommon Number: 173 Description: Brew — Two Herbs At the beginning of your recollection phase, put an age counter on Wildgrowth Elixir. Sacrifice Wildgrowth Elixir: Put X buff counters on target ally, where X is the amount of age counters on Wildgrowth Elixir. Card Type: Item Card Subtype: Potion Element: Wind Class: Cleric Reserve Cost: 3
$0.50
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Alchemical Revolution Veiled Dash [ALC - 171]
Rarity: Uncommon Number: 171 Description: [Class Bonus] This card costs 2 less to activate. Up to two target units become distant, then reveal any amount of wind element cards from your memory. Prevent the next X damage that would be dealt to each of those units this turn where X is the amount of wind element cards revealed this way. Card Type: Action Card Subtype: Ranger;Skill;Reaction Element: Wind Class: Ranger Reserve Cost: 4 Speed: Fast
$0.50
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Alchemical Revolution Draught of Stamina [ALC - 157]
Rarity: Uncommon Number: 157 Description: Brew — One Springleaf, Two Herbs (You may sacrifice the listed objects rather than pay this card's reserve cost.) Sacrifice Draught of Stamina: Wake up target ally you control. Card Type: Item Card Subtype: Cleric;Potion Element: Wind Class: Cleric Reserve Cost: 4
$0.50
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Alchemical Revolution Battlefield Spotter [ALC - 154]
Rarity: Rare Number: 154 Description: [Class Bonus] On Enter: Another target unit you control becomes distant. [Level 2+] Other units you control gain ranged 1. (Multiple instances of ranged stack. Apply this effect only if your champion is level 2 or higher.) Card Type: Ally Card Subtype: Ranger;Human Element: Wind Class: Ranger Reserve Cost: 2 Power: 1 Life: 2
$0.75
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Alchemical Revolution Brewing Kit [ALC - 037]
Rarity: Super Rare Number: 037 Description: [REST], Sacrifice three Herbs: Look at the top six cards of your deck. You may reveal a Potion item card from among them and put it into your hand. Put the rest on the bottom of your deck in any order. Card Type: Regalia;Item Card Subtype: Cleric;Accessory Element: Wind Class: Cleric Memory Cost: 0 Flavor Text: The wonder of alchemy is the potential for discovery.
$0.75
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Alchemical Revolution Heatwave Generator [ALC - 033]
Rarity: Rare Number: 033 Description: [Class Bonus] This card costs 1 less to materialize. At the beginning of your recollection phase, target ally you control gets +1 power until end of turn. Card Type: Regalia;Item Card Subtype: Guardian;Device Element: Fire Class: Guardian Memory Cost: 1 Flavor Text: The Forgelight's mastery of heat transfer theoretics became their greatest war asset.
$0.50
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Alchemical Revolution Lone Gunslinger [ALC - 062]
Rarity: Common Number: 062 Description: Ranged 1 (As long as this unit is distant, its attacks get +1 power.) [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.) Card Type: Ally Card Subtype: Ranger;Human Element: Norm Class: Ranger Reserve Cost: 1 Power: 1 Life: 1
$0.25
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Alchemical Revolution Potion of Healing [ALC - 069]
Rarity: Common Number: 069 Description: Brew — Two Herbs (You may sacrifice the listed objects rather than pay this card's reserve cost.) Sacrifice Healing Potion: Recover 5. (To recover, remove that many damage counters from your champion.) Card Type: Item Card Subtype: Potion Element: Norm Class: Cleric Reserve Cost: 3
$0.50
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Alchemical Revolution Freydis, Master Tactician [ALC - 057]
Rarity: Super Rare Number: 057 Description: [Class Bonus] At the beginning of your recollection phase, put a tactic counter on Freydis, then glimpse X where X is the amount of tactic counters on Freydis. Remove three tactic counters from Freydis: For the rest of the game, Ranger units you control are always distant. Card Type: Unique;Ally Card Subtype: Ranger;Human Element: Norm Class: Ranger Reserve Cost: 2 Power: 1 Life: 2
$2.75
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Alchemical Revolution Alliance Gearshield [ALC - 021]
Rarity: Rare Number: 021 Description: Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.) Linked ally gets +1 life. Class Bonus: That ally also gets +2 power as long as they're retaliating. (Apply the additional effect only if your champion's class matches this card's class.) Card Type: Regalia;Item Card Subtype: Guardian;Shield Element: Norm Class: Guardian Memory Cost: 0
$0.50
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Alchemical Revolution Alchemist's Kit [ALC - 020]
Rarity: Rare Number: 020 Description: Whenever you gather, put a refinement counter on Alchemist's Kit. Banish Alchemist's Kit: For every four refinement counters that was on Alchemist's Kit, draw a card. Card Type: Regalia;Item Card Subtype: Cleric;Accessory Element: Norm Class: Cleric Memory Cost: 0
$0.75