New Loot
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Alchemical Revolution Palatial Concourse [ALC - 067]
Rarity: Common Number: 067 Description: At the beginning of your recollection phase, glimpse 1. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.) Card Type: Domain Card Subtype: Mage;Crossroads Element: Norm Class: Mage Reserve Cost: 2 Flavor Text: Regal thoroughfares for inquisitive scholars.
$0.50
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Alchemical Revolution Sanctum of Esoteric Truth [ALC - 074]
Rarity: Common Number: 074 Description: Whenever your champion levels up, you may put two cards from your hand and/or memory on the bottom of your deck. If you do, draw two cards. Card Type: Domain Card Subtype: Cleric;Throne Element: Norm Class: Cleric Reserve Cost: 2 Flavor Text: The sanctum sanctorum of an imperial alchemist. Incredible and horrific secrets can be found within.
$0.50
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Alchemical Revolution Subjugating Lash [ALC - 084]
Rarity: Common Number: 084 Description: As long as your champion has twelve or more damage counters on them, Subjugating Lash gets +2 power. Card Type: Attack Card Subtype: Guardian;Lash Element: Norm Class: Guardian Reserve Cost: 2 Power: 2 Flavor Text: Savor the pain.
$0.50
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Alchemical Revolution Empowering Tincture [ALC - 052]
Rarity: Common Number: 052 Description: Brew — One Manaroot, One Herb On Enter: If Empowering Tincture was brewed, draw a card into your memory. Sacrifice Empowering Tincture: Your champion gets +2 level until end of turn. Card Type: Item Card Subtype: Cleric;Potion Element: Norm Class: Cleric Reserve Cost: 3
$0.50
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Alchemical Revolution Serum of Wisdom [ALC - 078]
Rarity: Common Number: 078 Description: Brew — Three Herbs (You may sacrifice the listed objects rather than pay this card's reserve cost.) Sacrifice Serum of Wisdom: Glimpse 3. Draw a card into your memory. Card Type: Item Card Subtype: Cleric;Potion Element: Norm Class: Cleric Reserve Cost: 3
$0.25 - $1.50
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Alchemical Revolution Potion of Healing [ALC - 069]
Rarity: Common Number: 069 Description: Brew — Two Herbs (You may sacrifice the listed objects rather than pay this card's reserve cost.) Sacrifice Healing Potion: Recover 5. (To recover, remove that many damage counters from your champion.) Card Type: Item Card Subtype: Potion Element: Norm Class: Cleric Reserve Cost: 3
$0.50 - $9.75
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Alchemical Revolution Oasis Trading Post [ALC - 065]
Rarity: Common Number: 065 Description: (3), [REST]: Glimpse 2. (4), [REST]: Gather. (5), [REST]: Summon an Automaton Drone token. Card Type: Domain Card Subtype: Warrior;Market Element: Norm Class: Warrior Reserve Cost: 3 Flavor Text: A bustling trade port blessed by climate and sulfur.
$0.50 - $1.00
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Alchemical Revolution Trained Sharpshooter [ALC - 090]
Rarity: Common Number: 090 Description: [Class Bonus] Ranged 2 (As long as this unit is distant, its attacks get +2 power. Apply this effect only if your champion's class matches this card's class.) Card Type: Ally Card Subtype: Ranger;Human Element: Norm Class: Ranger Reserve Cost: 3 Power: 2 Life: 3 Flavor Text: Military-trained infantry able to adjust position and sight an enemy across the battlefield.
$0.50
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Alchemical Revolution Academy Attendant [ALC - 041]
Rarity: Common Number: 041 Description: [Class Bonus] [Memory 4+] Academy Attendant gets +1 power. (Apply this effect only if your champion's class matches this card's class and only if there are four or more cards in your memory.) Card Type: Ally Card Subtype: Cleric;Automaton Element: Norm Class: Cleric Reserve Cost: 3 Power: 2 Life: 2 Flavor Text: Capable of cataloging the Academy's vast research.
$0.25
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Alchemical Revolution Escape the Wreckage [ALC - 053]
Rarity: Common Number: 053 Description: Return target ally you control to your memory. If you do, draw a card into your memory. Card Type: Action Card Subtype: Skill Element: Norm Class: Ranger Reserve Cost: 3 Speed: Fast Flavor Text: A sudden and dangerous rescue in enemy lands.
