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3494 products

  • Suffocating Miasma [MRC - 190]

    Mercurial Heart Suffocating Miasma [MRC - 190]

    35 in stock

    Rarity: Rare Number: 190 Description: Imbue 2 On Enter: If Suffocating Miasma is imbued, you may put three debuff counters on target ally. At the beginning of each opponent’s recollection phase, that player puts a debuff counter on an ally they control. If they don’t, deal 2 unpreventable damage to their champion. Card Type: Phantasia Card Subtype: Assassin;Spell Element: Umbra Class: Assassin Reserve Cost: 2

    35 in stock

    $0.50 - $2.25

  • Refracted Twilight [MRC - 167]

    Mercurial Heart Refracted Twilight [MRC - 167]

    53 in stock

    Rarity: Uncommon Number: 167 Description: Brew — Two Silvershine, Three Herbs Banish Refracted Twilight: The next time you activate an ability of target Potion this turn, copy that ability twice. You may choose new targets for those copies. Card Type: Item Card Subtype: Cleric;Potion Element: Astra Class: Cleric Reserve Cost: 6

    53 in stock

    $0.50 - $3.00

  • Echoic Guard [MRC - 176]

    Mercurial Heart Echoic Guard [MRC - 176]

    40 in stock

    Rarity: Rare Number: 176 Description: [Class Bonus] This card costs 1 less to activate. Prevent the next 2 damage that would be dealt to target ally this turn. Then you may pay (X) where X is that ally’s reserve cost. If you do, summon a token copy of that ally. Card Type: Action Card Subtype: Guardian;Skill;Reaction Element: Neos Class: Guardian Reserve Cost: 3 Speed: Fast

    40 in stock

    $0.50 - $1.50

  • Bolster Ranks [MRC - 173]

    Mercurial Heart Bolster Ranks [MRC - 173]

    37 in stock

    Rarity: Rare Number: 173 Description: [Class Bonus] This card costs 1 less to activate. Choose one— • Summon an Automaton Drone token with a buff counter on it. • Put a buff counter on each ally you control. Card Type: Action Card Subtype: Guardian;Spell Element: Neos Class: Guardian Reserve Cost: 3 Speed: Fast

    37 in stock

    $0.50 - $1.50

  • Backup Charger [MRC - 008]

    Mercurial Heart Backup Charger [MRC - 008]

    6 in stock

    Rarity: Rare Number: 008 Description: (3), Banish Backup Charger: Summon a Powercell token rested. Draw a card into your memory. Card Type: Regalia;Item Card Subtype: Cleric;Accessory Element: Norm Class: Cleric Memory Cost: 0 Flavor Text: “Running out of energy too fast? In a pinch? Our prototype failsafe will guarantee you a fresh charge!” — Gearstride Automatics Advert

    6 in stock

    $43.00

  • Andronika, Eternal Herald [MRC - 134]

    Mercurial Heart Andronika, Eternal Herald [MRC - 134]

    3 in stock

    Rarity: Super Rare Number: 134 Description: Imbue 3 As long as Andronika is imbued, Andronika gets +1 power and +1 life, and has vigor. [Class Bonus] On Enter: Put a buff counter on up to two Automaton allies you control. Card Type: Ally Card Subtype: Warrior;Automaton Element: Wind Class: Warrior Reserve Cost: 3 Power: 1

    3 in stock

    $4.25

  • Eternal Magistrate [MRC - 143]

    Mercurial Heart Eternal Magistrate [MRC - 143]

    4 in stock

    Rarity: Super Rare Number: 143 Description: Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.) As long as Eternal Magistrate is imbued, cards can’t leave your opponents’ material decks unless it’s their materialize phase. Card Type: Ally Card Subtype: Cleric;Tamer;Automaton Element: Wind Class: Cleric;Tamer Reserve Cost: 2 Power: 1

    4 in stock

    $12.50

  • Windpiercer [MRC - 028]

    Mercurial Heart Windpiercer [MRC - 028]

    2 in stock

    Rarity: Super Rare Number: 028 Description: Renewable [REST]: Load Windpiercer into target unloaded Gun weapon you control. On Attack: Glimpse 1, then reveal the top card of your deck. If that card is wind element, Windpiercer gets +2 power. Card Type: Regalia;Item Card Subtype: Ranger;Bullet Element: Wind Class: Ranger Memory Cost: 0 Power: 1

