New Loot
-
Dawn of Ashes 1st Edition Deep Sea Beastbonder [DOA 1st - 165]
Rarity: Common Number: 165 Description: Your champion gets +1 level as long as you control an Animal or Beast ally. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Card Type: Ally Card Subtype: Human Element: Water Class: Tamer Reserve Cost: 4 Power: 1 Life: 4
$0.75 - $62.00
-
Dawn of Ashes 1st Edition Revitalizing Cleanse [DOA 1st - 186]
Rarity: Common Number: 186 Description: Reveal all cards in your memory. Recover X where X is the amount of water element cards revealed this way. Draw a card. (To recover, remove that many damage counters from your champion.) Card Type: Action Card Subtype: Spell Element: Water Class: Cleric Reserve Cost: 5 Speed: Fast Flavor Text: A healing prayer for the pure of soul.
$0.75
-
Dawn of Ashes 1st Edition Sudden Snow [DOA 1st - 194]
Rarity: Uncommon Number: 194 Description: You may banish a card with floating memory from your graveyard. If you do, draw a card.Until end of turn, allies enter the field rested. Card Type: Action Card Subtype: Spell Element: Water Class: Mage Reserve Cost: 2 Speed: Fast Flavor Text: It is not unusual to have sudden and severe changes in weather with magic and mages abound.
$0.75
-
Dawn of Ashes 1st Edition Strike from the Mist [DOA 1st - 193]
Rarity: Uncommon Number: 193 Description: Prepare 2 (You may remove two preparation counters from your champion as you activate this card.)[Class Bonus] As long as Strike from the Mist was prepared, it can't be intercepted. Card Type: Attack Card Subtype: Dagger Element: Water Class: Assassin Reserve Cost: 2 Power: 2
$0.75
-
Dawn of Ashes 1st Edition Fishing Accident [DOA 1st - 168]
Rarity: Uncommon Number: 168 Description: Prepare 2 (You may remove two preparation counters from your champion as you activate this card.)Rest target ally. If Fishing Accident was prepared, put that ally on the bottom of its owner's deck instead. Card Type: Action Card Subtype: Skill Element: Water Class: Assassin Reserve Cost: 1 Speed: Fast
$0.75
-
Dawn of Ashes 1st Edition Piper's Lullaby [DOA 1st - 184]
Rarity: Uncommon Number: 184 Description: If you control an Animal or Beast ally, your champion gets +1 level until end of turn.[Class Bonus] Rest up to one target ally. (Apply this effect only if your champion's class matches this card's class.) Card Type: Action Card Subtype: Melody;Skill Element: Water Class: Tamer Reserve Cost: 1 Speed: Slow Flavor Text: Music that soothes beast and man alike.
$0.75
-
Dawn of Ashes 1st Edition Blue Slime [DOA 1st - 162]
Rarity: Uncommon Number: 162 Description: Pride 4 (This ally won't obey you unless your champion is level 4 or higher.)[Class Bonus] Whenever Blue Slime is dealt damage, put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them.) Card Type: Ally Card Subtype: Beast;Slime Element: Water Class: Tamer Reserve Cost: 3 Power: 1 Life: 4
$2.25
-
Dawn of Ashes 1st Edition Aqueous Enchanting [DOA 1st - 159]
Rarity: Uncommon Number: 159 Description: Allies you control get your choice of +1 power or +1 life until end of turn.[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Card Type: Action Card Subtype: Spell Element: Water Class: Warrior Reserve Cost: 3 Speed: Fast
$0.75
-
Dawn of Ashes 1st Edition Benevolent Battle Priest [DOA 1st - 161]
Rarity: Uncommon Number: 161 Description: [Class Bonus] On Attack: Recover 1. (To recover, remove that many damage counters from your champion.) Card Type: Ally Card Subtype: Human Element: Water Class: Warrior;Cleric Reserve Cost: 3 Power: 1 Life: 4 Flavor Text: Tending to the blood-soaked fields of Cambria is not for the faint of heart.