$0.50
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Alchemical Revolution Organize the Alliance [ALC - 066]
Rarity: Common Number: 066 Description: Target ally becomes fostered. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Card Type: Action Card Subtype: Guardian;Skill Element: Norm Class: Guardian Reserve Cost: 3 Speed: Slow Flavor Text: A united front to face down the Automaton horde.
$0.25
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Alchemical Revolution Healing Aura [ALC - 059]
Rarity: Common Number: 059 Description: [Class Bonus] This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.) At the beginning of your recollection phase, recover 1. (To recover, remove that many damage counters from your champion.) Card Type: Phantasia Card Subtype: Cleric;Spell Element: Norm Class: Cleric Reserve Cost: 4
$0.50 - $6.00
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Alchemical Revolution Supply Drone [ALC - 085]
Rarity: Uncommon Number: 085 Description: [Class Bonus] At the beginning of your recollection phase, materialize a Bullet card with memory cost 0 from your material deck. (Apply this effect only if your champion's class matches this card's class.) Card Type: Ally Card Subtype: Automaton Element: Norm Class: Ranger Reserve Cost: 3 Power: 0 Life: 4 Flavor Text: Armor-plated and heat-resistant to prevent the sympathetic detonation of critical munitions.
$0.50 - $3.50
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Alchemical Revolution Raze the Land [ALC - 070]
Rarity: Uncommon Number: 070 Description: Destroy target domain. Floating Memory Card Type: Action Card Subtype: Guardian;Skill Element: Norm Class: Guardian Reserve Cost: 3 Speed: Slow Flavor Text: Fires raged unchecked and smoke blotted out the sky. Nothing but rumble remained in the aftermath.
$0.50 - $2.00
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Alchemical Revolution Alter Edition Imperial Panzer [ALC Alter - 225]
Rarity: Uncommon Number: 225 Description: Foster (At the beginning of your recollection phase, if this ally hasn't been dealt damage since the end of your previous turn, it becomes fostered.) [Class Bonus] As long as Imperial Panzer is fostered, it gets +1 Power and +2 Life, and has vigor. Card Type: Ally Card Subtype: Guardian;Human Element: Norm Class: Guardian Reserve Cost: 3 Power: 2 Life: 2
$1.00
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Alchemical Revolution Alter Edition Automated Gardener [ALC Alter - 216]
Rarity: Uncommon Number: 216 Description: [Class Bonus] On Enter: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.) Card Type: Ally Card Subtype: Cleric Element: Norm Class: Cleric Reserve Cost: 3 Power: 2 Life: 3 Flavor Text: With such vast technological advances, not even drought can threaten a bountiful harvest.
$1.50 - $20.75
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Alchemical Revolution Alter Edition Focusing Round [ALC Alter - 219]
Rarity: Uncommon Number: 219 Description: On Enter: Draw a Card (2), [REST]: Load Focusing Round into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.) Card Type: Item Card Subtype: Ranger;Bullet Element: Norm Class: Ranger Reserve Cost: 3 Durability: 2
$1.75
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Alchemical Revolution Allied Warpriestess [ALC - 043]
Rarity: Uncommon Number: 043 Description: [Class Bonus] Allied Warpriestess gets +1 power. [Memory 4+] On Attack: Recover 2. (To recover, remove that many damage counters from your champion. Apply this effect only if there are four or more cards in your memory.) Card Type: Ally Card Subtype: Cleric;Guardian;Human Element: Norm Class: Cleric;Guardian Reserve Cost: 3 Power: 1 Life: 3
$0.75
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Alchemical Revolution Scavenge the Distillery [ALC - 075]
Rarity: Uncommon Number: 075 Description: [Class Bonus] This card costs 1 less to activate. Return up to one target Potion item card from your graveyard to your hand. Card Type: Action Card Subtype: Cleric;Skill Element: Norm Class: Cleric Reserve Cost: 3 Speed: Slow Flavor Text: Abandoned workshops often contain useful draughts.
