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3492 products

  • Empowering Tincture [ALC - 052]

    Alchemical Revolution Empowering Tincture [ALC - 052]

    52 in stock

    Rarity: Common Number: 052 Description: Brew — One Manaroot, One Herb On Enter: If Empowering Tincture was brewed, draw a card into your memory. Sacrifice Empowering Tincture: Your champion gets +2 level until end of turn. Card Type: Item Card Subtype: Cleric;Potion Element: Norm Class: Cleric Reserve Cost: 3

    52 in stock

    $0.50

  • Serum of Wisdom [ALC - 078]

    Alchemical Revolution Serum of Wisdom [ALC - 078]

    57 in stock

    Rarity: Common Number: 078 Description: Brew — Three Herbs (You may sacrifice the listed objects rather than pay this card's reserve cost.) Sacrifice Serum of Wisdom: Glimpse 3. Draw a card into your memory. Card Type: Item Card Subtype: Cleric;Potion Element: Norm Class: Cleric Reserve Cost: 3

    57 in stock

    $0.25 - $1.50

  • Potion of Healing [ALC - 069]

    Alchemical Revolution Potion of Healing [ALC - 069]

    49 in stock

    Rarity: Common Number: 069 Description: Brew — Two Herbs (You may sacrifice the listed objects rather than pay this card's reserve cost.) Sacrifice Healing Potion: Recover 5. (To recover, remove that many damage counters from your champion.) Card Type: Item Card Subtype: Potion Element: Norm Class: Cleric Reserve Cost: 3

    49 in stock

    $0.50 - $9.75

  • Oasis Trading Post [ALC - 065]

    Alchemical Revolution Oasis Trading Post [ALC - 065]

    52 in stock

    Rarity: Common Number: 065 Description: (3), [REST]: Glimpse 2. (4), [REST]: Gather. (5), [REST]: Summon an Automaton Drone token. Card Type: Domain Card Subtype: Warrior;Market Element: Norm Class: Warrior Reserve Cost: 3 Flavor Text: A bustling trade port blessed by climate and sulfur.

    52 in stock

    $0.50 - $1.00

  • Trained Sharpshooter [ALC - 090]

    Alchemical Revolution Trained Sharpshooter [ALC - 090]

    56 in stock

    Rarity: Common Number: 090 Description: [Class Bonus] Ranged 2 (As long as this unit is distant, its attacks get +2 power. Apply this effect only if your champion's class matches this card's class.) Card Type: Ally Card Subtype: Ranger;Human Element: Norm Class: Ranger Reserve Cost: 3 Power: 2 Life: 3 Flavor Text: Military-trained infantry able to adjust position and sight an enemy across the battlefield.

    56 in stock

    $0.50

  • Academy Attendant [ALC - 041]

    Alchemical Revolution Academy Attendant [ALC - 041]

    55 in stock

    Rarity: Common Number: 041 Description: [Class Bonus] [Memory 4+] Academy Attendant gets +1 power. (Apply this effect only if your champion's class matches this card's class and only if there are four or more cards in your memory.) Card Type: Ally Card Subtype: Cleric;Automaton Element: Norm Class: Cleric Reserve Cost: 3 Power: 2 Life: 2 Flavor Text: Capable of cataloging the Academy's vast research.

    55 in stock

    $0.25

  • Escape the Wreckage [ALC - 053]

    Alchemical Revolution Escape the Wreckage [ALC - 053]

    21 in stock

    Rarity: Common Number: 053 Description: Return target ally you control to your memory. If you do, draw a card into your memory. Card Type: Action Card Subtype: Skill Element: Norm Class: Ranger Reserve Cost: 3 Speed: Fast Flavor Text: A sudden and dangerous rescue in enemy lands.

    21 in stock

    $0.50

  • Organize the Alliance [ALC - 066]

    Alchemical Revolution Organize the Alliance [ALC - 066]

    59 in stock

    Rarity: Common Number: 066 Description: Target ally becomes fostered. [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Card Type: Action Card Subtype: Guardian;Skill Element: Norm Class: Guardian Reserve Cost: 3 Speed: Slow Flavor Text: A united front to face down the Automaton horde.

