Grand Archive Foils
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Mercurial Heart Tempest Downfall [MRC - 153]
Rarity: Uncommon Number: 153 Description: [Class Bonus] This card costs 3 less to activate if an ally has been suppressed this turn. Deal 3 damage to target unit. If that unit is an ally that entered the field this turn, deal an additional 3 damage to it. Card Type: Action Card Subtype: Mage;Spell Element: Wind Class: Mage Reserve Cost: 3 Speed: Fast
$0.50 - $19.25
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Mercurial Heart Spirit Fragment [MRC - 073]
Rarity: Common Number: 073 Description: [Level 3+] Sacrifice Spirit Fragment: Draw a card. Card Type: Token;Phantasia Card Subtype: Spirit;Shard Element: Norm Class: Spirit Reserve Cost: 3 Flavor Text: Sundered from the strain of materialization, this shard of divine energy, once attuned to the roiling leylines of Azoth, can restore a champion’s power.
$0.50 - $11.00
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Mercurial Heart Powercell (64A) [MRC - 064]
Rarity: Common Number: 64A Description: (1), [REST], Sacrifice Powercell: Target Automaton ally gets +2 power until end of turn. Card Type: Token;Item Card Subtype: Cleric;Powercell Element: Norm Class: Cleric Reserve Cost: 1 Flavor Text: “Recharge your Gearstride Automatons with our proprietary powercell! Only the best on the market.” — Gearstride Automatics Advertisement
$1.50 - $13.00
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Mercurial Heart Powered Armsmaster [MRC - 185]
Rarity: Uncommon Number: 185 Description: Ranged 3 [Class Bonus] Whenever you sacrifice a Powercell, Powered Armsmaster becomes distant. On Death: Summon a Powercell token. Card Type: Ally Card Subtype: Ranger;Automaton Element: Umbra Class: Ranger Reserve Cost: 2 Power: 1 Flavor Text: Your own personal arsenal. Just add power.
$0.50 - $2.25
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Mercurial Heart Slip Away [MRC - 189]
Rarity: Uncommon Number: 189 Description: Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are umbra element, this card becomes imbued.) Target unit becomes distant. If Slip Away is imbued, that unit also gains stealth and spellshroud until end of turn. Card Type: Action Card Subtype: Ranger;Skill;Reaction Element: Umbra Class: Ranger Reserve Cost: 2 Speed: Fast
$0.50 - $2.75
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Mercurial Heart Debilitating Grasp [MRC - 178]
Rarity: Rare Number: 178 Description: [Class Bonus] On Champion Hit: Put Debilitating Grasp on the bottom of the hit champion’s lineage. Inherited Effect: The first card you activate each turn costs 1 more to activate. Card Type: Attack Card Subtype: Assassin;Curse;Dagger Element: Umbra Class: Assassin Reserve Cost: 2 Power: 2
$0.50 - $2.75
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Mercurial Heart Gloamspire Sniper [MRC - 181]
Rarity: Uncommon Number: 181 Description: Ranged 4, True Sight [Class Bonus] On Kill: Generate a Creeping Torment card and put it on the bottom of target champion’s lineage. (To generate, add that card from outside of the game.) Card Type: Ally Card Subtype: Ranger;Human Element: Umbra Class: Ranger Reserve Cost: 3 Power: 2
$0.50 - $2.75
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Mercurial Heart Suffocating Miasma [MRC - 190]
Rarity: Rare Number: 190 Description: Imbue 2 On Enter: If Suffocating Miasma is imbued, you may put three debuff counters on target ally. At the beginning of each opponent’s recollection phase, that player puts a debuff counter on an ally they control. If they don’t, deal 2 unpreventable damage to their champion. Card Type: Phantasia Card Subtype: Assassin;Spell Element: Umbra Class: Assassin Reserve Cost: 2
$0.50 - $2.25
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Mercurial Heart Refracted Twilight [MRC - 167]
Rarity: Uncommon Number: 167 Description: Brew — Two Silvershine, Three Herbs Banish Refracted Twilight: The next time you activate an ability of target Potion this turn, copy that ability twice. You may choose new targets for those copies. Card Type: Item Card Subtype: Cleric;Potion Element: Astra Class: Cleric Reserve Cost: 6
$0.50 - $3.25
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Mercurial Heart Echoic Guard [MRC - 176]
Rarity: Rare Number: 176 Description: [Class Bonus] This card costs 1 less to activate. Prevent the next 2 damage that would be dealt to target ally this turn. Then you may pay (X) where X is that ally’s reserve cost. If you do, summon a token copy of that ally. Card Type: Action Card Subtype: Guardian;Skill;Reaction Element: Neos Class: Guardian Reserve Cost: 3 Speed: Fast