    2 in stock

    $10.50 - $22.50

  • Vainglory Retribution [MRC - 154]

    Mercurial Heart Vainglory Retribution [MRC - 154]

    10 in stock

    Rarity: Super Rare Number: 154 Description: [Vanitas Bonus] [Level 2+] This card costs 2 less to activate. The next time your champion would take 4 or less combat damage this turn, prevent it. Your champion’s first attack without a weapon during your next turn gets +X power, where X is the amount of damage prevented this way. Card Type: Action Card Subtype: Cleric;Spell Element: Wind Class: Cleric Reserve Cost: 4 Speed: Fast

    10 in stock

    $1.50 - $4.25

  • Diablerie [MRC - 142]

    Mercurial Heart Diablerie [MRC - 142]

    14 in stock

    Rarity: Super Rare Number: 142 Description: The next time a regalia with divine relic would enter the field this turn, it enters the field under your control instead. [Vanitas Bonus] Floating Memory (Apply this effect only if your champion is Vanitas.) Card Type: Action Card Subtype: Cleric;Spell;Reaction Element: Wind Class: Cleric Reserve Cost: 2 Speed: Fast

    14 in stock

    $4.75 - $9.00

  • Verdigris Decree [MRC - 155]

    Mercurial Heart Verdigris Decree [MRC - 155]

    10 in stock

    Rarity: Super Rare Number: 155 Description: Imbue 3 Choose one. If Verdigris Decree is imbued, choose two instead— • Suppress up to one target ally. • Up to one target ally gets +2 power until end of turn. • Destroy up to one target phantasia. Card Type: Action Card Subtype: Cleric;Spell Element: Wind Class: Cleric Reserve Cost: 3 Speed: Fast

    10 in stock

    $10.50

  • Calamity Cannon [MRC - 081]

    Mercurial Heart Calamity Cannon [MRC - 081]

    17 in stock

    Rarity: Super Rare Number: 081 Description: [Polkhawk Bonus] This card costs 3 less to activate. Your champion’s first attack using a Gun weapon during your next turn gets +10 power. Card Type: Action Card Subtype: Ranger;Skill Element: Fire Class: Ranger Reserve Cost: 7 Speed: Slow

    17 in stock

    $1.50 - $4.25

  • Vermilion Decree [MRC - 102]

    Mercurial Heart Vermilion Decree [MRC - 102]

    1 in stock

    Rarity: Super Rare Number: 102 Description: Imbue 3 Choose one. If Vermilion Decree is imbued, choose two instead— • Deal 3 damage to up to one target champion. • Deal 2 damage to up to one target ally. • Each player draws a card. Card Type: Action Card Subtype: Cleric;Spell Element: Fire Class: Cleric Reserve Cost: 3 Speed: Fast

    1 in stock

    $15.00 - $65.00

  • Seaside Ringleader [MRC - 131]

    Mercurial Heart Seaside Ringleader [MRC - 131]

    4 in stock

    Rarity: Super Rare Number: 131 Description: [Class Bonus] [Element Bonus] (2), Banish Seaside Ringleader from your graveyard: Draw a card into your memory. Until end of turn, Animal and Beast ally cards you activate this turn enter the field with an additional buff counter on them. Card Type: Ally Card Subtype: Tamer;Human Element: Water Class: Tamer Reserve Cost: 3 Power: 2

    4 in stock

    $7.00

  • Naia, Diviner of Fortunes [MRC - 123]

    Mercurial Heart Naia, Diviner of Fortunes [MRC - 123]

    11 in stock

    Rarity: Super Rare Number: 123 Description: [Class Bonus] On Enter: Reveal the top three cards from your deck. Banish one of those cards and put the rest into your graveyard. If the banished card is a Spell card, you may activate it as long as you control Naia. Card Type: Ally Card Subtype: Mage;Human Element: Water Class: Mage Reserve Cost: 3 Power: 2

    11 in stock

    $4.50 - $34.50

  • Ravishing Finale [MRC - 130]

    Mercurial Heart Ravishing Finale [MRC - 130]

    7 in stock

    Rarity: Super Rare Number: 130 Description: As an additional cost to activate this card, banish two cards with floating memory from your graveyard. [Nico Bonus] On Champion Hit: For each damage counter on the hit champion, their controller puts the top two cards from their deck into their graveyard. Card Type: Attack Card Subtype: Guardian;Lash Element: Water Class: Guardian Reserve Cost: 3 Power: 6