    59 in stock

    $0.25

  • Healing Aura [ALC - 059]

    Alchemical Revolution Healing Aura [ALC - 059]

    52 in stock

    Rarity: Common Number: 059 Description: [Class Bonus] This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.) At the beginning of your recollection phase, recover 1. (To recover, remove that many damage counters from your champion.) Card Type: Phantasia Card Subtype: Cleric;Spell Element: Norm Class: Cleric Reserve Cost: 4

    52 in stock

    $0.50 - $6.00

  • Supply Drone [ALC - 085]

    Alchemical Revolution Supply Drone [ALC - 085]

    18 in stock

    Rarity: Uncommon Number: 085 Description: [Class Bonus] At the beginning of your recollection phase, materialize a Bullet card with memory cost 0 from your material deck. (Apply this effect only if your champion's class matches this card's class.) Card Type: Ally Card Subtype: Automaton Element: Norm Class: Ranger Reserve Cost: 3 Power: 0 Life: 4 Flavor Text: Armor-plated and heat-resistant to prevent the sympathetic detonation of critical munitions.

    18 in stock

    $0.50 - $3.50

  • Raze the Land [ALC - 070]

    Alchemical Revolution Raze the Land [ALC - 070]

    4 in stock

    Rarity: Uncommon Number: 070 Description: Destroy target domain. Floating Memory Card Type: Action Card Subtype: Guardian;Skill Element: Norm Class: Guardian Reserve Cost: 3 Speed: Slow Flavor Text: Fires raged unchecked and smoke blotted out the sky. Nothing but rumble remained in the aftermath.

    4 in stock

    $0.50 - $2.00

  • Imperial Panzer [ALC Alter - 225]

    Alchemical Revolution Alter Edition Imperial Panzer [ALC Alter - 225]

    39 in stock

    Rarity: Uncommon Number: 225 Description: Foster (At the beginning of your recollection phase, if this ally hasn't been dealt damage since the end of your previous turn, it becomes fostered.) [Class Bonus] As long as Imperial Panzer is fostered, it gets +1 Power and +2 Life, and has vigor. Card Type: Ally Card Subtype: Guardian;Human Element: Norm Class: Guardian Reserve Cost: 3 Power: 2 Life: 2

    39 in stock

    $1.00

  • Automated Gardener [ALC Alter - 216]

    Alchemical Revolution Alter Edition Automated Gardener [ALC Alter - 216]

    45 in stock

    Rarity: Uncommon Number: 216 Description: [Class Bonus] On Enter: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.) Card Type: Ally Card Subtype: Cleric Element: Norm Class: Cleric Reserve Cost: 3 Power: 2 Life: 3 Flavor Text: With such vast technological advances, not even drought can threaten a bountiful harvest.

    45 in stock

    $1.50 - $20.75

  • Focusing Round [ALC Alter - 219]

    Alchemical Revolution Alter Edition Focusing Round [ALC Alter - 219]

    35 in stock

    Rarity: Uncommon Number: 219 Description: On Enter: Draw a Card (2), [REST]: Load Focusing Round into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.) Card Type: Item Card Subtype: Ranger;Bullet Element: Norm Class: Ranger Reserve Cost: 3 Durability: 2

    35 in stock

    $1.75

  • Allied Warpriestess [ALC - 043]

    Alchemical Revolution Allied Warpriestess [ALC - 043]

    6 in stock

    Rarity: Uncommon Number: 043 Description: [Class Bonus] Allied Warpriestess gets +1 power. [Memory 4+] On Attack: Recover 2. (To recover, remove that many damage counters from your champion. Apply this effect only if there are four or more cards in your memory.) Card Type: Ally Card Subtype: Cleric;Guardian;Human Element: Norm Class: Cleric;Guardian Reserve Cost: 3 Power: 1 Life: 3

    6 in stock

    $0.75

  • Scavenge the Distillery [ALC - 075]

    Alchemical Revolution Scavenge the Distillery [ALC - 075]

    20 in stock

    Rarity: Uncommon Number: 075 Description: [Class Bonus] This card costs 1 less to activate. Return up to one target Potion item card from your graveyard to your hand. Card Type: Action Card Subtype: Cleric;Skill Element: Norm Class: Cleric Reserve Cost: 3 Speed: Slow Flavor Text: Abandoned workshops often contain useful draughts.