$0.50 - $1.50
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Alchemical Revolution Swooping Talons [ALC - 086]
Rarity: Uncommon Number: 086 Description: Choose one — • Deal 2 damage to target ally. • [Level 2+] Destroy target item with memory cost 0 or reserve cost 4 or less. (Choose this option only if your champion is level 2 or higher.) Card Type: Action Card Subtype: Ranger;Skill Element: Norm Class: Ranger Reserve Cost: 3 Speed: Slow
$0.50 - $2.75
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Alchemical Revolution Vanish from Sight [ALC - 092]
Rarity: Uncommon Number: 092 Description: Activate this card only during an opponent's recollection phase. Your champion gains stealth until end of turn. Card Type: Action Card Subtype: Assassin;Skill;Reaction Element: Norm Class: Assassin Reserve Cost: 3 Speed: Fast Flavor Text: Like a wraith, Tristan slipped through the battle wrapped in shadows unseen, daggers ready.
$1.25
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Alchemical Revolution Alter Edition Accompanying Guard [ALC Alter - 215]
Rarity: Uncommon Number: 215 Description: [Class Bonus] On Enter: Another target ally you control becomes fostered. (Apply this effect only if your champion's class matches this card's class) Card Type: Ally Card Subtype: Guardian;Human Element: Norm Class: Guardian Reserve Cost: 2 Power: 1 Life: 3 Flavor Text: Determined to protect those in need, regardless if they are human or automaton.
$1.25 - $27.75
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Alchemical Revolution Navigate the Streets [ALC - 064]
Rarity: Uncommon Number: 064 Description: Glimpse 1+X, where X is the amount of domains you control. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.) Floating Memory Card Type: Action Card Subtype: Skill Element: Norm Class: Ranger Reserve Cost: 1 Speed: Slow
$0.50
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Alchemical Revolution Dusklight Communion [ALC - 050]
Rarity: Super Rare Number: 050 Description: As an additional cost to activate this card, bansih an astra or umbra element card from your material deck. On Enter: If the banished card was astra element, destroy up to one target phantasia. If the banished card was umbra element, Dusklight Communion gains "Champions get -1 level." Card Type: Unique;Phantasia Card Subtype: Spell Element: Norm Class: Cleric Reserve Cost: 3
$3.25
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Alchemical Revolution Lena, Dorumegia's Herald [ALC - 061]
Rarity: Super Rare Number: 061 Description: [Class Bonus] True Sight (4), [REST]: Look at the top four cards of your deck. You may reveal a Ranger ally card from among them and put it into your hand. Put the rest on the bottom of your deck in any order. This ability costs (2) less to activate as long as Lena is distant. Card Type: Ally Card Subtype: Ranger;Human Element: Norm Class: Ranger Reserve Cost: 3 Power: 1 Life: 3
$4.75
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Alchemical Revolution Freydis, Master Tactician [ALC - 057]
Rarity: Super Rare Number: 057 Description: [Class Bonus] At the beginning of your recollection phase, put a tactic counter on Freydis, then glimpse X where X is the amount of tactic counters on Freydis. Remove three tactic counters from Freydis: For the rest of the game, Ranger units you control are always distant. Card Type: Unique;Ally Card Subtype: Ranger;Human Element: Norm Class: Ranger Reserve Cost: 2 Power: 1 Life: 2
$2.75 - $19.50
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Alchemical Revolution Navigation Compass [ALC - 023]
Rarity: Rare Number: 023 Description: [Class Bonus] This card costs 1 less to materialize. (Apply this effect only if your champion's class matches this card's class.) [REST], Discard a domain card: Draw a card into your memory. Card Type: Regalia;Item Card Subtype: Ranger;Accessory Element: Norm Class: Ranger Memory Cost: 1
$0.50
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Alchemical Revolution Resplendent Kite Shield [ALC - 025]
Rarity: Rare Number: 025 Description: On Enter: Put a refinement counter on Resplendent Kite Shield. Class Bonus: Put two refinement counters on it instead. [REST], Remove a refinement counter from Resplendent Kite Shield: Prevent the next 1 damage that would be dealt to your champion this turn. Card Type: Regalia;Item Card Subtype: Guardian;Shield Element: Norm Class: Guardian Memory Cost: 0
$0.50 - $7.00
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Alchemical Revolution Alliance Gearshield [ALC - 021]
Rarity: Rare Number: 021 Description: Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.) Linked ally gets +1 life. Class Bonus: That ally also gets +2 power as long as they're retaliating. (Apply the additional effect only if your champion's class matches this card's class.) Card Type: Regalia;Item Card Subtype: Guardian;Shield Element: Norm Class: Guardian Memory Cost: 0
$0.50
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Alchemical Revolution Rusted Warshield [ALC - 026]
Rarity: Rare Number: 026 Description: Banish Rusted Warshield: Prevent the next 2 damage that would be dealt to your champion this turn. Draw a card into your memory. Card Type: Regalia;Item Card Subtype: Guardian;Shield Element: Norm Class: Guardian Memory Cost: 1 Flavor Text: A relic of a previous age, this iron shield still has enough structural integrity to block a fatal strike.