$0.75
-
Dawn of Ashes 1st Edition Bubble Mage [DOA 1st - 163]
Rarity: Uncommon Number: 163 Description: On Enter: Rest target unit. Class Bonus: Until end of turn, if that unit would take damage, it takes that much damage plus 1 instead. (Apply the additional effect only if your champion's class matches this card's class.) Card Type: Ally Card Subtype: Human Element: Water Class: Mage Reserve Cost: 3 Power: 1 Life: 2 Flavor Text: A fun distraction for everyone.
$0.75
-
Dawn of Ashes 1st Edition Water Barrier [DOA 1st - 197]
Rarity: Uncommon Number: 197 Description: The next time damage would be dealt to your champion this turn, prevent all but 1 of that damage.[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Card Type: Action Card Subtype: Reaction;Spell Element: Water Class: Cleric;Mage Reserve Cost: 3 Speed: Fast
$1.00
-
Dawn of Ashes 1st Edition Giant Tortoise [DOA 1st - 172]
Rarity: Uncommon Number: 172 Card Type: Ally Card Subtype: Animal;Turtle Element: Water Class: Tamer Reserve Cost: 4 Power: 1 Life: 6 Flavor Text: Majestic and ancient, these Cambrian tortoises have lived longer than most of the kingdoms that have risen and fallen. They are docile, friendly to all without maligned intention, and often help other creatures in need. Strong of spirit and pure of heart, these creatures inspire only awe.
$0.75
-
Dawn of Ashes 1st Edition Sink into Oblivion [DOA 1st - 190]
Rarity: Uncommon Number: 190 Description: Target player puts the top three cards of their deck into their graveyard. Card Type: Action Card Subtype: Spell Element: Water Class: Mage Reserve Cost: 3 Speed: Slow Flavor Text: In that deep and quiet comfort, do not lose sight of the surface.
$0.75
-
Dawn of Ashes 1st Edition Mind Freeze [DOA 1st - 179]
Rarity: Uncommon Number: 179 Description: Banish LV cards at random from target opponent's memory. Return those cards to their memory at the beginning of their next end phase. (LV refers to your champion's level.)[Class Bonus] Floating Memory Card Type: Action Card Subtype: Spell Element: Water Class: Mage Reserve Cost: 5 Speed: Slow
$0.75
-
Dawn of Ashes 1st Edition Lunete, Frostbinder Priest [DOA 1st - 178]
Rarity: Rare Number: 178 Description: Allies your opponents control enter the field rested.Balance — Lunete gets +3 life as long as the amount of cards in your hand and memory are equal. Card Type: Ally;Unique Card Subtype: Human Element: Water Class: Cleric Reserve Cost: 3 Power: 1 Life: 1 Flavor Text: Kneel. Your ceaseless violence is not welcome here.
$6.75
-
Dawn of Ashes 1st Edition Frozen Nova [DOA 1st - 171]
Rarity: Rare Number: 171 Description: [Class Bonus] Efficiency (This card costs LV less to activate. LV refers to your champion's level.)Deal 1 damage to all allies and rest them. Those allies don't wake up during their controller's next wake up phase. Card Type: Action Card Subtype: Spell Element: Water Class: Mage Reserve Cost: 8 Speed: Slow
$1.00
-
Dawn of Ashes 1st Edition Tidal Sweep [DOA 1st - 195]
Rarity: Rare Number: 195 Description: Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted.)[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Card Type: Attack Card Subtype: Sword Element: Water Class: Warrior Reserve Cost: 6 Power: 1
$1.50
-
Dawn of Ashes 1st Edition Mist Resonance [DOA 1st - 180]
Rarity: Rare Number: 180 Description: Allies you control get +1 life until end of turn.[Class Bonus] Harmonize — If you've activated a Melody card this turn, allies you control assign damage with their life stat instead of power stat until end of turn. Card Type: Action Card Subtype: Harmony;Skill Element: Water Class: Tamer Reserve Cost: 5 Speed: Fast
$1.00
-
Dawn of Ashes 1st Edition Lakeside Serpent [DOA 1st - 177]
Rarity: Rare Number: 177 Description: Pride 6 (This ally won't obey you unless your champion is level 6 or higher.)[Class Bonus] Lakeside Serpent gets +1 power for each water element card in your graveyard. (Apply this effect only if your champion's class matches this card's class.) Card Type: Ally Card Subtype: Beast;Serpent Element: Water Class: Tamer Reserve Cost: 5 Power: 3 Life: 5
$0.75
-
Dawn of Ashes 1st Edition Tide Diviner [DOA 1st - 196]
Rarity: Rare Number: 196 Description: On Enter: Look at the top 1+LV cards of your deck. Put one of those cards into your hand and the rest into your graveyard. (LV refers to your champion's level.) Card Type: Ally Card Subtype: Human Element: Water Class: Mage Reserve Cost: 4 Power: 1 Life: 1 Flavor Text: Reading the ebb and flow of the moon's sway grants insight into the currents of fate.