    20 in stock

    $0.50 - $1.50

  • Swooping Talons [ALC - 086]

    Alchemical Revolution Swooping Talons [ALC - 086]

    7 in stock

    Rarity: Uncommon Number: 086 Description: Choose one — • Deal 2 damage to target ally. • [Level 2+] Destroy target item with memory cost 0 or reserve cost 4 or less. (Choose this option only if your champion is level 2 or higher.) Card Type: Action Card Subtype: Ranger;Skill Element: Norm Class: Ranger Reserve Cost: 3 Speed: Slow

    7 in stock

    $0.50 - $2.75

  • Vanish from Sight [ALC - 092]

    Alchemical Revolution Vanish from Sight [ALC - 092]

    8 in stock

    Rarity: Uncommon Number: 092 Description: Activate this card only during an opponent's recollection phase. Your champion gains stealth until end of turn. Card Type: Action Card Subtype: Assassin;Skill;Reaction Element: Norm Class: Assassin Reserve Cost: 3 Speed: Fast Flavor Text: Like a wraith, Tristan slipped through the battle wrapped in shadows unseen, daggers ready.

    8 in stock

    $1.25

  • Accompanying Guard [ALC Alter - 215]

    Alchemical Revolution Alter Edition Accompanying Guard [ALC Alter - 215]

    40 in stock

    Rarity: Uncommon Number: 215 Description: [Class Bonus] On Enter: Another target ally you control becomes fostered. (Apply this effect only if your champion's class matches this card's class) Card Type: Ally Card Subtype: Guardian;Human Element: Norm Class: Guardian Reserve Cost: 2 Power: 1 Life: 3 Flavor Text: Determined to protect those in need, regardless if they are human or automaton.

    40 in stock

    $1.25 - $27.75

  • Navigate the Streets [ALC - 064]

    Alchemical Revolution Navigate the Streets [ALC - 064]

    18 in stock

    Rarity: Uncommon Number: 064 Description: Glimpse 1+X, where X is the amount of domains you control. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.) Floating Memory Card Type: Action Card Subtype: Skill Element: Norm Class: Ranger Reserve Cost: 1 Speed: Slow

    18 in stock

    $0.50

  • Dusklight Communion [ALC - 050]

    Alchemical Revolution Dusklight Communion [ALC - 050]

    6 in stock

    Rarity: Super Rare Number: 050 Description: As an additional cost to activate this card, bansih an astra or umbra element card from your material deck. On Enter: If the banished card was astra element, destroy up to one target phantasia. If the banished card was umbra element, Dusklight Communion gains "Champions get -1 level." Card Type: Unique;Phantasia Card Subtype: Spell Element: Norm Class: Cleric Reserve Cost: 3

    6 in stock

    $3.25

  • Lena, Dorumegia's Herald [ALC - 061]

    Alchemical Revolution Lena, Dorumegia's Herald [ALC - 061]

    3 in stock

    Rarity: Super Rare Number: 061 Description: [Class Bonus] True Sight (4), [REST]: Look at the top four cards of your deck. You may reveal a Ranger ally card from among them and put it into your hand. Put the rest on the bottom of your deck in any order. This ability costs (2) less to activate as long as Lena is distant. Card Type: Ally Card Subtype: Ranger;Human Element: Norm Class: Ranger Reserve Cost: 3 Power: 1 Life: 3

    3 in stock

    $4.75

  • Freydis, Master Tactician [ALC - 057]

    Alchemical Revolution Freydis, Master Tactician [ALC - 057]

    1 in stock

    Rarity: Super Rare Number: 057 Description: [Class Bonus] At the beginning of your recollection phase, put a tactic counter on Freydis, then glimpse X where X is the amount of tactic counters on Freydis. Remove three tactic counters from Freydis: For the rest of the game, Ranger units you control are always distant. Card Type: Unique;Ally Card Subtype: Ranger;Human Element: Norm Class: Ranger Reserve Cost: 2 Power: 1 Life: 2

    1 in stock

    $2.75 - $19.50

  • Navigation Compass [ALC - 023]

    Alchemical Revolution Navigation Compass [ALC - 023]

    4 in stock

    Rarity: Rare Number: 023 Description: [Class Bonus] This card costs 1 less to materialize. (Apply this effect only if your champion's class matches this card's class.) [REST], Discard a domain card: Draw a card into your memory. Card Type: Regalia;Item Card Subtype: Ranger;Accessory Element: Norm Class: Ranger Memory Cost: 1