    7 in stock

    $5.75 - $31.75

  • Tideholder Claymore [MRC - 022]

    Mercurial Heart Tideholder Claymore [MRC - 022]

    1 in stock

    Rarity: Super Rare Number: 022 Description: [Class Bonus] This card costs 1 less to materialize. As an additional cost to use this weapon for an attack, pay (10), reduced by (1) for each water element card in your graveyard. Card Type: Regalia;Weapon Card Subtype: Guardian;Sword Element: Water Class: Guardian Memory Cost: 2 Power: 5 Durability: 3 Flavor Text: A tidal wave of unrelenting force.

    1 in stock

    $22.25 - $51.75

  • Atmos Armor Type-Hermes [MRC - 036]

    Mercurial Heart Atmos Armor Type-Hermes [MRC - 036]

    17 in stock

    Rarity: Super Rare Number: 036 Description: As an additional cost to activate this card, sacrifice a Powercell. Spellshroud (Units with spellshroud can’t be targeted by Spells.) [Level 1+] Other Automaton allies you control get +1 power. Card Type: Ally Card Subtype: Guardian;Automaton Element: Norm Class: Guardian Reserve Cost: 3 Power: 2

    17 in stock

    $1.50 - $5.00

  • Bertha, Spry Howitzer [MRC - 040]

    Mercurial Heart Bertha, Spry Howitzer [MRC - 040]

    5 in stock

    Rarity: Super Rare Number: 040 Description: Fast Activation, Ranged 2 [Class Bonus] [Level 2+] On Enter: Look at the top five cards of your deck. You may activate a Ranger action card with reserve cost 2 or less from among them without paying its costs. Put the rest on the bottom of your deck in any order. Card Type: Ally Card Subtype: Ranger;Human Element: Norm Class: Ranger Reserve Cost: 3 Power: 1

    5 in stock

    $3.25 - $55.25

  • Engineered Slime [MRC - 049]

    Mercurial Heart Engineered Slime [MRC - 049]

    14 in stock

    Rarity: Super Rare Number: 049 Description: Pride 2 [Class Bonus] Whenever you sacrifice a Powercell, choose one— • Put a buff counter on Automaton Slime. • Automaton Slime gains spellshroud until end of turn. Card Type: Ally Card Subtype: Tamer;Automaton;Beast Element: Norm Class: Tamer Reserve Cost: 2 Power: 2

    14 in stock

    $1.75

  • Sadi, Blood Harvester [MRC - 069]

    Mercurial Heart Sadi, Blood Harvester [MRC - 069]

    2 in stock

    Rarity: Super Rare Number: 069 Description: (2): Return Sadi to your hand. If you do, put a preparation counter on your champion. [Class Bonus] On Kill: You gain agility 3 for this turn. (Agility 3 — Return three cards from your memory to your hand at the beginning of the end phase.) Card Type: Ally Card Subtype: Assassin;Human Element: Norm Class: Assassin Reserve Cost: 3 Power: 2

    2 in stock

    $55.25 - $78.25

  • Sorrowcaller [MRC - 035]

    Mercurial Heart Sorrowcaller [MRC - 035]

    5 in stock

    Rarity: Super Rare Number: 035 Description: [Class Bonus] On Champion Hit: Reveal the hit opponent’s memory. Deal an amount of unpreventable damage to the hit champion equal to the amount of cards with reserve cost 3 or greater revealed this way. Card Type: Weapon;Regalia Card Subtype: Ranger;Gun Element: Umbra Class: Ranger Memory Cost: 0 Power: 1 Durability: 1 Flavor Text: Punish the guilty. Harvest the weak.