$6.00
-
Dawn of Ashes 1st Edition Avalon, Cursed Isle [DOA 1st - 160]
Rarity: Super Rare Number: 160 Description: Upkeep — Whenever you materialize a card, sacrifice Avalon.Whenever you activate a water element card, target player puts the top two cards of their deck into their graveyard. Card Type: Domain;Unique Card Subtype: Isle Element: Water Class: Mage Reserve Cost: 4 Flavor Text: What once was a paradise, now lies desecrated.
$6.75
-
Dawn of Ashes 1st Edition Trained Hawk [DOA 1st - 228]
Rarity: Common Number: 228 Description: True Sight (This ally can attack units with stealth.)Vigor (This ally wakes up at the beginning of your end phase.) Card Type: Ally Card Subtype: Animal;Bird Element: Wind Class: Tamer Reserve Cost: 3 Power: 2 Life: 2 Flavor Text: With eyes honed to spot the subtlest of movements, these animals are indispensible as hunting partners.
$0.50
-
Dawn of Ashes 1st Edition Song of Return [DOA 1st - 223]
Rarity: Common Number: 223 Description: [Class Bonus] This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)Return up to two target allies you control to their owner's hands. Card Type: Action Card Subtype: Melody;Skill Element: Wind Class: Tamer Reserve Cost: 3 Speed: Fast
$0.50
-
Dawn of Ashes 1st Edition Menagerie Beastbonder [DOA 1st - 215]
Rarity: Common Number: 215 Description: Your champion gets +1 level as long as you control an Animal or Beast ally. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Card Type: Ally Card Subtype: Human Element: Wind Class: Tamer Reserve Cost: 3 Power: 1 Life: 3
$0.50
-
Dawn of Ashes 1st Edition Windrider Vanguard [DOA 1st - 233]
Rarity: Common Number: 233 Description: [Class Bonus] Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.) Card Type: Ally Card Subtype: Human Element: Wind Class: Warrior;Guardian Reserve Cost: 3 Power: 2 Life: 3 Flavor Text: The stalwart vanguard of Camelot's airborne forces are chosen for their affinity for wind.
$0.75
-
Dawn of Ashes 1st Edition Bushwhack Bandit [DOA 1st - 203]
Rarity: Common Number: 203 Description: [Class Bonus] Critical 1 (If attack damage would be dealt by a source with critical 1, double that damage unless an opponent discards a card. Apply this effect only if your champion's class matches this card's class.) Card Type: Ally Card Subtype: Human Element: Wind Class: Assassin Reserve Cost: 3 Power: 2 Life: 1
$0.75
-
Dawn of Ashes 1st Edition Windstream Mutt [DOA 1st - 234]
Rarity: Common Number: 234 Description: [Class Bonus] On Enter: Reveal a card at random from your memory. If that card is wind element, choose another ally you control and put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them. Apply this effect only if your champion's class matches this card's class.) Card Type: Ally Card Subtype: Animal;Dog Element: Wind Class: Tamer Reserve Cost: 3 Power: 2 Life: 2
$0.75
-
Dawn of Ashes 1st Edition Summon Gale [DOA 1st - 224]
Rarity: Common Number: 224 Description: [Class Bonus] Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)Return target ally to its owner's hand. Card Type: Action Card Subtype: Spell Element: Wind Class: Mage Reserve Cost: 3 Speed: Fast
$0.50
-
Dawn of Ashes 1st Edition Wilderness Harpist [DOA 1st - 230]
Rarity: Common Number: 230 Description: [Class Bonus] Stealth (This unit can't be targeted by attacks unless permitted by true sight.)Whenever you activate a Harmony or Melody card, your champion gets +1 level until end of turn. Card Type: Ally Card Subtype: Human Element: Wind Class: Tamer Reserve Cost: 2 Power: 0 Life: 2
$0.75
-
Dawn of Ashes 1st Edition Zephyr Assistant [DOA 1st - 236]
Rarity: Common Number: 236 Description: [Class Bonus] On Enter: Put an enlighten counter on your champion.On Leave: Put an enlighten counter on your champion. (Trigger this effect when Zephyr Assistant leaves the field.) Card Type: Ally Card Subtype: Human Element: Wind Class: Mage Reserve Cost: 2 Power: 1 Life: 1