    4 in stock

    $0.50

  • Resplendent Kite Shield [ALC - 025]

    Alchemical Revolution Resplendent Kite Shield [ALC - 025]

    4 in stock

    Rarity: Rare Number: 025 Description: On Enter: Put a refinement counter on Resplendent Kite Shield. Class Bonus: Put two refinement counters on it instead. [REST], Remove a refinement counter from Resplendent Kite Shield: Prevent the next 1 damage that would be dealt to your champion this turn. Card Type: Regalia;Item Card Subtype: Guardian;Shield Element: Norm Class: Guardian Memory Cost: 0

    4 in stock

    $0.50 - $7.00

  • Alliance Gearshield [ALC - 021]

    Alchemical Revolution Alliance Gearshield [ALC - 021]

    5 in stock

    Rarity: Rare Number: 021 Description: Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.) Linked ally gets +1 life. Class Bonus: That ally also gets +2 power as long as they're retaliating. (Apply the additional effect only if your champion's class matches this card's class.) Card Type: Regalia;Item Card Subtype: Guardian;Shield Element: Norm Class: Guardian Memory Cost: 0

    5 in stock

    $0.50

  • Rusted Warshield [ALC - 026]

    Alchemical Revolution Rusted Warshield [ALC - 026]

    4 in stock

    Rarity: Rare Number: 026 Description: Banish Rusted Warshield: Prevent the next 2 damage that would be dealt to your champion this turn. Draw a card into your memory. Card Type: Regalia;Item Card Subtype: Guardian;Shield Element: Norm Class: Guardian Memory Cost: 1 Flavor Text: A relic of a previous age, this iron shield still has enough structural integrity to block a fatal strike.

    4 in stock

    $0.50 - $2.25

  • Fatal Timepiece [ALC - 022]

    Alchemical Revolution Fatal Timepiece [ALC - 022]

    5 in stock

    Rarity: Rare Number: 022 Description: At the beginning of each player's recollection phase, if they did not materialize a card this turn, deal 2 unpreventable damage to their champion. Card Type: Regalia;Item Card Subtype: Cleric;Artifact Element: Norm Class: Cleric Memory Cost: 0 Flavor Text: This broken malignant watch may still hurt twice.

    5 in stock

    $0.50

  • Alchemist's Kit [ALC - 020]

    Alchemical Revolution Alchemist's Kit [ALC - 020]

    2 in stock

    Rarity: Rare Number: 020 Description: Whenever you gather, put a refinement counter on Alchemist's Kit. Banish Alchemist's Kit: For every four refinement counters that was on Alchemist's Kit, draw a card. Card Type: Regalia;Item Card Subtype: Cleric;Accessory Element: Norm Class: Cleric Memory Cost: 0

    2 in stock

    $0.75

  • Seeker's Rifle [ALC - 027]

    Alchemical Revolution Seeker's Rifle [ALC - 027]

    3 in stock

    Rarity: Rare Number: 027 Description: [Class Bonus] True Sight (Attacks using this weapon can target units with stealth.) [Class Bonus] Spellshroud On Kill: You may pay 2. If you do, materialize a Bullet card from your material deck. Card Type: Weapon;Regalia Card Subtype: Gun Element: Norm Class: Ranger Memory Cost: 0 Power: 1 Durability: 2

    3 in stock

    $1.50

  • Synthetic Core [ALC - 028]

    Alchemical Revolution Synthetic Core [ALC - 028]

    2 in stock

    Rarity: Rare Number: 028 Description: Whenever a non-token Automaton ally you control dies, you may banish Synthetic Core. If you do, return that ally to your memory. Card Type: Regalia;Item Card Subtype: Warrior;Artifact Element: Norm Class: Warrior Memory Cost: 0 Flavor Text: Once, Claude's crowning achievement. Now, his constant reminder of failure and humiliation.

    2 in stock

    $0.50

  • Wayfinder's Map [ALC - 030]

    Alchemical Revolution Wayfinder's Map [ALC - 030]

    3 in stock

    Rarity: Rare Number: 030 Description: Domain cards you activate cost 1 less to activate. Banish Wayfinder's Map: Draw a card. Activate this ability only if you control three or more domains. Card Type: Regalia;Item Card Subtype: Ranger;Map Element: Norm Class: Ranger Memory Cost: 0 Flavor Text: Critical landmarks and strategic bastions dot the battlefield. Strategic control is the key to success.