    5 in stock

    $3.50

  • Tristan, Shadowreaver [MRC - 006]

    Mercurial Heart Tristan, Shadowreaver [MRC - 006]

    2 in stock

    Rarity: Super Rare Number: 006 Description: Tristan Lineage Tristan can level up into champions of the same base level. When she does, draw two cards. On Enter: Banish the top four cards of target opponent’s deck face down. As long as they’re banished, you may play those cards, ignoring their elemental requirements. Card Type: Champion Card Subtype: Assassin;Human Element: Umbra Class: Assassin Memory Cost: 3 Level: 3 Life: 25

    2 in stock

    $16.50

  • Revenant's Scourge [MRC - 186]

    Mercurial Heart Revenant's Scourge [MRC - 186]

    8 in stock

    Rarity: Super Rare Number: 186 Description: [Class Bonus] On Champion Hit: If there are one or more Curse cards in the hit champion’s lineage, wake up the attacker and draw a card. (Apply this effect only if your champion’s class matches this card’s class.) Card Type: Attack Card Subtype: Assassin;Dagger Element: Umbra Class: Assassin Reserve Cost: 1 Power: 4

    8 in stock

    $1.25

  • Gloamspire Mantle [MRC - 032]

    Mercurial Heart Gloamspire Mantle [MRC - 032]

    7 in stock

    Rarity: Super Rare Number: 032 Description: [Tristan Bonus] On Enter: You may pay (3). If you do, summon an Ominous Shadow token. Umbra element phantasia allies you control have ambush. (They may retaliate against attackers while not defending.) Card Type: Regalia;Item Card Subtype: Assassin;Accessory Element: Umbra Class: Assassin Memory Cost: 0

    7 in stock

    $17.75 - $33.50

  • Penumbral Waltz [MRC - 183]

    Mercurial Heart Penumbral Waltz [MRC - 183]

    7 in stock

    Rarity: Super Rare Number: 183 Description: As an additional cost to activate this card, remove X preparation counters from your champion. Prevent the next X+3 damage that would be dealt to your champion this turn. [Tristan Bonus] If X is 3 or greater, summon two Ominous Shadow tokens. Card Type: Action Card Subtype: Assassin;Skill;Reaction Element: Umbra Class: Assassin Reserve Cost: 0 Speed: Fast

    7 in stock

    $4.25 - $16.75

  • Curse Amplification [MRC - 177]

    Mercurial Heart Curse Amplification [MRC - 177]

    12 in stock

    Rarity: Super Rare Number: 177 Description: [Diana Bonus] This card costs 3 less to activate. If your champion has twenty or more damage counters on them, recover 4. For the rest of the game, Curse cards in lineages have “Inherited Effect: At the beginning of your recollection phase, deal 1 unpreventable damage to this object.” Card Type: Action Card Subtype: Ranger;Skill Element: Umbra Class: Ranger Reserve Cost: 6 Speed: Fast

    12 in stock

    $1.00 - $8.00

  • Foretold Bloom [MRC - 162]

    Mercurial Heart Foretold Bloom [MRC - 162]

    11 in stock

    Rarity: Super Rare Number: 162 Description: Until end of turn, Herbs you control gain “On Sacrifice: Glimpse 2.” Card Type: Action Card Subtype: Cleric;Spell Element: Astra Class: Cleric Reserve Cost: 2 Speed: Slow Flavor Text: Under the Tearlight Cascade, Silvershine fields bloom iridescent and translucent, reflecting the absorbed starlight and beckoning towards an illuminating fate.

    11 in stock

    $1.00 - $17.25

  • Astromech Attendant [MRC - 161]

    Mercurial Heart Astromech Attendant [MRC - 161]

    11 in stock

    Rarity: Super Rare Number: 161 Description: [Class Bonus] On Enter: Gather three times. Whenever you brew a Potion, draw a card into your memory. Card Type: Ally Card Subtype: Cleric;Automaton Element: Astra Class: Cleric Reserve Cost: 2 Power: 2 Flavor Text: Some automata, with guided stimuli, can visualize patterns and formulae beyond human understanding.

    11 in stock

    $1.50

  • Meteor Strike [MRC - 164]

    Mercurial Heart Meteor Strike [MRC - 164]

    2 in stock

    Rarity: Super Rare Number: 164 Description: Starcalling — (3) As long as Meteor Strike is being starcalled, it has “Deal 3 damage to all units except for your champion.” Otherwise, it has “Destroy target non-champion object.” Card Type: Action Card Subtype: Cleric;Spell Element: Astra Class: Cleric Reserve Cost: 3 Speed: Slow

    2 in stock

    $4.75

  • Twilight Slime [MRC - 169]

    Mercurial Heart Twilight Slime [MRC - 169]

    6 in stock

    Rarity: Super Rare Number: 169 Description: Pride 3 [Class Bonus] Your champion and other slimes you control have spellshroud. (Units with spellshroud can’t be targeted by Spells.) Card Type: Ally Card Subtype: Tamer;Beast;Slime Element: Astra Class: Tamer Reserve Cost: 3 Power: 1 Flavor Text: Cloaked under moonlight, shrouded by twilight.