$0.50 - $1.50
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Mercurial Heart Bolster Ranks [MRC - 173]
Rarity: Rare Number: 173 Description: [Class Bonus] This card costs 1 less to activate. Choose one— • Summon an Automaton Drone token with a buff counter on it. • Put a buff counter on each ally you control. Card Type: Action Card Subtype: Guardian;Spell Element: Neos Class: Guardian Reserve Cost: 3 Speed: Fast
$0.50 - $1.50
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Mercurial Heart Vainglory Retribution [MRC - 154]
Rarity: Super Rare Number: 154 Description: [Vanitas Bonus] [Level 2+] This card costs 2 less to activate. The next time your champion would take 4 or less combat damage this turn, prevent it. Your champion’s first attack without a weapon during your next turn gets +X power, where X is the amount of damage prevented this way. Card Type: Action Card Subtype: Cleric;Spell Element: Wind Class: Cleric Reserve Cost: 4 Speed: Fast
$1.50 - $4.25
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Mercurial Heart Diablerie [MRC - 142]
Rarity: Super Rare Number: 142 Description: The next time a regalia with divine relic would enter the field this turn, it enters the field under your control instead. [Vanitas Bonus] Floating Memory (Apply this effect only if your champion is Vanitas.) Card Type: Action Card Subtype: Cleric;Spell;Reaction Element: Wind Class: Cleric Reserve Cost: 2 Speed: Fast
$4.00 - $11.00
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Mercurial Heart Calamity Cannon [MRC - 081]
Rarity: Super Rare Number: 081 Description: [Polkhawk Bonus] This card costs 3 less to activate. Your champion’s first attack using a Gun weapon during your next turn gets +10 power. Card Type: Action Card Subtype: Ranger;Skill Element: Fire Class: Ranger Reserve Cost: 7 Speed: Slow
$1.50 - $4.25
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Mercurial Heart Vermilion Decree [MRC - 102]
Rarity: Super Rare Number: 102 Description: Imbue 3 Choose one. If Vermilion Decree is imbued, choose two instead— • Deal 3 damage to up to one target champion. • Deal 2 damage to up to one target ally. • Each player draws a card. Card Type: Action Card Subtype: Cleric;Spell Element: Fire Class: Cleric Reserve Cost: 3 Speed: Fast
$15.00 - $66.00
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Mercurial Heart Naia, Diviner of Fortunes [MRC - 123]
Rarity: Super Rare Number: 123 Description: [Class Bonus] On Enter: Reveal the top three cards from your deck. Banish one of those cards and put the rest into your graveyard. If the banished card is a Spell card, you may activate it as long as you control Naia. Card Type: Ally Card Subtype: Mage;Human Element: Water Class: Mage Reserve Cost: 3 Power: 2
$4.50 - $34.50
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Mercurial Heart Atmos Armor Type-Hermes [MRC - 036]
Rarity: Super Rare Number: 036 Description: As an additional cost to activate this card, sacrifice a Powercell. Spellshroud (Units with spellshroud can’t be targeted by Spells.) [Level 1+] Other Automaton allies you control get +1 power. Card Type: Ally Card Subtype: Guardian;Automaton Element: Norm Class: Guardian Reserve Cost: 3 Power: 2
$1.50 - $4.25
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Mercurial Heart Gloamspire Mantle [MRC - 032]
Rarity: Super Rare Number: 032 Description: [Tristan Bonus] On Enter: You may pay (3). If you do, summon an Ominous Shadow token. Umbra element phantasia allies you control have ambush. (They may retaliate against attackers while not defending.) Card Type: Regalia;Item Card Subtype: Assassin;Accessory Element: Umbra Class: Assassin Memory Cost: 0
$17.50 - $33.25
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Mercurial Heart Curse Amplification [MRC - 177]
Rarity: Super Rare Number: 177 Description: [Diana Bonus] This card costs 3 less to activate. If your champion has twenty or more damage counters on them, recover 4. For the rest of the game, Curse cards in lineages have “Inherited Effect: At the beginning of your recollection phase, deal 1 unpreventable damage to this object.” Card Type: Action Card Subtype: Ranger;Skill Element: Umbra Class: Ranger Reserve Cost: 6 Speed: Fast
$1.00 - $8.00
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Mercurial Heart Twilight Slime [MRC - 169]
Rarity: Super Rare Number: 169 Description: Pride 3 [Class Bonus] Your champion and other slimes you control have spellshroud. (Units with spellshroud can’t be targeted by Spells.) Card Type: Ally Card Subtype: Tamer;Beast;Slime Element: Astra Class: Tamer Reserve Cost: 3 Power: 1 Flavor Text: Cloaked under moonlight, shrouded by twilight.
$2.25 - $13.75