    3 in stock

    $0.75 - $3.75

  • Distilled Atrophy [ALC - 049]

    Alchemical Revolution Distilled Atrophy [ALC - 049]

    5 in stock

    Rarity: Rare Number: 049 Description: Brew — One Blightroot, One Herb At the beginning of your recollection phase, put an age counter on Distilled Atrophy. Sacrifice Distilled Atrophy: Target champion gets -X level until end of turn. Then if that champion is level 0 or lower, deal X damage to them. X is the amount of age counters on Distilled Atrophy. Card Type: Item Card Subtype: Cleric;Potion Element: Norm Class: Cleric Reserve Cost: 3

    5 in stock

    $0.50

  • Take Cover [ALC - 088]

    Alchemical Revolution Take Cover [ALC - 088]

    5 in stock

    Rarity: Rare Number: 088 Description: [Class Bonus] This card costs 1 less to activate. Target unit you control gains stealth until end of turn. That unit also becomes distant. (This unit can't be targeted by attacks unless permitted by true sight. Units stay distant until the end of their controller's turn.) Card Type: Action Card Subtype: Ranger;Skill;Reaction Element: Norm Class: Ranger Reserve Cost: 5 Speed: Fast

    5 in stock

    $0.50

  • Exalted Dorumegian Throne [ALC - 054]

    Alchemical Revolution Exalted Dorumegian Throne [ALC - 054]

    4 in stock

    Rarity: Rare Number: 054 Description: Allies you control get +1 power and +1 life. Upkeep — At the beginning of your recollection phase, if you control four or fewer other domains, sacrifice Exalted Dorumegian Throne. Card Type: Unique;Domain Card Subtype: Guardian;Throne Element: Norm Class: Guardian Reserve Cost: 3 Flavor Text: Humanity's ascension gilded in iron, onyx, and gold.

    4 in stock

    $0.50 - $11.25

  • The Eternal Kingdom [ALC Alter - 089]

    Alchemical Revolution Alter Edition The Eternal Kingdom [ALC Alter - 089]

    4 in stock

    Rarity: Ultra Rare Number: 089 Description: [Class Bonus] Domains you control have reservable. (While paying for a reserve cost, you may rest an object with reservable to pay for 1 of that cost.) Upkeep — At the beginning of your recollection phase, you may pay (2). If you don't, sacrifice The Eternal Kingdom. Card Type: Domain;Unique Card Subtype: Castle;Guardian Element: Norm Class: Guardian Reserve Cost: 4

    4 in stock

    $22.25

  • Excalibur, Cleansing Light [DOA 1st - 259]

    Dawn of Ashes 1st Edition Excalibur, Cleansing Light [DOA 1st - 259]

    5 in stock

    Rarity: Rare Number: 259 Description: Destroy target non-champion object.[Class Bonus] Choose up to two non-norm elements. Players can't materialize or activate cards of those elements until the start of your next turn. (Apply this effect only if your champion's class matches this card's class.) Card Type: Action Card Subtype: Spell Element: Luxem Class: Warrior Reserve Cost: 2 Speed: Fast

    5 in stock

    $18.00

  • Glacial Guidance [DOA 1st - 174]

    Dawn of Ashes 1st Edition Glacial Guidance [DOA 1st - 174]

    19 in stock

    Rarity: Common Number: 174 Description: Rest target ally. If that ally is attacking, end the combat phase.[Class Bonus] Put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card.) Card Type: Action Card Subtype: Spell Element: Water Class: Mage Reserve Cost: 1 Speed: Fast

    19 in stock

    $0.50

  • Chilling Touch [DOA 1st - 164]

    Dawn of Ashes 1st Edition Chilling Touch [DOA 1st - 164]

    23 in stock

    Rarity: Common Number: 164 Description: Banish a card at random from target opponent's memory. Return that card to their memory at the beginning of their next end phase.Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Card Type: Action Card Subtype: Spell Element: Water Class: Mage Reserve Cost: 1 Speed: Slow

    23 in stock

    $0.75

  • Drowned Cut [DOA 1st - 167]

    Dawn of Ashes 1st Edition Drowned Cut [DOA 1st - 167]

    25 in stock

    Rarity: Common Number: 167 Description: [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.) Card Type: Attack Card Subtype: Dagger Element: Water Class: Assassin Reserve Cost: 1 Power: 2 Flavor Text: A dagger sunk is a target dead.