    6 in stock

    $2.25 - $14.00

  • Plea for Peace [ALC - 068]

    Alchemical Revolution Plea for Peace [ALC - 068]

    58 in stock

    Rarity: Common Number: 068 Description: Until the beginning of your next turn, players can't declare attacks unless they pay (1) for each attack declaration. Card Type: Action Card Subtype: Guardian;Skill Element: Norm Class: Guardian Reserve Cost: 1 Speed: Slow Flavor Text: Once upon a time, Rose thought that they could resolve their differences with humans peacefully.

    58 in stock

    $0.50 - $1.50

  • Unearth Revelations [ALC - 091]

    Alchemical Revolution Unearth Revelations [ALC - 091]

    51 in stock

    Rarity: Common Number: 091 Description: Draw two cards, then put two cards from your hand on the bottom of your deck in any order. Card Type: Action Card Subtype: Cleric;Skill Element: Norm Class: Cleric Reserve Cost: 1 Speed: Slow Flavor Text: Ancient relics lie buried underneath Azoth. Now, it's a race to see who can control their power first.

    51 in stock

    $0.25 - $1.50

  • Scry the Skies [ALC - 076]

    Alchemical Revolution Scry the Skies [ALC - 076]

    45 in stock

    Rarity: Common Number: 076 Description: Glimpse LV. Draw a card into your memory. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.) Card Type: Action Card Subtype: Mage;Skill Element: Norm Class: Mage Reserve Cost: 1 Speed: Slow Flavor Text: The skies hold secrets only privy to the few versed in its signs.

    45 in stock

    $0.50

  • Harvest Herbs [ALC - 058]

    Alchemical Revolution Harvest Herbs [ALC - 058]

    53 in stock

    Rarity: Common Number: 058 Description: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.) [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Card Type: Action Card Subtype: Cleric;Skill Element: Norm Class: Cleric Reserve Cost: 1 Speed: Slow

    53 in stock

    $0.50 - $11.75

  • Barter Herbs [ALC - 045]

    Alchemical Revolution Barter Herbs [ALC - 045]

    59 in stock

    Rarity: Common Number: 045 Description: Sacrifice up to two Herbs. For each Herb sacrificed this way, summon your choice of Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token. [Class Bonus] Floating Memory Card Type: Action Card Subtype: Cleric;Skill Element: Norm Class: Cleric Reserve Cost: 1 Speed: Slow

    59 in stock

    $0.25 - $3.75

  • Lone Gunslinger [ALC - 062]

    Alchemical Revolution Lone Gunslinger [ALC - 062]

    56 in stock

    Rarity: Common Number: 062 Description: Ranged 1 (As long as this unit is distant, its attacks get +1 power.) [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.) Card Type: Ally Card Subtype: Ranger;Human Element: Norm Class: Ranger Reserve Cost: 1 Power: 1 Life: 1

    56 in stock

    $0.50 - $2.25

  • Reposition [ALC - 073]

    Alchemical Revolution Reposition [ALC - 073]

    56 in stock

    Rarity: Common Number: 073 Description: Target unit becomes distant. (Units stay distant until the end of their controller's turn.) [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Card Type: Action Card Subtype: Ranger;Skill Element: Norm Class: Ranger Reserve Cost: 1 Speed: Fast

    56 in stock

    $0.50

  • Study the Fables [ALC - 083]

    Alchemical Revolution Study the Fables [ALC - 083]

    57 in stock

    Rarity: Common Number: 083 Description: Target player reveals six cards from their material deck. Draw a card into your memory. Card Type: Action Card Subtype: Cleric;Skill Element: Norm Class: Cleric Reserve Cost: 2 Speed: Slow Flavor Text: Perhaps the answer lies within Azoth's many myths.