$0.50 - $2.25
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Alchemical Revolution Fatal Timepiece [ALC - 022]
Rarity: Rare Number: 022 Description: At the beginning of each player's recollection phase, if they did not materialize a card this turn, deal 2 unpreventable damage to their champion. Card Type: Regalia;Item Card Subtype: Cleric;Artifact Element: Norm Class: Cleric Memory Cost: 0 Flavor Text: This broken malignant watch may still hurt twice.
$0.50
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Alchemical Revolution Alchemist's Kit [ALC - 020]
Rarity: Rare Number: 020 Description: Whenever you gather, put a refinement counter on Alchemist's Kit. Banish Alchemist's Kit: For every four refinement counters that was on Alchemist's Kit, draw a card. Card Type: Regalia;Item Card Subtype: Cleric;Accessory Element: Norm Class: Cleric Memory Cost: 0
$0.75
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Alchemical Revolution Seeker's Rifle [ALC - 027]
Rarity: Rare Number: 027 Description: [Class Bonus] True Sight (Attacks using this weapon can target units with stealth.) [Class Bonus] Spellshroud On Kill: You may pay 2. If you do, materialize a Bullet card from your material deck. Card Type: Weapon;Regalia Card Subtype: Gun Element: Norm Class: Ranger Memory Cost: 0 Power: 1 Durability: 2
$1.50
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Alchemical Revolution Synthetic Core [ALC - 028]
Rarity: Rare Number: 028 Description: Whenever a non-token Automaton ally you control dies, you may banish Synthetic Core. If you do, return that ally to your memory. Card Type: Regalia;Item Card Subtype: Warrior;Artifact Element: Norm Class: Warrior Memory Cost: 0 Flavor Text: Once, Claude's crowning achievement. Now, his constant reminder of failure and humiliation.
$0.50
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Alchemical Revolution Wayfinder's Map [ALC - 030]
Rarity: Rare Number: 030 Description: Domain cards you activate cost 1 less to activate. Banish Wayfinder's Map: Draw a card. Activate this ability only if you control three or more domains. Card Type: Regalia;Item Card Subtype: Ranger;Map Element: Norm Class: Ranger Memory Cost: 0 Flavor Text: Critical landmarks and strategic bastions dot the battlefield. Strategic control is the key to success.
$0.75 - $3.75
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Alchemical Revolution Distilled Atrophy [ALC - 049]
Rarity: Rare Number: 049 Description: Brew — One Blightroot, One Herb At the beginning of your recollection phase, put an age counter on Distilled Atrophy. Sacrifice Distilled Atrophy: Target champion gets -X level until end of turn. Then if that champion is level 0 or lower, deal X damage to them. X is the amount of age counters on Distilled Atrophy. Card Type: Item Card Subtype: Cleric;Potion Element: Norm Class: Cleric Reserve Cost: 3
$0.50
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Alchemical Revolution Take Cover [ALC - 088]
Rarity: Rare Number: 088 Description: [Class Bonus] This card costs 1 less to activate. Target unit you control gains stealth until end of turn. That unit also becomes distant. (This unit can't be targeted by attacks unless permitted by true sight. Units stay distant until the end of their controller's turn.) Card Type: Action Card Subtype: Ranger;Skill;Reaction Element: Norm Class: Ranger Reserve Cost: 5 Speed: Fast
$0.50
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Alchemical Revolution Exalted Dorumegian Throne [ALC - 054]
Rarity: Rare Number: 054 Description: Allies you control get +1 power and +1 life. Upkeep — At the beginning of your recollection phase, if you control four or fewer other domains, sacrifice Exalted Dorumegian Throne. Card Type: Unique;Domain Card Subtype: Guardian;Throne Element: Norm Class: Guardian Reserve Cost: 3 Flavor Text: Humanity's ascension gilded in iron, onyx, and gold.