    25 in stock

    $0.50

  • Set the Traps [DOA 1st - 188]

    Dawn of Ashes 1st Edition Set the Traps [DOA 1st - 188]

    25 in stock

    Rarity: Common Number: 188 Description: Target player puts the top two cards of their deck into their graveyard.[Class Bonus] Put a preparation counter on your champion. (Apply this effect only if your champion's class matches this card's class.) Card Type: Action Card Subtype: Skill Element: Water Class: Assassin Reserve Cost: 2 Speed: Slow

    25 in stock

    $0.75

  • Dewdrop Hares [DOA 1st - 166]

    Dawn of Ashes 1st Edition Dewdrop Hares [DOA 1st - 166]

    17 in stock

    Rarity: Common Number: 166 Description: [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.) Card Type: Ally Card Subtype: Animal;Rabbit Element: Water Class: Tamer Reserve Cost: 2 Power: 1 Life: 3 Flavor Text: A rare sight after fresh rain.

    17 in stock

    $0.50

  • Freezing Hail [DOA 1st - 170]

    Dawn of Ashes 1st Edition Freezing Hail [DOA 1st - 170]

    26 in stock

    Rarity: Common Number: 170 Description: Deal 2 damage to target unit. That unit doesn't wake up during its controller's next wake up phase. Card Type: Action Card Subtype: Spell Element: Water Class: Mage Reserve Cost: 2 Speed: Fast Flavor Text: Sharpened shards carrying a piercing chill freeze almost everything to the core."

    26 in stock

    $0.75

  • Mistbound Watcher [DOA 1st - 182]

    Dawn of Ashes 1st Edition Mistbound Watcher [DOA 1st - 182]

    26 in stock

    Rarity: Common Number: 182 Description: [Class Bonus] At the beginning of your end phase, put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card. Apply this effect only if your champion's class matches this card's class.) Card Type: Ally Card Subtype: Spirit Element: Water Class: Mage Reserve Cost: 2 Power: 0 Life: 3 Flavor Text: Enlightenment in pensive calm.

    26 in stock

    $0.75 - $16.50

  • Give Bath [DOA 1st - 173]

    Dawn of Ashes 1st Edition Give Bath [DOA 1st - 173]

    28 in stock

    Rarity: Common Number: 173 Description: Remove all temporary damage from target ally.[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.) Card Type: Action Card Subtype: Skill Element: Water Class: Tamer Reserve Cost: 2 Speed: Fast Flavor Text: “Washy washy! Clean doggy!”— Silvie Heartsong

    28 in stock

    $0.75 - $41.50

  • Intrepid Highwayman [DOA 1st - 176]

    Dawn of Ashes 1st Edition Intrepid Highwayman [DOA 1st - 176]

    27 in stock

    Rarity: Common Number: 176 Description: Intercept (When your champion is attacked while this ally is awake, you may redirect that attack to this ally.)As long as Intrepid Highwayman is retaliating, it gets +3 power.[Class Bonus] Floating Memory Card Type: Ally Card Subtype: Human Element: Water Class: Assassin Reserve Cost: 3 Power: 1 Life: 2

    27 in stock

    $0.50 - $193.25

  • Restorative Slash [DOA 1st - 185]

    Dawn of Ashes 1st Edition Restorative Slash [DOA 1st - 185]

    20 in stock

    Rarity: Common Number: 185 Description: On Attack: Recover 3. (To recover, remove that many damage counters from your champion.) Card Type: Attack Card Subtype: Sword Element: Water Class: Warrior Reserve Cost: 4 Power: 3 Flavor Text: A strike as revitalizing as it is devastating.

    20 in stock

    $0.75

  • Stillwater Patrol [DOA 1st - 192]

    Dawn of Ashes 1st Edition Stillwater Patrol [DOA 1st - 192]

    16 in stock

    Rarity: Common Number: 192 Description: True Sight (This ally can attack units with stealth.)As long as Stillwater Patrol is attacking a unit with stealth, Stillwater Patrol gets +1 power. Card Type: Ally Card Subtype: Human Element: Water Class: Ranger Reserve Cost: 4 Power: 2 Life: 3 Flavor Text: Specially trained to be ever-vigilant, little bypasses their detection.

    16 in stock

    $0.75

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