    57 in stock

    $0.50 - $1.50

  • Take Aim [ALC - 087]

    Alchemical Revolution Take Aim [ALC - 087]

    54 in stock

    Rarity: Common Number: 087 Description: Target unit's next attack this turn gets +2 power. Class Bonus: That unit also gains ranged 2 until end of turn. (As long as that unit is distant, that unit's attacks get +2 power. Apply the additional effect only if your champion's class matches this card's class.) Card Type: Action Card Subtype: Ranger;Skill Element: Norm Class: Ranger Reserve Cost: 2 Speed: Slow

    54 in stock

    $0.50 - $3.25

  • Strategic Warfare [ALC - 082]

    Alchemical Revolution Strategic Warfare [ALC - 082]

    55 in stock

    Rarity: Common Number: 082 Description: Allies you control get +1 power until end of turn. [Level 2+] Target unit gains true sight until end of turn. (Units with true sight can attack units with stealth.) Card Type: Action Card Subtype: Ranger;Skill Element: Norm Class: Ranger Reserve Cost: 2 Speed: Slow Flavor Text: Reconnaissance and battlefield tactics can overcome even overwhelming numbers.

    55 in stock

    $0.25 - $2.75

  • Reconstructive Surgery [ALC - 072]

    Alchemical Revolution Reconstructive Surgery [ALC - 072]

    54 in stock

    Rarity: Common Number: 072 Description: Choose one — • Put a buff counter on target Automaton ally. • [Level 2+] Return an Automaton ally card from your graveyard to your memory. (Choose this option only if your champion is level 2 or higher.) Card Type: Action Card Subtype: Cleric;Skill Element: Norm Class: Cleric Reserve Cost: 2 Speed: Slow

    54 in stock

    $0.25

  • Exorcise Curses [ALC - 055]

    Alchemical Revolution Exorcise Curses [ALC - 055]

    58 in stock

    Rarity: Common Number: 055 Description: Choose up to two Curse cards from a champion's lineage and discard them. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Card Type: Action Card Subtype: Cleric;Spell Element: Norm Class: Cleric Reserve Cost: 2 Speed: Fast

    58 in stock

    $0.50 - $7.75

  • Sidestep [ALC - 079]

    Alchemical Revolution Sidestep [ALC - 079]

    59 in stock

    Rarity: Common Number: 079 Description: [Level 2+] This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.) Target ally gains stealth until end of turn. (This unit can't be targeted by attacks unless permitted by true sight.) Card Type: Action Card Subtype: Reaction;Skill Element: Norm Class: Assassin Reserve Cost: 2 Speed: Fast

    59 in stock

    $0.25 - $2.00

  • Into the Fray [ALC - 060]

    Alchemical Revolution Into the Fray [ALC - 060]

    60 in stock

    Rarity: Common Number: 060 Description: Up to one target ally you control gets +1power until end of turn for each other ally you control. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Card Type: Action Card Subtype: Skill Element: Norm Class: Guardian Reserve Cost: 2 Speed: Fast

    60 in stock

    $0.25 - $4.00

  • Empowering Prayer [ALC - 051]

    Alchemical Revolution Empowering Prayer [ALC - 051]

    53 in stock

    Rarity: Common Number: 051 Description: Your champion gets +2 level until end of turn. Then if your champion's level is equal to the amount of cards in your memory, draw a card. Card Type: Action Card Subtype: Cleric;Spell Element: Norm Class: Cleric Reserve Cost: 2 Speed: Fast Flavor Text: The diligent pursuit of horticulture is often rewarded when the environmental conditions are just right.

    53 in stock

    $0.25

  • Caretaker Drone [ALC - 047]

    Alchemical Revolution Caretaker Drone [ALC - 047]

    58 in stock

    Rarity: Common Number: 047 Description: Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.) [Class Bonus] On Death: Glimpse 4. Card Type: Ally Card Subtype: Cleric;Automaton Element: Norm Class: Cleric Reserve Cost: 2 Power: 0 Life: 2 Flavor Text: An inexhaustible servant with programmed routines.

    58 in stock

    $0.50

  • Palatial Concourse [ALC - 067]

    Alchemical Revolution Palatial Concourse [ALC - 067]

    51 in stock

    Rarity: Common Number: 067 Description: At the beginning of your recollection phase, glimpse 1. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.) Card Type: Domain Card Subtype: Mage;Crossroads Element: Norm Class: Mage Reserve Cost: 2 Flavor Text: Regal thoroughfares for inquisitive scholars.

    51 in stock

    $0.50

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