$0.50 - $11.25
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Alchemical Revolution Alter Edition The Eternal Kingdom [ALC Alter - 089]
Rarity: Ultra Rare Number: 089 Description: [Class Bonus] Domains you control have reservable. (While paying for a reserve cost, you may rest an object with reservable to pay for 1 of that cost.) Upkeep — At the beginning of your recollection phase, you may pay (2). If you don't, sacrifice The Eternal Kingdom. Card Type: Domain;Unique Card Subtype: Castle;Guardian Element: Norm Class: Guardian Reserve Cost: 4
$22.25
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Dawn of Ashes 1st Edition Excalibur, Cleansing Light [DOA 1st - 259]
Rarity: Rare Number: 259 Description: Destroy target non-champion object.[Class Bonus] Choose up to two non-norm elements. Players can't materialize or activate cards of those elements until the start of your next turn. (Apply this effect only if your champion's class matches this card's class.) Card Type: Action Card Subtype: Spell Element: Luxem Class: Warrior Reserve Cost: 2 Speed: Fast
$18.00
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Dawn of Ashes 1st Edition Glacial Guidance [DOA 1st - 174]
Rarity: Common Number: 174 Description: Rest target ally. If that ally is attacking, end the combat phase.[Class Bonus] Put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card.) Card Type: Action Card Subtype: Spell Element: Water Class: Mage Reserve Cost: 1 Speed: Fast
$0.50
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Dawn of Ashes 1st Edition Chilling Touch [DOA 1st - 164]
Rarity: Common Number: 164 Description: Banish a card at random from target opponent's memory. Return that card to their memory at the beginning of their next end phase.Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Card Type: Action Card Subtype: Spell Element: Water Class: Mage Reserve Cost: 1 Speed: Slow
$0.75
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Dawn of Ashes 1st Edition Drowned Cut [DOA 1st - 167]
Rarity: Common Number: 167 Description: [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.) Card Type: Attack Card Subtype: Dagger Element: Water Class: Assassin Reserve Cost: 1 Power: 2 Flavor Text: A dagger sunk is a target dead.
$0.50
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Dawn of Ashes 1st Edition Set the Traps [DOA 1st - 188]
Rarity: Common Number: 188 Description: Target player puts the top two cards of their deck into their graveyard.[Class Bonus] Put a preparation counter on your champion. (Apply this effect only if your champion's class matches this card's class.) Card Type: Action Card Subtype: Skill Element: Water Class: Assassin Reserve Cost: 2 Speed: Slow
$0.75
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Dawn of Ashes 1st Edition Dewdrop Hares [DOA 1st - 166]
Rarity: Common Number: 166 Description: [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.) Card Type: Ally Card Subtype: Animal;Rabbit Element: Water Class: Tamer Reserve Cost: 2 Power: 1 Life: 3 Flavor Text: A rare sight after fresh rain.
$0.50
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Dawn of Ashes 1st Edition Freezing Hail [DOA 1st - 170]
Rarity: Common Number: 170 Description: Deal 2 damage to target unit. That unit doesn't wake up during its controller's next wake up phase. Card Type: Action Card Subtype: Spell Element: Water Class: Mage Reserve Cost: 2 Speed: Fast Flavor Text: Sharpened shards carrying a piercing chill freeze almost everything to the core."
$0.75
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Dawn of Ashes 1st Edition Mistbound Watcher [DOA 1st - 182]
Rarity: Common Number: 182 Description: [Class Bonus] At the beginning of your end phase, put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card. Apply this effect only if your champion's class matches this card's class.) Card Type: Ally Card Subtype: Spirit Element: Water Class: Mage Reserve Cost: 2 Power: 0 Life: 3 Flavor Text: Enlightenment in pensive calm.
$0.75 - $16.50
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Dawn of Ashes 1st Edition Give Bath [DOA 1st - 173]
Rarity: Common Number: 173 Description: Remove all temporary damage from target ally.[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Card Type: Action Card Subtype: Skill Element: Water Class: Tamer Reserve Cost: 2 Speed: Fast Flavor Text: “Washy washy! Clean doggy!”— Silvie Heartsong
$0.75 - $41.50