$0.75
-
Dawn of Ashes 1st Edition Swift Recruit [DOA 1st - 225]
Rarity: Common Number: 225 Description: Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Card Type: Ally Card Subtype: Human Element: Wind Class: Warrior Reserve Cost: 2 Power: 1 Life: 2
$0.50
-
Dawn of Ashes 1st Edition Wind Cutter [DOA 1st - 231]
Rarity: Common Number: 231 Description: [Class Bonus] Wind Cutter gets +1 power. (Apply this effect only if your champion's class matches this card's class.)On Hit: Reveal a card at random from your memory. If that card is wind element, put Wind Cutter into your memory. Card Type: Attack Card Subtype: Sword Element: Wind Class: Warrior;Ranger Reserve Cost: 2 Power: 1
$0.75
-
Dawn of Ashes 1st Edition Poised Strike [DOA 1st - 217]
Rarity: Common Number: 217 Description: Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)[Class Bonus] On Hit: If Poised Strike was prepared, wake up your champion. (Apply this effect only if your champion's class matches this card's class.) Card Type: Attack Card Subtype: Dagger Element: Wind Class: Assassin Reserve Cost: 2 Power: 3
$0.50
-
Dawn of Ashes 1st Edition Rallied Advance [DOA 1st - 218]
Rarity: Common Number: 218 Description: [Class Bonus] On Attack: Wake up target ally you control. (Apply this effect only if your champion's class matches this card's class.) Card Type: Attack Card Subtype: Sword Element: Wind Class: Warrior;Guardian Reserve Cost: 2 Power: 1 Flavor Text: The mighty shoulder the biggest burdens so others may advance.
$0.50
-
Dawn of Ashes 1st Edition Channel the Wind [DOA 1st - 205]
Rarity: Common Number: 205 Description: Put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card.)[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Card Type: Action Card Subtype: Spell Element: Wind Class: Mage Reserve Cost: 2 Speed: Slow
$0.75
-
Dawn of Ashes 1st Edition Veiling Breeze [DOA 1st - 229]
Rarity: Common Number: 229 Description: Reveal any amount of wind element cards from your memory. Until end of turn, whenever damage would be dealt to your champion, prevent an amount of that damage equal to the amount of cards revealed this way. Card Type: Action Card Subtype: Reaction;Spell Element: Wind Class: Assassin Reserve Cost: 1 Speed: Fast
$0.75
-
Dawn of Ashes 1st Edition Favorable Winds [DOA 1st - 213]
Rarity: Common Number: 213 Description: Allies you control get +1 life until end of turn.Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Card Type: Action Card Subtype: Spell Element: Wind Class: Mage Reserve Cost: 1 Speed: Fast Flavor Text: A sudden gust to turn the tide.
$0.50
-
Dawn of Ashes 1st Edition Blackmarket Broker [DOA 1st - 202]
Rarity: Common Number: 202 Description: On Enter: Put a preparation counter on your champion.Blackmarket Broker has stealth as long as your champion has three or more preparation counters on them. Card Type: Ally Card Subtype: Human Element: Wind Class: Assassin Reserve Cost: 4 Power: 2 Life: 3
$0.75
-
Dawn of Ashes 1st Edition Fairy Whispers [DOA 1st - 212]
Rarity: Uncommon Number: 212 Description: Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)Reveal the top card of your deck. If that card is wind element, put it into your hand. Card Type: Action Card Subtype: Spell Element: Wind Class: Mage Reserve Cost: 1 Speed: Fast
$1.75
-
Dawn of Ashes 1st Edition Cry for Help [DOA 1st - 207]
Rarity: Uncommon Number: 207 Description: Change the target of an attack that targets your champion to an ally you control. Class Bonus: That ally gets +1 life until end of turn. Card Type: Action Card Subtype: Reaction;Skill Element: Wind Class: Tamer Reserve Cost: 1 Speed: Fast Flavor Text: Loyal and protective, Silvie's new friends were swift to rush to her side whenever she needed help.
$0.75
-
Dawn of Ashes 1st Edition Windrider Mage [DOA 1st - 232]
Rarity: Uncommon Number: 232 Description: Stealth (This unit can't be targeted by attacks unless permitted by true sight.)[Class Bonus] At the beginning of your recollection phase, you may return Windrider Mage to your hand. If you do, put an enlighten counter on your champion. Card Type: Ally Card Subtype: Human Element: Wind Class: Mage Reserve Cost: 2 Power: 1 Life: 1
$0.50
-
Dawn of Ashes 1st Edition Arrow Trap [DOA 1st - 199]
Rarity: Uncommon Number: 199 Description: Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)Return target attacking ally to its owner's hand. Class Bonus: If Arrow Trap was prepared, destroy that ally instead. Card Type: Action Card Subtype: Reaction;Skill Element: Wind Class: Assassin;Ranger Reserve Cost: 2 Speed: Fast
$0.75
-
Dawn of Ashes 1st Edition Extortion Scheme [DOA 1st - 211]
Rarity: Uncommon Number: 211 Description: Suppress up to one target ally an opponent controls. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)[Class Bonus] Put a preparation counter on your champion. Card Type: Action Card Subtype: Skill Element: Wind Class: Assassin Reserve Cost: 2 Speed: Fast
$0.75
-
Dawn of Ashes 1st Edition Combo Strike [DOA 1st - 206]
Rarity: Uncommon Number: 206 Description: [Class Bonus] [Level 2+] On Kill: Wake up your champion. (Apply this effect only if your champion's class matches this card's class, and only if your champion is level 2 or higher.) Card Type: Attack Card Subtype: Sword Element: Wind Class: Warrior;Assassin Reserve Cost: 2 Power: 3 Flavor Text: On currents of wind born from the exchanging of blows, warriors dance and blades glide.
$1.00
-
Dawn of Ashes 1st Edition Second Wind [DOA 1st - 222]
Rarity: Uncommon Number: 222 Description: Wake up target ally. Class Bonus: That ally gets +1 power until end of turn. (Apply the additional effect only if your champion's class matches this card's class.) Card Type: Action Card Subtype: Spell Element: Wind Class: Warrior Reserve Cost: 3 Speed: Fast Flavor Text: With invigorating winds riding at the tail, an army's assault can press forward.
$1.50
-
Dawn of Ashes 1st Edition Tempest Silverback [DOA 1st - 227]
Rarity: Uncommon Number: 227 Description: Pride 5 (This ally won't obey you unless your champion is level 5 or higher.)[Class Bonus] Tempest Silverback gets +2 power and +2 life. (Apply this effect only if your champion's class matches this card's class.) Card Type: Ally Card Subtype: Ape;Beast Element: Wind Class: Tamer Reserve Cost: 4 Power: 4 Life: 4
$0.75
-
Dawn of Ashes 1st Edition Disorienting Winds [DOA 1st - 208]
Rarity: Uncommon Number: 208 Description: Efficiency (This card costs LV less to activate. LV refers to your champion's level.)Return target ally to its owner's hand. Draw a card. Card Type: Action Card Subtype: Spell Element: Wind Class: Mage Reserve Cost: 5 Speed: Slow Flavor Text: Not the best way to travel.
$0.75
-
Dawn of Ashes 1st Edition Attune with the Winds [DOA 1st - 200]
Rarity: Rare Number: 200 Description: Put a buff counter on each ally you control. (Allies get +1 power and +1 life for each buff counter on them.)[Class Bonus] Harmonize — If you've activated a Melody card this turn, draw a card. Card Type: Action Card Subtype: Harmony;Skill Element: Wind Class: Tamer Reserve Cost: 3 Speed: Slow
$7.25